Player Matchup

Rama
Rama
Cerberus990
Rama
Level 147
God Stats
2W - 5L
1,532 SR
Queue Stats
143W - 192L
1,297 Elo+
Solo
Bacchus
Bacchus
KevyBoi206
Bacchus
Level 120
God Stats
21W - 22L
1,467 SR
Queue Stats
175W - 220L
1,352 Elo+
Solo
Vulcan
Vulcan
alecupim
Vulcan
Level 160
God Stats
313W - 485L
1,333 SR
Queue Stats
366W - 572L
1,267 Elo+
Solo
Team Averages
Level 142
1,444 SR
1,305 Elo+

VS

Team Averages
Level 116
1,413 SR
1,377 Elo+
Mulan
Mulan
ChazTrinidad
Mulan
Level 160
God Stats
1W - 2L
1,295 SR
Queue Stats
215W - 248L
1,509 Elo+
Solo
Olorun
Olorun
GivenMantellaGZ
Olorun
Level 126
God Stats
3W - 2L
1,532 SR
Queue Stats
91W - 122L
1,322 Elo+
Solo
Gilgamesh
Gilgamesh
LuhSqwill
Gilgamesh
Level 63
God Stats
2W - 5L
1,411 SR
Queue Stats
8W - 12L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,902
590
3,781
6,399
2,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
KevyBoi206
Bacchus
10
0 / 1 / 0
5,785
579
4,091
7,072
6,552
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
alecupim
Vulcan
10
0 / 3 / 0
6,058
606
4,864
4,791
2,326
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 4
6,741
674
6,542
7,986
4,641
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 0 / 3
6,505
651
4,047
4,884
2,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
LuhSqwill
Gilgamesh
11
3 / 0 / 2
7,434
743
5,544
7,302
5,322
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
5
5
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
1
0
4
3
W
1
0
3
2.5
L
Bacchus
KevyBoi206
Bacchus
0
1
0
0
W
Gilgamesh
LuhSqwill
Gilgamesh
3
0
2
4
L
Vulcan
alecupim
Vulcan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,736
Damage
16,133
18,262
Taken
20,172
11,275
Mitigated
12,157
2,502
Healing
6,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,781
3,511
0
884
6,399
2,397
0
1,469
4,930
0
20,326
W
6,542
1,118
0
1,744
7,986
4,641
0
3,490
4,496
0
18,918
W
4,047
1,074
671
2,117
4,884
2,194
0
2,780
2,104
21,095
1,950
L
Bacchus
KevyBoi206
Bacchus
4,091
308
22
966
7,072
6,552
0
1,384
5,688
6,541
0
W
Gilgamesh
LuhSqwill
Gilgamesh
5,544
1,669
690
1,328
7,302
5,322
0
3,104
4,198
0
19,441
L
Vulcan
alecupim
Vulcan
4,864
3,169
288
342
4,791
2,326
0
998
3,793
22,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,745
Gold Earned
20,680
94
Minions Killed
90
3
Camps Cleared
6
478,267
Distance Traveled
534,918
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,902
590
45
5
1
137,890
0
W
Mulan
6,741
674
23
2
4
169,276
3
W
Olorun
6,505
651
39
4
1
174,347
0
L
Bacchus
5,785
579
11
1
0
175,024
2
W
Gilgamesh
7,434
743
28
3
1
191,295
2
L
Vulcan
6,058
606
38
4
2
165,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role