Player Matchup

Bacchus
Bacchus
smwCORE
Bacchus
Level 62
God Stats
2W - 0L
1,765 SR
Queue Stats
79W - 69L
1,442 Elo+
Party 1
Anhur
Anhur
universalspud
Anhur
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,489 Elo+
Solo
Tiamat
Tiamat
ВениаминВноздер
Tiamat
Level 82
God Stats
9W - 7L
1,375 SR
Queue Stats
116W - 100L
1,442 Elo+
Party 1
Team Averages
Level 84
1,547 SR
1,458 Elo+

VS

Team Averages
Level 132
1,431 SR
1,485 Elo+
Achilles
Achilles
AlfMaxChu
Achilles
Level 154
God Stats
0W - 2L
1,285 SR
Queue Stats
289W - 252L
1,548 Elo+
Party 2
Janus
Janus
Mrówcia
Janus
Level 83
God Stats
2W - 3L
1,410 SR
Queue Stats
24W - 37L
1,330 Elo+
Solo
Susano
Susano
Zoroastr
Susano
Level 159
God Stats
12W - 13L
1,599 SR
Queue Stats
591W - 505L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
smwCORE
Bacchus
15
0 / 1 / 11
10,245
640
10,933
26,634
30,571
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
5 / 2 / 5
11,497
719
16,377
18,367
8,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
7 / 2 / 3
11,566
723
15,269
12,342
8,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AlfMaxChu
Achilles
15
1 / 3 / 3
9,299
581
13,332
20,711
26,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
Mrówcia
Janus
14
0 / 5 / 4
9,595
600
17,031
11,150
4,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
Zoroastr
Susano
14
4 / 4 / 1
10,034
627
18,521
16,088
9,031
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
12
Kills
5
5
Deaths
12
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
AlfMaxChu
Achilles
1
3
3
0.83
L
Janus
Mrówcia
Janus
0
5
4
0.4
L
Susano
Zoroastr
Susano
4
4
1
1.13
W
Bacchus
smwCORE
Bacchus
0
1
11
5.5
W
5
2
5
3.75
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,579
Damage
48,884
57,343
Taken
47,949
47,628
Mitigated
40,019
17,189
Healing
7,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AlfMaxChu
Achilles
13,332
1,700
0
3,430
20,711
26,178
66
9,678
11,033
0
26,331
L
Janus
Mrówcia
Janus
17,031
629
0
1,011
11,150
4,810
96
7,347
3,803
56,251
0
L
Susano
Zoroastr
Susano
18,521
1,038
0
2,559
16,088
9,031
0
9,614
6,474
0
38,211
W
Bacchus
smwCORE
Bacchus
10,933
1,577
0
9,079
26,634
30,571
206
8,407
17,196
19,381
0
W
16,377
9,838
0
5,024
18,367
8,382
1,929
3,453
14,447
0
57,403
W
15,269
1,337
0
3,086
12,342
8,675
165
4,590
7,244
39,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,308
Gold Earned
28,928
169
Minions Killed
178
6
Camps Cleared
7
960,930
Distance Traveled
915,356
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,299
581
19
1
0
318,668
5
L
Janus
9,595
600
113
7
5
281,416
5
L
Susano
10,034
627
46
3
2
315,272
3
W
Bacchus
10,245
640
19
1
1
348,729
5
W
Anhur
11,497
719
113
7
1
282,121
4
W
Tiamat
11,566
723
37
2
4
330,080
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role