Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Sheepieshadow15
King Arthur
Level 123
God Stats
3W - 2L
1,546 SR
Queue Stats
38W - 27L
1,572 Elo+
Party 1
Fenrir
Fenrir
kayminnie
Fenrir
Level 140
God Stats
12W - 17L
1,420 SR
Queue Stats
211W - 219L
1,499 Elo+
Party 1
Chronos
Chronos
sickdawg123
Chronos
Level 160
God Stats
10W - 7L
1,589 SR
Queue Stats
167W - 163L
1,478 Elo+
Party 3
Danzaburou
Danzaburou
swathmoor
Danzaburou
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 129
1,511 SR
1,510 Elo+

VS

Team Averages
Level 58
1,680 SR
1,408 Elo+
Neith
Neith
CDAWG999
Neith
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 14L
1,319 Elo+
Party 2
Ares
Ares
NewPlayer2016
Ares
Level 64
God Stats
3W - 3L
1,504 SR
Queue Stats
21W - 26L
1,355 Elo+
Party 2
Ishtar
Ishtar
Scootr17
Ishtar
Level 56
God Stats
9W - 2L
1,748 SR
Queue Stats
127W - 132L
1,380 Elo+
Solo
Baron Samedi
Baron Samedi
StopTheCap
Baron Samedi
Level 60
God Stats
3W - 2L
1,851 SR
Queue Stats
65W - 65L
1,483 Elo+
Party 2
Arachne
Arachne
godmanyes
Arachne
Level 83
God Stats
4W - 2L
1,800 SR
Queue Stats
65W - 65L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
19
2 / 4 / 7
13,655
440
9,864
32,358
43,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Sheepieshadow15
King Arthur
20
4 / 6 / 7
14,142
456
20,198
35,064
51,663
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
kayminnie
Fenrir
19
6 / 6 / 7
14,253
460
15,606
35,866
30,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chronos
sickdawg123
Chronos
20
8 / 7 / 6
15,942
514
39,793
37,397
23,778
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
swathmoor
Danzaburou
18
1 / 8 / 5
12,554
405
17,338
29,936
17,759
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CDAWG999
Neith
20
4 / 5 / 12
13,646
440
24,213
20,227
13,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
1 / 3 / 17
14,231
459
14,545
36,460
63,609
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ishtar
Scootr17
Ishtar
20
7 / 5 / 8
15,618
504
22,807
23,138
14,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
StopTheCap
Baron Samedi
20
8 / 5 / 10
14,979
483
36,534
27,038
20,371
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
godmanyes
Arachne
20
11 / 4 / 11
19,034
614
36,081
40,379
27,440
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
89
21
Kills
31
31
Deaths
22
32
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
4
7
1.38
W
Neith
CDAWG999
Neith
4
5
12
2
W
1
3
17
3.17
W
Ishtar
Scootr17
Ishtar
7
5
8
2.2
L
King Arthur
Sheepieshadow15
King Arthur
4
6
7
1.25
W
Baron Samedi
StopTheCap
Baron Samedi
8
5
10
2.6
W
Arachne
godmanyes
Arachne
11
4
11
4.13
L
Fenrir
kayminnie
Fenrir
6
6
7
1.58
L
Chronos
sickdawg123
Chronos
8
7
6
1.57
L
Danzaburou
swathmoor
Danzaburou
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,799
Damage
134,180
170,621
Taken
147,242
167,764
Mitigated
139,970
49,804
Healing
46,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
9,864
1,729
7,511
14,608
32,358
43,800
0
12,835
19,523
50,501
0
W
Neith
CDAWG999
Neith
24,213
9,110
0
4,444
20,227
13,567
4,276
7,643
12,458
0
107,994
W
14,545
865
0
3,766
36,460
63,609
592
9,473
26,791
51,877
0
W
Ishtar
Scootr17
Ishtar
22,807
14,379
0
4,156
23,138
14,983
1,962
7,197
15,825
0
134,116
L
King Arthur
Sheepieshadow15
King Arthur
20,198
638
0
6,803
35,064
51,663
630
4,700
30,364
2,161
103,359
W
Baron Samedi
StopTheCap
Baron Samedi
36,534
6,470
6,280
11,490
27,038
20,371
1,236
13,965
12,716
132,411
0
W
Arachne
godmanyes
Arachne
36,081
25,757
0
16,659
40,379
27,440
3,224
13,684
26,499
0
239,159
L
Fenrir
kayminnie
Fenrir
15,606
3,391
0
8,660
35,866
30,764
162
14,498
21,368
0
76,969
L
Chronos
sickdawg123
Chronos
39,793
8,881
0
5,320
37,397
23,778
1,757
11,827
25,570
161,222
0
L
Danzaburou
swathmoor
Danzaburou
17,338
10,259
243
6,659
29,936
17,759
1,922
9,074
20,862
0
96,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,546
Gold Earned
77,508
676
Minions Killed
767
0
Camps Cleared
0
2,770,074
Distance Traveled
2,860,618
32
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
13,655
440
77
2
0
591,802
3
W
Neith
13,646
440
139
4
0
515,413
8
W
Ares
14,231
459
33
1
0
599,081
3
W
Ishtar
15,618
504
178
6
0
517,237
6
L
King Arthur
14,142
456
158
5
0
532,176
15
W
Baron Samedi
14,979
483
165
5
0
527,468
2
W
Arachne
19,034
614
252
8
0
701,419
1
L
Fenrir
14,253
460
93
3
0
655,893
11
L
Chronos
15,942
514
215
7
0
556,469
3
L
Danzaburou
12,554
405
133
4
0
433,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role