Player Matchup

Agni
Agni
Gold IV
 
Agni
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold II
Banxy
Nike
Gold II
Level 129
God Stats
0W - 3L
1,128 SR
Queue Stats
201W - 254L
1,656 MMR
Party 1
King Arthur
King Arthur
Platinum IV
Fasenator
King Arthur
Platinum IV
Level 83
God Stats
0W - 1L
1,313 SR
Queue Stats
191W - 240L
1,751 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,314 SR
1,635 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 86
1,500 SR
1,536 MMR
Aphrodite
Aphrodite
Bronze V
 
Aphrodite
Bronze V
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Bronze V
TotalCrêpe
Artio
Bronze V
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,595 MMR
Party 2
Medusa
Medusa
Silver I
TotalGebbend
Medusa
Silver I
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,511 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
0 / 4 / 0
7,030
586
12,182
9,144
4,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
Banxy
Nike
11
0 / 1 / 0
7,083
590
9,447
16,644
14,973
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
Fasenator
King Arthur
11
0 / 5 / 0
6,974
581
4,413
15,974
14,200
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ChaacAchillesThothMorgan Le FayAh Muzen Cab

VS

Bans
SobekHou YiDiscordiaUllrAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
2 / 0 / 7
8,663
722
7,263
10,166
9,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
1 / 0 / 9
9,179
765
5,658
18,110
21,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
13
7 / 0 / 3
9,458
788
22,810
11,418
6,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
10
10
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
4
0
0
W
Aphrodite
 
Aphrodite
2
0
7
5.5
L
Nike
Banxy
Nike
0
1
0
0
L
King Arthur
Fasenator
King Arthur
0
5
0
0
W
1
0
9
5.5
W
Medusa
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,042
Damage
35,731
41,762
Taken
39,694
33,261
Mitigated
38,238
2,872
Healing
22,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
12,182
856
0
815
9,144
4,088
0
3,681
5,463
43,859
0
W
Aphrodite
 
Aphrodite
7,263
1,433
5,459
6,762
10,166
9,565
642
3,629
6,537
28,132
0
L
Nike
Banxy
Nike
9,447
634
765
937
16,644
14,973
0
4,518
12,126
0
21,506
L
King Arthur
Fasenator
King Arthur
4,413
920
0
355
15,974
14,200
0
5,180
10,794
0
11,659
W
5,658
707
1,602
6,597
18,110
21,878
247
4,387
13,723
13,445
0
W
Medusa
22,810
10,959
0
1,894
11,418
6,795
857
4,216
7,202
0
58,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,087
Gold Earned
27,300
121
Minions Killed
132
4
Camps Cleared
5
707,646
Distance Traveled
736,203
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,030
586
50
4
3
207,510
2
W
Aphrodite
8,663
722
71
6
0
232,387
3
L
Nike
7,083
590
38
3
0
257,589
3
L
King Arthur
6,974
581
33
3
1
242,547
4
W
Artio
9,179
765
7
1
0
259,122
2
W
Medusa
9,458
788
54
5
5
244,694
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role