Player Matchup

Amaterasu
Amaterasu
Getdownfit
Amaterasu
Level 99
God Stats
3W - 2L
1,313 SR
Queue Stats
66W - 70L
1,488 Elo+
Solo
Chiron
Chiron
Jujubean1984
Chiron
Level 160
God Stats
3W - 1L
1,378 SR
Queue Stats
161W - 177L
1,503 Elo+
Solo
Artio
Artio
Remrik
Artio
Level 65
God Stats
20W - 15L
1,605 SR
Queue Stats
264W - 282L
1,522 Elo+
Solo
Fafnir
Fafnir
XInfiniteBeingX
Fafnir
Level 76
God Stats
3W - 8L
1,035 SR
Queue Stats
167W - 190L
1,260 Elo+
Solo
Anubis
Anubis
alirezaanoosh
Anubis
Level 144
God Stats
477W - 495L
1,509 SR
Queue Stats
478W - 497L
1,460 Elo+
Solo
Team Averages
Level 109
1,368 SR
1,447 Elo+

VS

Team Averages
Level 135
1,494 SR
1,492 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
KountryBoy720
Sol
Level 129
God Stats
2W - 2L
1,603 SR
Queue Stats
52W - 51L
1,557 Elo+
Solo
Set
Set
brahmin_noodles
Set
Level 157
God Stats
4W - 12L
1,357 SR
Queue Stats
254W - 248L
1,497 Elo+
Solo
Ishtar
Ishtar
deathkiller37
Ishtar
Level 103
God Stats
8W - 8L
1,480 SR
Queue Stats
47W - 54L
1,435 Elo+
Solo
Mulan
Mulan
xxLiEUTENANTxx_
Mulan
Level 137
God Stats
13W - 20L
1,532 SR
Queue Stats
1,391W - 1,506L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Getdownfit
Amaterasu
14
0 / 2 / 1
8,779
585
9,032
16,627
11,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
14
5 / 0 / 1
8,058
537
18,477
10,472
3,946
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
Remrik
Artio
14
4 / 0 / 0
8,607
574
6,770
12,988
6,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 0 / 5
8,089
539
5,063
13,493
14,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 1 / 2
8,641
576
7,748
9,452
5,231
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 1 / 0
6,234
416
5,115
15,189
9,173
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 1 / 0
8,022
535
5,061
9,313
3,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 3 / 1
6,758
451
5,036
14,400
5,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
1 / 5 / 0
6,181
412
9,132
14,272
5,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 2 / 0
7,744
516
12,660
16,566
9,821
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
12
Kills
3
3
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
1
0
0
W
Amaterasu
Getdownfit
Amaterasu
0
2
1
0.25
W
Chiron
5
0
1
5.5
L
0
1
0
0
W
Artio
Remrik
Artio
4
0
0
4
W
1
0
5
3.5
W
2
1
2
3
L
0
3
1
0.17
L
1
5
0
0.2
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,090
Damage
37,004
63,032
Taken
69,740
41,757
Mitigated
33,296
35,018
Healing
28,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,115
2,182
2,410
7,999
15,189
9,173
0
2,866
12,323
27,828
0
W
Amaterasu
Getdownfit
Amaterasu
9,032
3,804
0
8,356
16,627
11,343
0
0
16,627
0
75,345
W
Chiron
18,477
6,079
581
3,439
10,472
3,946
1,007
1,105
9,367
0
79,350
L
5,061
1,910
0
5,729
9,313
3,568
1,374
6,721
2,592
65,017
0
W
Artio
Remrik
Artio
6,770
1,640
649
8,656
12,988
6,842
0
2,089
10,899
73,588
0
W
5,063
1,680
1,145
5,923
13,493
14,395
415
4,610
8,883
19,172
0
W
7,748
153
0
6,269
9,452
5,231
1,299
2,372
7,080
66,069
0
L
5,036
2,702
0
1,653
14,400
5,617
0
5,594
8,806
0
56,515
L
9,132
5,809
461
2,205
14,272
5,117
0
1,665
12,607
0
43,141
L
12,660
4,364
0
7,748
16,566
9,821
0
2,735
13,831
0
61,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,174
Gold Earned
34,939
537
Minions Killed
413
0
Camps Cleared
0
1,451,634
Distance Traveled
1,322,022
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,234
416
41
3
0
235,706
2
W
Amaterasu
8,779
585
150
10
0
325,209
0
W
Chiron
8,058
537
125
8
0
268,800
2
L
Sol
8,022
535
133
9
0
274,846
5
W
Artio
8,607
574
122
8
0
311,013
3
W
Fafnir
8,089
539
26
2
0
287,132
3
W
Anubis
8,641
576
114
8
0
259,480
3
L
Set
6,758
451
78
5
0
288,111
0
L
Ishtar
6,181
412
60
4
0
251,957
0
L
Mulan
7,744
516
101
7
0
271,402
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role