Player Matchup

Apollo
Apollo
 
Apollo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CheGuevara95
Neith
Level 91
God Stats
10W - 17L
1,274 SR
Queue Stats
722W - 760L
1,465 Elo+
Party 1
Guan Yu
Guan Yu
MudkipPl
Guan Yu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 66L
1,589 Elo+
Party 3
Fenrir
Fenrir
OtterTheGod
Fenrir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 32L
1,688 Elo+
Party 3
Gilgamesh
Gilgamesh
XSoULxKiLLerX
Gilgamesh
Level 108
God Stats
22W - 35L
1,367 SR
Queue Stats
834W - 871L
1,435 Elo+
Party 1
Team Averages
Level 79
1,428 SR
1,535 Elo+

VS

Team Averages
Level 87
1,597 SR
1,595 Elo+
Achilles
Achilles
Kadossa
Achilles
Level 108
God Stats
5W - 4L
1,547 SR
Queue Stats
503W - 485L
1,457 Elo+
Solo
Sylvanus
Sylvanus
PaNpAn924
Sylvanus
Level 48
God Stats
1W - 1L
1,287 SR
Queue Stats
12W - 13L
1,477 Elo+
Solo
Skadi
Skadi
Tsumikalr
Skadi
Level 159
God Stats
4W - 0L
1,734 SR
Queue Stats
37W - 30L
1,680 Elo+
Party 2
Neith
Neith
iShiftychicken
Neith
Level 91
God Stats
1W - 0L
1,685 SR
Queue Stats
74W - 83L
1,475 Elo+
Solo
Artio
Artio
luxislux2000
Artio
Level 27
God Stats
2W - 0L
1,734 SR
Queue Stats
12W - 2L
1,883 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
0 / 7 / 4
6,683
668
7,092
10,395
4,298
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
0 / 1 / 5
7,336
734
12,344
7,321
4,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
MudkipPl
Guan Yu
12
0 / 6 / 3
6,774
677
5,125
13,845
11,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Fenrir
11
2 / 5 / 1
7,370
737
4,198
9,253
9,142
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Gilgamesh
XSoULxKiLLerX
Gilgamesh
13
3 / 4 / 2
7,305
731
9,207
11,808
6,171
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kadossa
Achilles
16
5 / 1 / 14
8,774
877
8,236
13,274
19,311
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sylvanus
PaNpAn924
Sylvanus
15
4 / 1 / 17
9,484
948
6,854
12,274
16,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
Tsumikalr
Skadi
16
11 / 1 / 8
9,769
977
16,499
6,418
3,902
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 2 / 19
8,308
831
11,932
9,596
5,589
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
2 / 1 / 16
8,737
874
5,511
12,719
16,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
97
5
Kills
23
23
Deaths
6
15
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
7
4
0.29
L
0
1
5
2.5
W
Achilles
Kadossa
Achilles
5
1
14
12
L
Guan Yu
MudkipPl
Guan Yu
0
6
3
0.25
L
Fenrir
2
5
1
0.5
W
Sylvanus
PaNpAn924
Sylvanus
4
1
17
12.5
W
Skadi
Tsumikalr
Skadi
11
1
8
15
L
Gilgamesh
XSoULxKiLLerX
Gilgamesh
3
4
2
1
W
1
2
19
5.25
W
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,966
Damage
49,032
52,622
Taken
54,281
35,663
Mitigated
61,185
15,136
Healing
31,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
7,092
2,807
451
346
10,395
4,298
0
2,344
8,051
0
12,103
L
12,344
2,621
632
2,934
7,321
4,479
0
1,555
5,766
0
30,306
W
Achilles
Kadossa
Achilles
8,236
959
1,638
2,708
13,274
19,311
244
0
13,086
1,752
10,737
L
Guan Yu
MudkipPl
Guan Yu
5,125
477
1,184
3,521
13,845
11,573
0
2,839
11,006
0
14,619
L
Fenrir
4,198
790
717
921
9,253
9,142
0
2,834
6,419
0
5,127
W
Sylvanus
PaNpAn924
Sylvanus
6,854
1,613
10,500
6,038
12,274
16,344
750
0
10,830
16,182
0
W
Skadi
Tsumikalr
Skadi
16,499
8,391
395
1,211
6,418
3,902
2,992
0
6,418
0
27,608
L
Gilgamesh
XSoULxKiLLerX
Gilgamesh
9,207
1,291
1,237
3,193
11,808
6,171
0
3,639
8,169
0
11,686
W
11,932
4,488
1,732
2,269
9,596
5,589
2,129
0
9,565
0
27,226
W
5,511
981
2,099
3,160
12,719
16,039
335
0
12,617
12,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,468
Gold Earned
45,072
84
Minions Killed
108
0
Camps Cleared
0
865,183
Distance Traveled
791,245
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,683
668
16
2
0
155,747
0
L
Neith
7,336
734
38
4
0
197,022
0
W
Achilles
8,774
877
13
1
0
168,253
0
L
Guan Yu
6,774
677
23
2
0
172,656
4
L
Fenrir
7,370
737
4
0
0
138,907
0
W
Sylvanus
9,484
948
19
2
0
126,348
0
W
Skadi
9,769
977
35
4
0
147,946
1
L
Gilgamesh
7,305
731
3
0
0
200,851
0
W
Neith
8,308
831
29
3
0
164,662
0
W
Artio
8,737
874
12
1
0
184,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role