Player Matchup

Achilles
Achilles
BerserkerFury18
Achilles
Level 118
God Stats
3W - 3L
1,601 SR
Queue Stats
91W - 81L
1,532 Elo+
Solo
Sol
Sol
Dvos x Dribbz
Sol
Level 64
God Stats
0W - 2L
1,343 SR
Queue Stats
303W - 329L
1,501 Elo+
Solo
Chang'e
Chang'e
Josue_CR0521
Chang'e
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 54L
1,448 Elo+
Solo
Ishtar
Ishtar
KingWater26
Ishtar
Level 69
God Stats
11W - 13L
1,392 SR
Queue Stats
354W - 393L
1,392 Elo+
Solo
Atlas
Atlas
LookingForDaddy
Atlas
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,599 Elo+
Solo
Team Averages
Level 75
1,467 SR
1,494 Elo+

VS

Team Averages
Level 117
1,540 SR
1,479 Elo+
Awilix
Awilix
Flawed Cleric
Awilix
Level 148
God Stats
7W - 4L
1,522 SR
Queue Stats
20W - 17L
1,535 Elo+
Solo
Gilgamesh
Gilgamesh
MDaze21
Gilgamesh
Level 126
God Stats
5W - 2L
1,757 SR
Queue Stats
189W - 162L
1,553 Elo+
Solo
Thoth
Thoth
Woodacre92
Thoth
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,379 Elo+
Solo
Poseidon
Poseidon
sniperassassign1
Poseidon
Level 146
God Stats
2W - 3L
1,341 SR
Queue Stats
71W - 91L
1,515 Elo+
Solo
Shiva
Shiva
tattane972
Shiva
Level 61
God Stats
82W - 42L
1,579 SR
Queue Stats
485W - 499L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
1 / 5 / 4
9,647
965
15,265
20,996
21,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 6 / 2
9,398
940
8,236
15,650
6,095
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
Josue_CR0521
Chang'e
15
0 / 7 / 5
9,601
960
14,152
21,716
8,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
15
3 / 4 / 1
10,149
1,015
9,579
17,478
8,371
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 2 / 4
10,321
1,032
8,033
12,706
13,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

155

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 6
10,921
1,092
14,670
11,195
5,580
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Gilgamesh
MDaze21
Gilgamesh
17
5 / 1 / 14
11,414
1,141
19,792
18,340
22,233
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Thoth
16
0 / 0 / 12
9,908
991
6,057
5,610
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
8 / 0 / 6
12,600
1,260
22,934
9,141
4,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
16
5 / 2 / 12
10,615
1,062
19,288
17,003
10,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
74
5
Kills
24
24
Deaths
5
16
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Achilles
1
5
4
0.6
L
1
6
2
0.33
W
6
2
6
4.5
L
Chang'e
Josue_CR0521
Chang'e
0
7
5
0.36
L
Ishtar
3
4
1
0.88
L
0
2
4
1
W
Gilgamesh
MDaze21
Gilgamesh
5
1
14
12
W
Thoth
0
0
12
6
W
8
0
6
11
W
Shiva
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,265
Damage
82,741
88,546
Taken
61,289
58,544
Mitigated
45,899
16,621
Healing
7,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
15,265
4,197
0
2,014
20,996
21,427
0
4,839
15,777
161
23,893
L
8,236
3,272
0
1,514
15,650
6,095
0
5,508
10,056
28,267
0
W
14,670
5,361
0
232
11,195
5,580
0
5,590
5,495
0
27,758
L
Chang'e
Josue_CR0521
Chang'e
14,152
429
4,286
5,184
21,716
8,897
0
5,813
15,647
28,339
0
L
Ishtar
9,579
6,041
0
1,229
17,478
8,371
0
10,540
6,909
0
25,755
L
8,033
3,209
591
1,803
12,706
13,754
0
3,953
8,681
25,875
0
W
Gilgamesh
MDaze21
Gilgamesh
19,792
2,169
0
3,288
18,340
22,233
0
7,711
10,325
2,061
26,545
W
Thoth
6,057
255
0
0
5,610
2,658
0
4,006
1,536
21,683
0
W
22,934
3,047
0
2,190
9,141
4,552
0
4,700
4,265
54,005
0
W
Shiva
19,288
3,632
138
1,890
17,003
10,876
0
8,575
7,931
0
25,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,116
Gold Earned
55,458
172
Minions Killed
186
4
Camps Cleared
7
952,657
Distance Traveled
1,046,977
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,647
965
35
4
2
200,934
3
L
Sol
9,398
940
24
2
0
177,818
0
W
Awilix
10,921
1,092
29
3
2
222,917
1
L
Chang'e
9,601
960
40
4
1
201,057
1
L
Ishtar
10,149
1,015
30
3
1
177,806
0
L
Atlas
10,321
1,032
43
4
0
195,042
0
W
Gilgamesh
11,414
1,141
8
1
0
229,395
0
W
Thoth
9,908
991
38
4
0
189,260
0
W
Poseidon
12,600
1,260
92
9
4
208,468
1
W
Shiva
10,615
1,062
19
2
1
196,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role