Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Arechs
Cthulhu
Level 100
God Stats
4W - 3L
1,526 SR
Queue Stats
48W - 52L
1,498 Elo+
Party 1
Sun Wukong
Sun Wukong
Tohbehh
Sun Wukong
Level 121
God Stats
5W - 1L
1,555 SR
Queue Stats
17W - 18L
1,486 Elo+
Party 1
Team Averages
Level 116
1,527 SR
1,495 Elo+

VS

Team Averages
Level 73
1,481 SR
1,447 Elo+
Danzaburou
Danzaburou
FrogFacts
Danzaburou
Level 7
God Stats
5W - 10L
1,334 SR
Queue Stats
8W - 10L
1,418 Elo+
Party 2
Lancelot
Lancelot
SatyrKing
Lancelot
Level 89
God Stats
17W - 17L
1,608 SR
Queue Stats
47W - 74L
1,457 Elo+
Party 2
Aphrodite
Aphrodite
ZOIMBIE
Aphrodite
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
1 / 4 / 10
10,560
660
20,340
11,654
4,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Arechs
Cthulhu
17
2 / 0 / 8
12,161
760
13,406
19,324
27,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Tohbehh
Sun Wukong
18
8 / 0 / 3
12,113
757
20,661
13,761
17,261
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FrogFacts
Danzaburou
14
0 / 4 / 2
9,279
580
8,065
18,415
7,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
SatyrKing
Lancelot
14
3 / 5 / 1
9,803
613
12,036
17,725
13,845
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
ZOIMBIE
Aphrodite
15
1 / 2 / 2
9,631
602
12,803
24,556
12,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
11
Kills
4
4
Deaths
11
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
1
4
10
1.5
W
Cthulhu
Arechs
Cthulhu
2
0
8
6
L
Danzaburou
FrogFacts
Danzaburou
0
4
2
0.25
L
Lancelot
SatyrKing
Lancelot
3
5
1
0.7
W
Sun Wukong
Tohbehh
Sun Wukong
8
0
3
9.5
L
Aphrodite
ZOIMBIE
Aphrodite
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,407
Damage
32,904
44,739
Taken
60,696
49,591
Mitigated
34,531
17,821
Healing
22,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
20,340
2,351
0
2,106
11,654
4,943
1,404
3,219
8,435
68,252
0
W
Cthulhu
Arechs
Cthulhu
13,406
994
1,200
10,337
19,324
27,387
230
6,915
12,409
42,924
0
L
Danzaburou
FrogFacts
Danzaburou
8,065
3,586
0
1,971
18,415
7,910
0
12,315
6,100
0
30,884
L
Lancelot
SatyrKing
Lancelot
12,036
1,783
0
1,658
17,725
13,845
0
8,488
9,237
0
31,680
W
Sun Wukong
Tohbehh
Sun Wukong
20,661
3,735
0
4,178
13,761
17,261
849
3,968
9,793
42
48,122
L
Aphrodite
ZOIMBIE
Aphrodite
12,803
829
6,735
11,824
24,556
12,776
0
13,404
11,152
41,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,834
Gold Earned
28,713
187
Minions Killed
163
9
Camps Cleared
6
948,823
Distance Traveled
919,528
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,560
660
80
5
6
294,697
2
W
Cthulhu
12,161
760
55
3
1
307,243
7
L
Danzaburou
9,279
580
51
3
2
285,194
0
L
Lancelot
9,803
613
34
2
4
335,023
1
W
Sun Wukong
12,113
757
52
3
2
346,883
3
L
Aphrodite
9,631
602
78
5
0
299,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role