Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
God Given Right
Ao Kuang
Level 63
God Stats
1W - 1L
1,740 SR
Queue Stats
60W - 76L
1,456 Elo+
Solo
Vamana
Vamana
Joebestt
Vamana
Level 120
God Stats
4W - 3L
1,565 SR
Queue Stats
169W - 159L
1,511 Elo+
Solo
Gilgamesh
Gilgamesh
Wastid
Gilgamesh
Level 139
God Stats
0W - 3L
1,204 SR
Queue Stats
112W - 147L
1,474 Elo+
Solo
Freya
Freya
drunkinmunky80
Freya
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
775W - 818L
1,459 Elo+
Solo
Team Averages
Level 128
1,502 SR
1,480 Elo+

VS

Team Averages
Level 130
1,572 SR
1,458 Elo+
Cthulhu
Cthulhu
Cheffee
Cthulhu
Level 156
God Stats
1W - 1L
1,229 SR
Queue Stats
274W - 279L
1,455 Elo+
Solo
Ymir
Ymir
Kronic_Weezing
Ymir
Level 160
God Stats
3W - 1L
1,547 SR
Queue Stats
122W - 121L
1,433 Elo+
Solo
Lancelot
Lancelot
SpikedTugboat95
Lancelot
Level 93
God Stats
3W - 1L
1,819 SR
Queue Stats
169W - 196L
1,455 Elo+
Solo
Camazotz
Camazotz
m1rr4
Camazotz
Level 158
God Stats
10W - 9L
1,496 SR
Queue Stats
949W - 1,004L
1,403 Elo+
Solo
Geb
Geb
x6SURGE9x
Geb
Level 85
God Stats
3W - 3L
1,769 SR
Queue Stats
157W - 155L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
2 / 7 / 7
11,024
551
16,102
18,485
10,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ao Kuang
20
10 / 8 / 1
15,006
750
25,911
31,650
19,152
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
Joebestt
Vamana
20
4 / 7 / 11
14,192
710
19,134
37,457
59,406
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gilgamesh
Wastid
Gilgamesh
20
2 / 4 / 9
14,268
713
29,338
41,598
50,730
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
0 / 7 / 10
12,232
612
25,670
27,682
14,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cheffee
Cthulhu
20
10 / 4 / 18
14,888
744
45,122
31,368
24,274
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
7 / 3 / 20
13,789
689
23,304
25,645
20,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
20
5 / 3 / 18
13,361
668
17,569
34,982
27,894
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
m1rr4
Camazotz
20
10 / 4 / 18
14,143
707
34,515
36,442
22,951
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
1 / 4 / 25
13,303
665
17,768
28,903
43,721
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
132
18
Kills
33
33
Deaths
18
38
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
7
7
0.79
W
Cthulhu
Cheffee
Cthulhu
10
4
18
4.75
L
Ao Kuang
10
8
1
1.31
L
Vamana
Joebestt
Vamana
4
7
11
1.36
W
7
3
20
5.67
W
Lancelot
5
3
18
4.67
L
Gilgamesh
Wastid
Gilgamesh
2
4
9
1.63
L
0
7
10
0.71
W
Camazotz
m1rr4
Camazotz
10
4
18
4.75
W
1
4
25
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,155
Damage
138,278
156,872
Taken
157,340
155,050
Mitigated
139,453
60,235
Healing
71,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
16,102
3,878
2,532
3,897
18,485
10,806
0
9,404
9,081
0
21,849
W
Cthulhu
Cheffee
Cthulhu
45,122
1,657
5,543
12,336
31,368
24,274
1,760
12,768
18,421
88,074
0
L
Ao Kuang
25,911
3,301
1,902
11,095
31,650
19,152
1,824
18,581
13,069
37,234
0
L
Vamana
Joebestt
Vamana
19,134
10,393
3,691
9,669
37,457
59,406
57
18,223
19,234
0
36,431
W
23,304
2,922
3,563
4,101
25,645
20,613
1,393
10,215
15,312
39,941
404
W
Lancelot
17,569
3,993
3,459
13,015
34,982
27,894
1,731
11,737
23,097
0
28,406
L
Gilgamesh
Wastid
Gilgamesh
29,338
5,882
5,067
15,006
41,598
50,730
408
22,593
19,005
0
58,041
L
25,670
10,017
812
6,564
27,682
14,956
2,391
17,069
10,613
51,708
0
W
Camazotz
m1rr4
Camazotz
34,515
9,084
3,642
19,535
36,442
22,951
619
8,734
27,686
0
44,862
W
17,768
1,421
2,252
3,893
28,903
43,721
1,029
8,127
20,535
34,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,722
Gold Earned
69,484
191
Minions Killed
207
0
Camps Cleared
0
1,493,026
Distance Traveled
1,799,651
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,024
551
9
0
0
281,641
2
W
Cthulhu
14,888
744
96
5
0
380,908
0
L
Ao Kuang
15,006
750
26
1
0
248,031
2
L
Vamana
14,192
710
42
2
0
306,091
0
W
Ymir
13,789
689
42
2
0
365,722
1
W
Lancelot
13,361
668
21
1
0
369,102
2
L
Gilgamesh
14,268
713
56
3
0
365,264
0
L
Freya
12,232
612
58
3
0
291,999
1
W
Camazotz
14,143
707
21
1
0
333,109
0
W
Geb
13,303
665
27
1
0
350,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role