Player Matchup

Merlin
Merlin
RiskyRogue
Merlin
Level 89
God Stats
0W - 1L
1,429 SR
Queue Stats
12W - 11L
1,532 Elo+
Solo
Serqet
Serqet
UNDEAD_RABBIT
Serqet
Level 148
God Stats
2W - 4L
1,342 SR
Queue Stats
307W - 315L
1,545 Elo+
Solo
Hun Batz
Hun Batz
i_amadd
Hun Batz
Level 160
God Stats
0W - 2L
1,311 SR
Queue Stats
272W - 256L
1,544 Elo+
Solo
Team Averages
Level 132
1,360 SR
1,541 Elo+

VS

Team Averages
Level 123
1,463 SR
1,516 Elo+
Izanami
Izanami
BORXCVB16
Izanami
Level 159
God Stats
6W - 6L
1,517 SR
Queue Stats
328W - 279L
1,578 Elo+
Solo
King Arthur
King Arthur
demon_FIRE_7
King Arthur
Level 135
God Stats
1W - 8L
1,176 SR
Queue Stats
12W - 23L
1,395 Elo+
Solo
Kukulkan
Kukulkan
josegzr
Kukulkan
Level 76
God Stats
11W - 7L
1,698 SR
Queue Stats
404W - 346L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
RiskyRogue
Merlin
6
0 / 1 / 0
3,808
762
1,808
2,423
758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 0
3,877
775
1,211
2,495
1,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hun Batz
i_amadd
Hun Batz
7
0 / 1 / 0
3,976
795
2,625
4,487
1,574
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BORXCVB16
Izanami
8
2 / 0 / 0
4,979
996
1,284
2,421
817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
demon_FIRE_7
King Arthur
8
0 / 0 / 2
4,356
871
3,494
4,321
3,182
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
josegzr
Kukulkan
8
0 / 0 / 2
4,486
897
1,660
1,811
577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
2
2
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
BORXCVB16
Izanami
2
0
0
2
L
Merlin
RiskyRogue
Merlin
0
1
0
0
L
0
0
0
0
W
King Arthur
demon_FIRE_7
King Arthur
0
0
2
1
L
Hun Batz
i_amadd
Hun Batz
0
1
0
0
W
Kukulkan
josegzr
Kukulkan
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,644
Damage
6,438
9,405
Taken
8,553
3,558
Mitigated
4,576
1,161
Healing
1,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BORXCVB16
Izanami
1,284
913
0
370
2,421
817
1,251
705
1,716
0
12,015
L
Merlin
RiskyRogue
Merlin
1,808
102
0
560
2,423
758
0
628
1,795
9,364
0
L
1,211
119
0
101
2,495
1,226
0
582
1,913
0
4,843
W
King Arthur
demon_FIRE_7
King Arthur
3,494
1,129
0
1,025
4,321
3,182
31
961
3,360
0
6,968
L
Hun Batz
i_amadd
Hun Batz
2,625
383
0
500
4,487
1,574
0
995
3,492
0
8,771
W
Kukulkan
josegzr
Kukulkan
1,660
328
0
210
1,811
577
371
292
1,351
15,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,661
Gold Earned
13,821
40
Minions Killed
72
2
Camps Cleared
4
284,205
Distance Traveled
313,917
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,979
996
32
6
1
93,257
1
L
Merlin
3,808
762
14
3
1
61,986
1
L
Serqet
3,877
775
8
2
0
110,022
0
W
King Arthur
4,356
871
8
2
0
117,560
2
L
Hun Batz
3,976
795
18
4
1
112,197
1
W
Kukulkan
4,486
897
32
6
3
103,100
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role