Player Matchup

Neith
Neith
Silver I
 
Neith
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver I
FENIX FATEZ
Geb
Silver I
Level 145
God Stats
18W - 20L
1,505 SR
Queue Stats
147W - 154L
1,163 MMR
Solo
Shiva
Shiva
Silver III
GetLikeFrost
Shiva
Silver III
Level 129
God Stats
10W - 6L
1,580 SR
Queue Stats
63W - 70L
1,161 MMR
Solo
Fenrir
Fenrir
Silver I
Holameamigo991
Fenrir
Silver I
Level 105
God Stats
35W - 37L
1,571 SR
Queue Stats
122W - 125L
1,163 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
LeonardoRafaAri
Morgan Le Fay
Silver II
Level 128
God Stats
2W - 0L
1,808 SR
Queue Stats
28W - 39L
1,195 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,593 SR
1,236 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,589 SR
1,235 MMR
Zhong Kui
Zhong Kui
Bronze I
 
Zhong Kui
Bronze I
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver IV
ANGELZAFIRO
Hel
Silver IV
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
143W - 143L
1,184 MMR
Solo
Cernunnos
Cernunnos
Silver IV
ErCubanito
Cernunnos
Silver IV
Level 79
God Stats
2W - 2L
1,553 SR
Queue Stats
37W - 44L
1,185 MMR
Solo
Kali
Kali
Silver I
Forky083105
Kali
Silver I
Level 103
God Stats
13W - 6L
1,697 SR
Queue Stats
462W - 468L
1,135 MMR
Solo
Mulan
Mulan
Silver II
NsE Squeeks
Mulan
Silver II
Level 153
God Stats
4W - 5L
1,697 SR
Queue Stats
76W - 91L
1,171 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
4 / 2 / 7
8,575
536
9,329
9,390
4,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
5 / 0 / 10
8,804
550
5,537
11,305
11,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
2 / 3 / 1
9,147
572
13,006
15,058
9,014
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
11 / 4 / 2
10,348
647
11,754
15,370
7,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
LeonardoRafaAri
Morgan Le Fay
14
0 / 0 / 3
8,527
533
4,246
7,302
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
LokiKing ArthurCabrakanAtlasYu Huang

VS

Bans
ArachneDanzaburouSkadiGuan YuTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
1 / 9 / 0
6,111
382
5,562
12,620
6,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 5 / 4
8,152
510
8,406
11,338
4,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cernunnos
ErCubanito
Cernunnos
12
0 / 3 / 0
7,166
448
5,833
9,651
3,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 1 / 3
8,722
545
5,699
13,830
7,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 4 / 5
7,695
481
7,646
16,011
12,846
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
22
Kills
9
9
Deaths
22
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
2
7
3.75
L
Zhong Kui
 
Zhong Kui
1
9
0
0.11
L
4
5
4
1.2
L
Cernunnos
ErCubanito
Cernunnos
0
3
0
0
W
5
0
10
10
L
3
1
3
4.5
W
2
3
1
0.83
W
11
4
2
3
W
Morgan Le Fay
LeonardoRafaAri
Morgan Le Fay
0
0
3
1.5
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,872
Damage
33,146
58,425
Taken
63,450
35,828
Mitigated
34,948
22,648
Healing
19,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,329
4,308
0
3,460
9,390
4,654
0
2,694
6,696
0
66,605
L
Zhong Kui
 
Zhong Kui
5,562
689
84
1,549
12,620
6,338
0
2,666
9,954
24,515
0
L
8,406
171
1,857
3,644
11,338
4,690
0
3,242
8,096
56,961
0
L
Cernunnos
ErCubanito
Cernunnos
5,833
2,321
0
3,490
9,651
3,697
0
2,150
7,501
0
51,366
W
5,537
1,073
0
3,418
11,305
11,730
0
3,832
7,473
20,040
0
L
5,699
2,628
0
6,018
13,830
7,377
1,308
781
13,049
0
69,616
W
13,006
3,757
50
5,566
15,058
9,014
2,200
2,265
12,793
0
73,786
W
11,754
5,754
0
7,474
15,370
7,332
0
2,166
13,204
0
76,158
W
Morgan Le Fay
LeonardoRafaAri
Morgan Le Fay
4,246
530
0
2,680
7,302
3,098
1,505
3,339
3,963
69,148
0
L
7,646
1,161
0
3,001
16,011
12,846
0
944
15,067
0
40,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,401
Gold Earned
37,846
468
Minions Killed
406
0
Camps Cleared
0
1,505,677
Distance Traveled
1,410,574
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,575
536
113
7
0
246,803
4
L
Zhong Kui
6,111
382
35
2
0
211,045
2
L
Hel
8,152
510
96
6
0
296,706
4
L
Cernunnos
7,166
448
90
6
0
270,828
4
W
Geb
8,804
550
19
1
0
300,028
8
L
Kali
8,722
545
126
8
0
366,465
0
W
Shiva
9,147
572
117
7
0
309,127
3
W
Fenrir
10,348
647
107
7
0
336,510
1
W
Morgan Le Fay
8,527
533
112
7
0
313,209
4
L
Mulan
7,695
481
59
4
0
265,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role