Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Cereal-isNotSoup
Khepri
Level 69
God Stats
10W - 13L
1,333 SR
Queue Stats
73W - 129L
1,227 Elo+
Party 2
Hera
Hera
Cereal-ischowder
Hera
Level 100
God Stats
4W - 1L
1,661 SR
Queue Stats
145W - 215L
1,257 Elo+
Party 2
Team Averages
Level 84
1,498 SR
1,328 Elo+

VS

Team Averages
Level 73
1,535 SR
1,390 Elo+
Hel
Hel
Jeffey2003
Hel
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,188 Elo+
Party 1
Vamana
Vamana
OnYoBumperHomie
Vamana
Level 110
God Stats
4W - 5L
1,604 SR
Queue Stats
128W - 112L
1,538 Elo+
Party 1
Lancelot
Lancelot
mikeaxekiller45
Lancelot
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
5 / 0 / 7
8,599
782
7,086
8,691
6,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 1 / 10
9,482
862
4,142
9,254
12,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

13
5 / 2 / 8
8,577
780
12,155
5,828
2,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
7,197
654
5,243
7,568
3,117
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 2
6,995
636
4,264
10,724
9,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lancelot
9
0 / 8 / 2
6,446
586
3,789
13,244
5,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
14
Kills
2
3
Deaths
14
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
0
7
8.5
W
4
1
10
9
W
5
2
8
4.5
L
1
4
1
0.38
L
1
2
2
1
L
Lancelot
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,383
Damage
13,296
23,773
Taken
31,536
21,007
Mitigated
17,747
4,025
Healing
4,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,086
4,991
0
1,742
8,691
6,005
2,133
1,896
6,795
0
30,586
W
4,142
395
411
1,627
9,254
12,267
513
2,409
6,845
11,717
0
W
12,155
2,772
0
245
5,828
2,735
48
1,741
4,087
32,954
0
L
5,243
388
779
798
7,568
3,117
0
5,017
2,229
16,256
0
L
4,264
2,015
0
2,918
10,724
9,216
0
4,281
5,920
0
26,694
L
Lancelot
3,789
563
0
0
13,244
5,414
0
6,280
6,009
0
14,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,658
Gold Earned
20,638
126
Minions Killed
76
10
Camps Cleared
1
672,936
Distance Traveled
590,429
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,599
782
63
6
8
246,402
1
W
Khepri
9,482
862
12
1
1
214,980
0
W
Hera
8,577
780
51
5
1
211,554
2
L
Hel
7,197
654
25
2
1
191,465
0
L
Vamana
6,995
636
29
3
0
210,481
5
L
Lancelot
6,446
586
22
2
0
188,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role