Player Matchup

Hera
Hera
KOKAINKURT
Hera
Level 109
God Stats
7W - 11L
1,671 SR
Queue Stats
162W - 181L
1,572 Elo+
Solo
Ishtar
Ishtar
kendo-loco25
Ishtar
Level 136
God Stats
3W - 1L
1,887 SR
Queue Stats
246W - 189L
1,586 Elo+
Party 1
Ganesha
Ganesha
neo-tau
Ganesha
Level 129
God Stats
4W - 4L
1,568 SR
Queue Stats
252W - 198L
1,594 Elo+
Party 1
Team Averages
Level 125
1,709 SR
1,584 Elo+

VS

Team Averages
Level 147
1,559 SR
1,645 Elo+
Cupid
Cupid
ChaosManager
Cupid
Level 151
God Stats
37W - 19L
1,690 SR
Queue Stats
389W - 225L
1,677 Elo+
Party 2
Cabrakan
Cabrakan
NN II C K Y
Cabrakan
Level 138
God Stats
3W - 0L
1,468 SR
Queue Stats
53W - 25L
1,675 Elo+
Party 2
Scylla
Scylla
iCornichon
Scylla
Level 151
God Stats
11W - 6L
1,520 SR
Queue Stats
291W - 210L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 3
8,274
591
8,593
10,970
4,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
13
3 / 4 / 0
8,806
629
13,927
12,659
5,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ganesha
neo-tau
Ganesha
12
0 / 3 / 3
8,924
637
5,048
18,697
25,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 7
9,038
646
14,735
11,927
5,656
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
NN II C K Y
Cabrakan
15
3 / 1 / 5
9,309
665
7,430
12,775
10,800
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Scylla
iCornichon
Scylla
16
6 / 1 / 4
10,229
731
15,104
8,823
3,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
3
Kills
10
10
Deaths
3
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
L
0
3
3
0.5
W
Cabrakan
NN II C K Y
Cabrakan
3
1
5
5.5
W
Scylla
iCornichon
Scylla
6
1
4
8
L
Ishtar
3
4
0
0.75
L
Ganesha
neo-tau
Ganesha
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,568
Damage
37,269
42,326
Taken
33,525
36,175
Mitigated
20,000
7,197
Healing
12,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,735
7,906
1,500
6,723
11,927
5,656
1,024
5,397
6,247
0
49,731
L
8,593
1,558
670
3,345
10,970
4,813
322
6,978
3,674
35,916
0
W
Cabrakan
NN II C K Y
Cabrakan
7,430
763
45
2,328
12,775
10,800
0
5,094
7,418
26,768
0
W
Scylla
iCornichon
Scylla
15,104
1,375
0
1,851
8,823
3,544
540
2,658
6,022
35,090
0
L
Ishtar
13,927
6,939
0
1,564
12,659
5,778
163
6,445
5,872
0
33,083
L
Ganesha
neo-tau
Ganesha
5,048
288
0
1,618
18,697
25,584
66
8,386
10,017
16,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,004
Gold Earned
28,576
159
Minions Killed
174
6
Camps Cleared
7
714,897
Distance Traveled
778,201
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,038
646
96
7
2
256,216
2
L
Hera
8,274
591
88
6
6
232,018
0
W
Cabrakan
9,309
665
30
2
2
263,184
4
W
Scylla
10,229
731
48
3
3
258,801
2
L
Ishtar
8,806
629
70
5
0
228,585
4
L
Ganesha
8,924
637
1
0
0
254,294
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role