Player Matchup

Xing Tian
Xing Tian
Assassin-Ha
Xing Tian
Level 158
God Stats
2W - 2L
1,184 SR
Queue Stats
69W - 96L
1,446 Elo+
Party 1
Ah Puch
Ah Puch
Daisukiramen
Ah Puch
Level 84
God Stats
3W - 2L
1,745 SR
Queue Stats
32W - 48L
1,321 Elo+
Party 1
Ne Zha
Ne Zha
Vaezyr
Ne Zha
Level 129
God Stats
1W - 0L
1,442 SR
Queue Stats
37W - 46L
1,415 Elo+
Party 1
Ishtar
Ishtar
parzival_ZQ
Ishtar
Level 129
God Stats
1W - 0L
1,595 SR
Queue Stats
55W - 39L
1,446 Elo+
Party 1
Bellona
Bellona
tagganerbroder
Bellona
Level 155
God Stats
1W - 1L
1,546 SR
Queue Stats
39W - 57L
1,361 Elo+
Party 1
Team Averages
Level 131
1,503 SR
1,398 Elo+

VS

Team Averages
Level 58
1,449 SR
1,489 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
EDK_EDOOM
Anhur
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Bakasura
Bakasura
PestPoom
Bakasura
Level 20
God Stats
4W - 15L
1,331 SR
Queue Stats
20W - 40L
1,458 Elo+
Solo
Neith
Neith
hasson460
Neith
Level 86
God Stats
33W - 42L
1,415 SR
Queue Stats
37W - 44L
1,486 Elo+
Solo
Ra
Ra
oORaneOo
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Assassin-Ha
Xing Tian
10
0 / 0 / 5
5,075
1,015
2,169
3,262
2,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
Daisukiramen
Ah Puch
10
1 / 0 / 3
4,732
946
4,044
1,033
386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Vaezyr
Ne Zha
10
1 / 0 / 1
4,824
965
3,176
2,419
1,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ishtar
10
3 / 0 / 2
5,262
1,052
5,212
2,892
1,219
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
3 / 0 / 2
5,082
1,016
4,914
3,352
2,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 1 / 0
4,539
908
2,699
4,360
3,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
EDK_EDOOM
Anhur
9
0 / 2 / 0
4,268
854
1,503
6,427
2,443
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
PestPoom
Bakasura
8
0 / 3 / 0
4,306
861
1,768
7,200
3,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Neith
hasson460
Neith
10
0 / 0 / 0
4,768
954
588
3,070
1,093
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

8
0 / 2 / 0
4,190
838
1,007
2,440
869
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
8
Kills
0
0
Deaths
8
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
1
0
0
W
Xing Tian
Assassin-Ha
Xing Tian
0
0
5
2.5
W
Ah Puch
Daisukiramen
Ah Puch
1
0
3
2.5
L
Anhur
EDK_EDOOM
Anhur
0
2
0
0
L
Bakasura
PestPoom
Bakasura
0
3
0
0
W
Ne Zha
Vaezyr
Ne Zha
1
0
1
1.5
L
Neith
hasson460
Neith
0
0
0
0
L
0
2
0
0
W
Ishtar
3
0
2
4
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,515
Damage
7,565
12,958
Taken
23,497
6,972
Mitigated
11,663
4,453
Healing
4,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
2,699
1,210
0
1,034
4,360
3,314
0
1,496
2,719
6,082
0
W
Xing Tian
Assassin-Ha
Xing Tian
2,169
177
275
620
3,262
2,044
0
1,498
1,728
8,242
0
W
Ah Puch
Daisukiramen
Ah Puch
4,044
274
0
538
1,033
386
0
411
622
11,790
0
L
Anhur
EDK_EDOOM
Anhur
1,503
851
430
688
6,427
2,443
0
1,829
4,438
0
7,770
L
Bakasura
PestPoom
Bakasura
1,768
1,189
0
1,445
7,200
3,944
0
1,222
5,878
0
5,134
W
Ne Zha
Vaezyr
Ne Zha
3,176
182
0
721
2,419
1,144
0
227
2,192
0
18,445
L
Neith
hasson460
Neith
588
296
0
409
3,070
1,093
0
545
2,447
0
13,786
L
1,007
33
70
128
2,440
869
0
604
1,802
4,439
0
W
Ishtar
5,212
3,154
0
1,014
2,892
1,219
0
390
2,342
0
14,946
W
4,914
987
0
1,285
3,352
2,179
0
1,180
2,119
0
13,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,975
Gold Earned
22,071
116
Minions Killed
84
0
Camps Cleared
0
606,346
Distance Traveled
529,282
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,539
908
6
1
0
122,590
1
W
Xing Tian
5,075
1,015
14
3
0
120,678
1
W
Ah Puch
4,732
946
23
5
0
111,136
3
L
Anhur
4,268
854
12
2
0
100,495
0
L
Bakasura
4,306
861
19
4
0
125,438
2
W
Ne Zha
4,824
965
22
4
0
127,919
1
L
Neith
4,768
954
36
7
0
109,267
0
L
Ra
4,190
838
11
2
0
71,492
0
W
Ishtar
5,262
1,052
32
6
0
117,565
1
W
Bellona
5,082
1,016
25
5
0
129,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role