Player Matchup

Lancelot
Lancelot
BilbroBagginzz
Lancelot
Level 132
God Stats
20W - 21L
1,510 SR
Queue Stats
76W - 56L
1,516 Elo+
Party 2
Nike
Nike
JB_Zac
Nike
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,539 Elo+
Solo
Ishtar
Ishtar
RawKoreanEnergy
Ishtar
Level 148
God Stats
13W - 20L
1,325 SR
Queue Stats
191W - 195L
1,454 Elo+
Party 2
Terra
Terra
Shimmyjimm
Terra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,212 Elo+
Solo
Discordia
Discordia
Truly Soaked
Discordia
Level 127
God Stats
0W - 1L
1,627 SR
Queue Stats
36W - 51L
1,452 Elo+
Party 2
Team Averages
Level 85
1,492 SR
1,435 Elo+

VS

Team Averages
Level 66
1,552 SR
1,456 Elo+
Ishtar
Ishtar
GKILLA77
Ishtar
Level 62
God Stats
2W - 4L
1,609 SR
Queue Stats
14W - 21L
1,419 Elo+
Solo
Bellona
Bellona
JahDaGreatkilla1
Bellona
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,306 Elo+
Solo
Fafnir
Fafnir
Kccasey4000
Fafnir
Level 75
God Stats
6W - 2L
1,650 SR
Queue Stats
150W - 111L
1,587 Elo+
Party 1
Vulcan
Vulcan
LDwitchslayer
Vulcan
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,425 Elo+
Party 1
Nemesis
Nemesis
MorganeLeTheyTTV
Nemesis
Level 160
God Stats
5W - 6L
1,500 SR
Queue Stats
586W - 453L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
10
0 / 1 / 2
4,736
947
3,970
4,836
1,940
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
JB_Zac
Nike
9
1 / 2 / 2
4,584
917
2,130
6,925
4,040
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 1 / 1
5,085
1,017
4,529
3,832
1,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
6
0 / 0 / 0
2,457
491
0
0
0
Discordia
Truly Soaked
Discordia
10
1 / 2 / 1
4,724
945
3,041
3,599
1,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
GKILLA77
Ishtar
9
1 / 2 / 1
4,669
934
1,454
3,037
1,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 1 / 0
4,809
962
3,967
6,288
4,002
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
10
0 / 0 / 2
5,034
1,007
1,166
4,102
2,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 0 / 3
4,980
996
4,167
1,826
717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 1 / 2
5,263
1,053
3,510
6,195
2,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
4
Kills
6
6
Deaths
4
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Lancelot
0
1
2
1
W
Ishtar
GKILLA77
Ishtar
1
2
1
0.75
L
Nike
JB_Zac
Nike
1
2
2
1
W
2
1
0
2
W
Fafnir
0
0
2
1
W
1
0
3
2.5
W
2
1
2
3
L
2
1
1
2.5
L
Terra
0
0
0
0
L
Discordia
Truly Soaked
Discordia
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,670
Damage
14,264
19,192
Taken
21,448
8,833
Mitigated
11,059
2,415
Healing
6,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
3,970
835
0
847
4,836
1,940
0
1,751
3,085
0
14,208
W
Ishtar
GKILLA77
Ishtar
1,454
727
0
143
3,037
1,227
595
719
2,232
0
7,696
L
Nike
JB_Zac
Nike
2,130
488
0
220
6,925
4,040
0
1,771
5,154
0
7,192
W
3,967
432
0
1,698
6,288
4,002
0
146
6,062
0
13,186
W
Fafnir
1,166
33
868
1,663
4,102
2,705
0
744
3,212
6,052
0
W
4,167
2,680
0
137
1,826
717
0
526
1,186
17,234
0
W
3,510
1,179
0
1,575
6,195
2,408
0
424
5,715
0
13,374
L
4,529
2,373
0
878
3,832
1,553
0
723
3,109
0
14,720
L
Terra
0
0
0
0
0
0
0
0
0
0
0
L
Discordia
Truly Soaked
Discordia
3,041
199
0
470
3,599
1,300
26
1,088
2,511
12,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,586
Gold Earned
24,755
81
Minions Killed
97
0
Camps Cleared
0
482,315
Distance Traveled
570,555
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,736
947
19
4
0
126,856
0
W
Ishtar
4,669
934
17
3
0
64,457
1
L
Nike
4,584
917
11
2
0
122,453
1
W
Bellona
4,809
962
13
3
0
132,919
1
W
Fafnir
5,034
1,007
10
2
0
120,019
2
W
Vulcan
4,980
996
30
6
0
127,491
4
W
Nemesis
5,263
1,053
27
5
0
125,669
1
L
Ishtar
5,085
1,017
28
6
0
121,244
0
L
Terra
2,457
491
0
0
0
0
0
L
Discordia
4,724
945
23
5
0
111,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role