Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
GB Sw3rvo
Tiamat
Level 47
God Stats
1W - 2L
1,505 SR
Queue Stats
92W - 109L
1,329 Elo+
Party 1
Yemoja
Yemoja
GButtersnapz
Yemoja
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,180 Elo+
Party 1
Team Averages
Level 67
1,502 SR
1,336 Elo+

VS

Team Averages
Level 86
1,720 SR
1,481 Elo+
Ishtar
Ishtar
A_Mystic_Ninja
Ishtar
Level 128
God Stats
7W - 8L
1,735 SR
Queue Stats
230W - 291L
1,365 Elo+
Solo
Ah Puch
Ah Puch
mantthew
Ah Puch
Level 118
God Stats
4W - 0L
1,820 SR
Queue Stats
299W - 243L
1,644 Elo+
Party 2
Ymir
Ymir
piratetkk
Ymir
Level 13
God Stats
32W - 12L
1,604 SR
Queue Stats
40W - 22L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 6 / 1
6,859
572
11,632
14,402
6,484
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
GB Sw3rvo
Tiamat
10
0 / 9 / 1
6,928
577
5,685
13,343
8,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
11
1 / 5 / 1
8,048
671
3,524
12,860
13,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 10
10,345
862
12,788
9,978
5,305
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
mantthew
Ah Puch
16
8 / 0 / 10
10,056
838
17,264
8,669
4,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ymir
14
3 / 2 / 11
9,919
827
6,128
18,671
22,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
51
1
Kills
20
20
Deaths
2
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
6
1
0.08
W
9
0
10
14
L
Tiamat
GB Sw3rvo
Tiamat
0
9
1
0.06
L
Yemoja
1
5
1
0.3
W
Ah Puch
mantthew
Ah Puch
8
0
10
13
W
Ymir
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,841
Damage
36,180
40,605
Taken
37,318
28,613
Mitigated
32,323
3,477
Healing
10,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,632
3,986
0
900
14,402
6,484
0
7,601
6,801
0
25,539
W
12,788
6,897
0
2,213
9,978
5,305
1,300
3,225
6,753
0
44,440
L
Tiamat
GB Sw3rvo
Tiamat
5,685
310
0
580
13,343
8,201
0
8,155
5,188
18,317
0
L
Yemoja
3,524
330
948
1,049
12,860
13,928
0
8,105
4,755
9,466
0
W
Ah Puch
mantthew
Ah Puch
17,264
1,042
0
4,359
8,669
4,441
843
2,225
6,444
51,394
0
W
Ymir
6,128
1,749
29
4,075
18,671
22,577
211
4,049
14,622
13,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,835
Gold Earned
30,320
86
Minions Killed
151
1
Camps Cleared
8
564,887
Distance Traveled
675,921
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,859
572
30
3
0
193,887
1
W
Ishtar
10,345
862
67
6
6
221,099
1
L
Tiamat
6,928
577
25
2
1
187,911
3
L
Yemoja
8,048
671
31
3
0
183,089
0
W
Ah Puch
10,056
838
68
6
2
237,979
4
W
Ymir
9,919
827
16
1
0
216,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role