Player Matchup

Cthulhu
Cthulhu
DfromGetting
Cthulhu
Level 67
God Stats
0W - 1L
1,304 SR
Queue Stats
2W - 2L
1,442 Elo+
Party 1
Nox
Nox
MeTobias
Nox
Level 38
God Stats
1W - 1L
1,601 SR
Queue Stats
2W - 1L
1,636 Elo+
Party 1
Lancelot
Lancelot
Natcher1401
Lancelot
Level 144
God Stats
1W - 2L
1,401 SR
Queue Stats
21W - 17L
1,668 Elo+
Party 1
Team Averages
Level 83
1,435 SR
1,582 Elo+

VS

Team Averages
Level 88
1,574 SR
1,500 Elo+
Ishtar
Ishtar
DELSIhuligan
Ishtar
Level 89
God Stats
50W - 46L
1,435 SR
Queue Stats
705W - 757L
1,505 Elo+
Solo
Discordia
Discordia
MrDonimoTTV
Discordia
Level 50
God Stats
2W - 1L
1,794 SR
Queue Stats
99W - 135L
1,504 Elo+
Solo
Fenrir
Fenrir
nodithekiller
Fenrir
Level 125
God Stats
108W - 92L
1,494 SR
Queue Stats
898W - 944L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DfromGetting
Cthulhu
10
0 / 4 / 1
7,193
654
3,892
12,782
12,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
1 / 2 / 0
6,775
616
2,534
8,354
3,986
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lancelot
Natcher1401
Lancelot
10
0 / 5 / 1
6,633
603
7,012
13,003
6,019
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
8 / 0 / 2
9,173
834
14,964
5,327
2,558
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Discordia
MrDonimoTTV
Discordia
13
0 / 0 / 10
8,028
730
10,491
3,707
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 1 / 7
8,071
734
5,582
10,248
9,689
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
11
11
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ishtar
8
0
2
9
L
Cthulhu
DfromGetting
Cthulhu
0
4
1
0.13
L
1
2
0
0.5
W
Discordia
MrDonimoTTV
Discordia
0
0
10
5
L
Lancelot
Natcher1401
Lancelot
0
5
1
0.1
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,438
Damage
31,037
34,139
Taken
19,282
22,355
Mitigated
13,657
4,222
Healing
6,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
14,964
11,265
0
2,950
5,327
2,558
1,239
1,804
3,523
0
38,604
L
Cthulhu
DfromGetting
Cthulhu
3,892
230
131
1,149
12,782
12,350
0
3,935
8,847
17,794
0
L
2,534
195
47
997
8,354
3,986
0
2,566
5,788
8,756
0
W
Discordia
MrDonimoTTV
Discordia
10,491
395
0
220
3,707
1,410
253
456
3,251
36,548
0
L
Lancelot
Natcher1401
Lancelot
7,012
1,693
0
1,898
13,003
6,019
0
4,269
8,734
0
25,224
W
5,582
1,129
178
2,898
10,248
9,689
240
4,545
5,703
0
15,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,601
Gold Earned
25,272
81
Minions Killed
141
2
Camps Cleared
8
644,129
Distance Traveled
694,891
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,173
834
47
4
3
212,617
0
L
Cthulhu
7,193
654
17
2
0
223,103
1
L
Nox
6,775
616
21
2
0
196,854
3
W
Discordia
8,028
730
80
7
2
238,600
0
L
Lancelot
6,633
603
43
4
2
224,172
1
W
Fenrir
8,071
734
14
1
3
243,674
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role