Player Matchup

Hun Batz
Hun Batz
CandyCrushSaga
Hun Batz
Level 106
God Stats
1W - 2L
1,734 SR
Queue Stats
75W - 85L
1,463 Elo+
Party 2
Cerberus
Cerberus
ChronosToZion
Cerberus
Level 102
God Stats
0W - 1L
1,784 SR
Queue Stats
1W - 2L
1,499 Elo+
Solo
Kukulkan
Kukulkan
Matherius
Kukulkan
Level 63
God Stats
1W - 2L
1,694 SR
Queue Stats
58W - 64L
1,383 Elo+
Party 2
Vulcan
Vulcan
Ozunn
Vulcan
Level 43
God Stats
0W - 1L
1,375 SR
Queue Stats
37W - 66L
1,331 Elo+
Solo
Serqet
Serqet
joca_mm94
Serqet
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 51L
1,378 Elo+
Solo
Team Averages
Level 72
1,617 SR
1,411 Elo+

VS

Team Averages
Level 97
1,662 SR
1,422 Elo+
Arachne
Arachne
 
Arachne
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
DankKingClouds
Mulan
Level 108
God Stats
2W - 0L
1,784 SR
Queue Stats
25W - 28L
1,392 Elo+
Solo
Sun Wukong
Sun Wukong
Flaxen12
Sun Wukong
Level 87
God Stats
2W - 3L
1,639 SR
Queue Stats
178W - 209L
1,410 Elo+
Party 1
Bellona
Bellona
Rulo ON3
Bellona
Level 108
God Stats
7W - 10L
1,570 SR
Queue Stats
203W - 233L
1,429 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
theonekingbr
Morgan Le Fay
Level 88
God Stats
7W - 0L
1,816 SR
Queue Stats
110W - 127L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
20
8 / 7 / 9
11,869
659
19,336
18,451
10,108
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
ChronosToZion
Cerberus
20
4 / 4 / 15
12,413
690
13,358
24,358
25,620
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Matherius
Kukulkan
20
4 / 7 / 12
12,127
674
22,649
16,371
9,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vulcan
Ozunn
Vulcan
20
7 / 4 / 10
12,840
713
28,874
15,046
9,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
joca_mm94
Serqet
1
0 / 2 / 0
4,555
253
0
1,282
249

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
5 / 6 / 10
12,105
673
11,405
22,714
12,293
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
2 / 6 / 12
12,159
676
11,672
20,091
20,279
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Flaxen12
Sun Wukong
19
1 / 3 / 15
11,833
657
5,799
19,304
20,263
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Rulo ON3
Bellona
20
15 / 3 / 7
15,066
837
14,582
19,577
12,283
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
theonekingbr
Morgan Le Fay
20
1 / 5 / 17
13,122
729
25,210
22,577
10,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
85
23
Kills
24
24
Deaths
23
46
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
6
10
1.67
L
Hun Batz
8
7
9
1.79
L
Cerberus
ChronosToZion
Cerberus
4
4
15
2.88
W
2
6
12
1.33
W
Sun Wukong
Flaxen12
Sun Wukong
1
3
15
2.83
L
Kukulkan
Matherius
Kukulkan
4
7
12
1.43
L
Vulcan
Ozunn
Vulcan
7
4
10
3
W
Bellona
Rulo ON3
Bellona
15
3
7
6.17
L
Serqet
joca_mm94
Serqet
0
2
0
0
W
Morgan Le Fay
theonekingbr
Morgan Le Fay
1
5
17
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,217
Damage
68,668
75,508
Taken
104,263
54,402
Mitigated
75,839
22,515
Healing
39,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,405
7,911
1,522
6,737
22,714
12,293
1,416
14,447
8,267
0
23,265
L
Hun Batz
19,336
2,787
1,616
2,456
18,451
10,108
0
8,178
10,273
0
33,995
L
Cerberus
ChronosToZion
Cerberus
13,358
488
453
8,373
24,358
25,620
0
6,888
17,470
40,788
0
W
11,672
1,247
1,309
1,828
20,091
20,279
1,430
11,869
8,222
0
30,471
W
Sun Wukong
Flaxen12
Sun Wukong
5,799
850
3,965
5,830
19,304
20,263
1,313
12,602
6,702
0
26,033
L
Kukulkan
Matherius
Kukulkan
22,649
1,624
2,637
2,325
16,371
9,226
0
3,984
12,387
48,426
0
L
Vulcan
Ozunn
Vulcan
28,874
9,092
2,423
2,232
15,046
9,199
0
6,160
8,886
61,563
0
W
Bellona
Rulo ON3
Bellona
14,582
1,019
3,110
3,005
19,577
12,283
2,644
11,323
6,819
0
29,866
L
Serqet
joca_mm94
Serqet
0
0
0
0
1,282
249
0
0
1,282
0
0
W
Morgan Le Fay
theonekingbr
Morgan Le Fay
25,210
2,562
1,915
9,870
22,577
10,721
1,342
14,640
7,937
65,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,804
Gold Earned
64,285
251
Minions Killed
211
0
Camps Cleared
0
1,327,218
Distance Traveled
1,793,672
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,105
673
14
1
0
380,283
0
L
Hun Batz
11,869
659
29
2
0
316,654
0
L
Cerberus
12,413
690
71
4
0
348,020
0
W
Mulan
12,159
676
36
2
0
319,200
1
W
Sun Wukong
11,833
657
30
2
0
383,615
0
L
Kukulkan
12,127
674
70
4
0
293,173
0
L
Vulcan
12,840
713
81
5
0
369,371
2
W
Bellona
15,066
837
27
2
0
361,716
0
L
Serqet
4,555
253
0
0
0
0
0
W
Morgan Le Fay
13,122
729
104
6
0
348,858
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role