Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Kr0m4513
Olorun
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,438 Elo+
Solo
He Bo
He Bo
Nasapalli
He Bo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,208 Elo+
Solo
Hun Batz
Hun Batz
ProfligateJake
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,374 Elo+
Solo
Ne Zha
Ne Zha
chococrispys777
Ne Zha
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,511 Elo+
Solo
Team Averages
Level 44
1,500 SR
1,406 Elo+

VS

Team Averages
Level 58
1,558 SR
1,586 Elo+
Vamana
Vamana
 
Vamana
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Alzac2674
Baron Samedi
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,723 Elo+
Solo
Bacchus
Bacchus
ChinaAtlantis
Bacchus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 148L
1,494 Elo+
Solo
Odin
Odin
Diioorr
Odin
Level 17
God Stats
2W - 1L
1,790 SR
Queue Stats
189W - 123L
1,725 Elo+
Solo
Ah Puch
Ah Puch
СвятойНасок
Ah Puch
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
87W - 100L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
1 / 3 / 3
5,650
942
4,769
6,329
2,777
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Olorun
Kr0m4513
Olorun
10
1 / 5 / 1
5,214
869
2,865
7,505
3,264
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

He Bo
Nasapalli
He Bo
9
1 / 5 / 1
5,119
853
2,384
5,590
2,125
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
7
0 / 3 / 0
4,755
793
4,086
4,959
1,950
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

9
0 / 3 / 2
5,029
838
6,023
4,488
2,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
4 / 1 / 15
7,556
1,259
4,491
8,831
4,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
Alzac2674
Baron Samedi
11
3 / 2 / 8
6,590
1,098
4,507
5,399
2,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
11
0 / 1 / 15
6,358
1,060
3,514
5,781
6,463
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
Diioorr
Odin
13
7 / 1 / 12
7,675
1,279
6,976
8,751
7,997
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
5 / 1 / 10
7,243
1,207
7,125
5,903
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
79
3
Kills
19
19
Deaths
6
7
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
3
3
0.83
W
Vamana
 
Vamana
4
1
15
11.5
W
Baron Samedi
Alzac2674
Baron Samedi
3
2
8
3.5
W
Bacchus
0
1
15
7.5
W
Odin
Diioorr
Odin
7
1
12
13
L
Olorun
Kr0m4513
Olorun
1
5
1
0.3
L
He Bo
Nasapalli
He Bo
1
5
1
0.3
L
Hun Batz
0
3
0
0
L
0
3
2
0.33
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,127
Damage
26,613
28,871
Taken
34,665
12,253
Mitigated
24,210
3,127
Healing
12,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,769
753
0
373
6,329
2,777
0
3,536
2,747
0
7,513
W
Vamana
 
Vamana
4,491
2,218
1,744
3,722
8,831
4,845
478
1,191
7,640
0
7,333
W
Baron Samedi
Alzac2674
Baron Samedi
4,507
111
651
722
5,399
2,477
603
1,294
4,105
10,673
0
W
Bacchus
3,514
493
786
251
5,781
6,463
545
990
4,791
6,332
0
W
Odin
Diioorr
Odin
6,976
1,031
523
2,255
8,751
7,997
302
1,470
7,281
0
12,061
L
Olorun
Kr0m4513
Olorun
2,865
1,639
151
778
7,505
3,264
0
3,458
3,947
6,522
0
L
He Bo
Nasapalli
He Bo
2,384
443
0
0
5,590
2,125
0
2,851
2,653
3,960
0
L
Hun Batz
4,086
256
207
568
4,959
1,950
0
2,914
1,905
0
8,887
L
6,023
921
356
694
4,488
2,137
0
1,963
2,473
0
9,505
W
7,125
536
439
1,222
5,903
2,428
1,463
304
5,599
16,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,767
Gold Earned
35,422
34
Minions Killed
64
0
Camps Cleared
0
524,143
Distance Traveled
658,542
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,650
942
12
2
0
112,924
0
W
Vamana
7,556
1,259
2
0
0
150,424
0
W
Baron Samedi
6,590
1,098
19
3
0
112,125
0
W
Bacchus
6,358
1,060
3
1
0
129,885
0
W
Odin
7,675
1,279
22
4
0
132,228
0
L
Olorun
5,214
869
10
2
0
114,495
1
L
He Bo
5,119
853
3
1
0
107,302
1
L
Hun Batz
4,755
793
4
1
0
93,349
0
L
Ne Zha
5,029
838
5
1
0
96,073
0
W
Ah Puch
7,243
1,207
18
3
0
133,880
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role