Player Matchup

Janus
Janus
Diamond V
 
Janus
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Platinum III
Co0bs
Yemoja
Platinum III
Level 103
God Stats
2W - 2L
1,325 SR
Queue Stats
140W - 127L
1,917 MMR
Solo
Rama
Rama
Platinum II
RemarkableWolf
Rama
Platinum II
Level 126
God Stats
245W - 173L
1,733 SR
Queue Stats
475W - 476L
1,956 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum I
TheePoloMoe
Tsukuyomi
Platinum I
Level 158
God Stats
34W - 33L
1,650 SR
Queue Stats
233W - 192L
1,949 MMR
Solo
Cabrakan
Cabrakan
Platinum I
ZorritoRunRun
Cabrakan
Platinum I
Level 149
God Stats
7W - 7L
1,351 SR
Queue Stats
88W - 88L
1,862 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,512 SR
1,837 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 109
1,640 SR
1,934 MMR
Ravana
Ravana
Platinum II
DanielRicciardo
Ravana
Platinum II
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 18L
2,069 MMR
Party 1
Shiva
Shiva
Diamond V
Naarwal
Shiva
Diamond V
Level 160
God Stats
0W - 3L
1,547 SR
Queue Stats
107W - 95L
1,944 MMR
Solo
Horus
Horus
Gold I
Th3Eng2
Horus
Gold I
Level 42
God Stats
1W - 1L
1,800 SR
Queue Stats
23W - 13L
1,885 MMR
Party 1
Merlin
Merlin
Platinum II
XianLucky
Merlin
Platinum II
Level 157
God Stats
54W - 44L
1,661 SR
Queue Stats
756W - 772L
1,917 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond V
iLovePowder
Ah Muzen Cab
Diamond V
Level 124
God Stats
65W - 47L
1,694 SR
Queue Stats
377W - 381L
1,853 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
6 / 2 / 17
15,576
537
22,477
20,542
10,027
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Co0bs
Yemoja
18
2 / 2 / 21
14,396
496
5,444
26,088
28,834
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
9 / 5 / 13
17,001
586
30,455
23,949
12,028
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
TheePoloMoe
Tsukuyomi
20
11 / 6 / 12
16,600
572
35,453
33,288
20,966
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
ZorritoRunRun
Cabrakan
20
8 / 5 / 12
16,137
556
20,562
27,514
46,955
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
CupidYu HuangLancelotLoki

VS

Bans
HadesMercuryKing ArthurDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 7 / 7
14,042
484
16,921
28,928
19,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
Naarwal
Shiva
18
2 / 5 / 3
13,204
455
15,845
29,775
32,718
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
Th3Eng2
Horus
17
3 / 8 / 13
12,842
443
18,300
45,746
63,660
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
XianLucky
Merlin
20
4 / 7 / 2
13,205
455
16,848
19,958
9,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
iLovePowder
Ah Muzen Cab
20
4 / 9 / 5
14,101
486
17,844
25,519
12,452
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
50
36
Kills
20
20
Deaths
36
75
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
2
17
7.25
W
Yemoja
Co0bs
Yemoja
2
2
21
6.25
L
7
7
7
1.5
L
Shiva
Naarwal
Shiva
2
5
3
0.7
W
9
5
13
3.1
L
Horus
Th3Eng2
Horus
3
8
13
1.19
W
Tsukuyomi
TheePoloMoe
Tsukuyomi
11
6
12
2.83
L
Merlin
XianLucky
Merlin
4
7
2
0.71
W
Cabrakan
ZorritoRunRun
Cabrakan
8
5
12
2.8
L
Ah Muzen Cab
iLovePowder
Ah Muzen Cab
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,391
Damage
85,758
131,381
Taken
149,926
118,810
Mitigated
137,558
55,862
Healing
32,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
22,477
1,444
998
5,314
20,542
10,027
1,302
4,200
16,342
143,007
0
W
Yemoja
Co0bs
Yemoja
5,444
2,240
14,317
8,736
26,088
28,834
240
3,760
22,328
25,454
0
L
16,921
4,002
0
4,778
28,928
19,619
0
11,350
17,197
24
118,066
L
Shiva
Naarwal
Shiva
15,845
1,569
790
4,091
29,775
32,718
0
6,094
23,175
0
106,494
W
30,455
18,438
0
6,870
23,949
12,028
7,171
3,639
20,310
0
209,205
L
Horus
Th3Eng2
Horus
18,300
5,663
3,495
10,397
45,746
63,660
0
10,740
34,482
1,501
43,699
W
Tsukuyomi
TheePoloMoe
Tsukuyomi
35,453
13,959
0
12,860
33,288
20,966
0
4,812
28,476
0
144,713
L
Merlin
XianLucky
Merlin
16,848
838
281
4,490
19,958
9,109
0
8,453
11,207
124,616
0
W
Cabrakan
ZorritoRunRun
Cabrakan
20,562
2,316
0
6,767
27,514
46,955
455
5,802
21,712
104,635
0
L
Ah Muzen Cab
iLovePowder
Ah Muzen Cab
17,844
4,883
0
4,184
25,519
12,452
5,174
10,542
14,563
77
145,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,710
Gold Earned
67,394
798
Minions Killed
739
0
Camps Cleared
0
2,895,638
Distance Traveled
2,639,842
48
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
15,576
537
199
7
0
640,816
10
W
Yemoja
14,396
496
30
1
0
553,807
23
L
Ravana
14,042
484
143
5
0
566,064
0
L
Shiva
13,204
455
160
6
0
494,837
8
W
Rama
17,001
586
249
9
0
534,707
6
L
Horus
12,842
443
35
1
0
521,458
3
W
Tsukuyomi
16,600
572
136
5
0
602,842
4
L
Merlin
13,205
455
189
7
0
543,114
11
W
Cabrakan
16,137
556
184
6
0
563,466
5
L
Ah Muzen Cab
14,101
486
212
7
0
514,369
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role