Player Matchup

Chiron
Chiron
 
Chiron
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Caterpeller
Artio
Level 113
God Stats
5W - 1L
1,927 SR
Queue Stats
257W - 258L
1,405 Elo+
Solo
Scylla
Scylla
JoseRafael-23
Scylla
Level 130
God Stats
12W - 12L
1,489 SR
Queue Stats
383W - 399L
1,453 Elo+
Party 2
Merlin
Merlin
Theonlydk2
Merlin
Level 127
God Stats
12W - 7L
1,637 SR
Queue Stats
619W - 687L
1,461 Elo+
Solo
Pele
Pele
sh4rk6ait78
Pele
Level 105
God Stats
0W - 2L
1,245 SR
Queue Stats
182W - 162L
1,476 Elo+
Solo
Team Averages
Level 121
1,560 SR
1,459 Elo+

VS

Team Averages
Level 98
1,462 SR
1,457 Elo+
Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
KILLER CARL1029
Ganesha
Level 29
God Stats
3W - 2L
1,277 SR
Queue Stats
30W - 31L
1,442 Elo+
Party 1
Zeus
Zeus
OperatorFook
Zeus
Level 159
God Stats
16W - 8L
1,593 SR
Queue Stats
564W - 599L
1,481 Elo+
Party 1
Mulan
Mulan
WaeTrigger
Mulan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,394 Elo+
Solo
Neith
Neith
o K r y t p
Neith
Level 114
God Stats
2W - 4L
1,441 SR
Queue Stats
189W - 173L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
2 / 1 / 3
7,564
688
6,521
5,459
2,663
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
0 / 4 / 3
6,964
633
3,169
12,999
12,900
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
5 / 3 / 3
9,122
829
8,492
7,372
3,580
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Theonlydk2
Merlin
14
1 / 4 / 4
8,022
729
9,628
8,793
4,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 4 / 5
8,052
732
6,222
11,739
6,364
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 3 / 13
8,587
781
8,011
12,215
17,067
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
0 / 1 / 12
8,207
746
2,636
9,545
8,702
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 1 / 6
9,731
885
17,072
6,318
3,395
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
14
4 / 3 / 6
8,292
754
3,702
13,767
13,414
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
5 / 1 / 5
9,959
905
12,746
7,992
4,038
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
58
9
Kills
16
16
Deaths
9
18
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
1
3
3.5
W
Bacchus
 
Bacchus
2
3
13
2.83
L
0
4
3
0.38
L
5
3
3
2.17
W
0
1
12
6
W
5
1
6
8
L
Merlin
Theonlydk2
Merlin
1
4
4
0.75
W
Mulan
4
3
6
2.33
W
5
1
5
7.5
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,032
Damage
44,167
46,362
Taken
49,837
30,064
Mitigated
46,616
12,387
Healing
15,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
6,521
1,493
746
1,242
5,459
2,663
0
3,003
2,456
0
15,035
W
Bacchus
 
Bacchus
8,011
306
2,274
2,581
12,215
17,067
186
4,618
7,597
10,662
0
L
3,169
321
1,054
1,587
12,999
12,900
0
7,381
5,618
5,923
0
L
8,492
200
1,058
761
7,372
3,580
0
4,362
3,010
25,942
0
W
2,636
102
1,632
933
9,545
8,702
230
4,827
4,718
5,612
0
W
17,072
1,547
1,361
1,430
6,318
3,395
978
2,125
4,193
37,305
0
L
Merlin
Theonlydk2
Merlin
9,628
157
1,497
1,035
8,793
4,557
0
6,028
2,765
20,805
0
W
Mulan
3,702
496
1,100
601
13,767
13,414
538
5,136
8,631
0
5,833
W
12,746
2,947
476
3,201
7,992
4,038
1,270
4,583
3,409
0
40,032
L
6,222
357
1,713
1,694
11,739
6,364
0
6,945
4,794
0
15,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,724
Gold Earned
44,776
112
Minions Killed
131
0
Camps Cleared
0
906,085
Distance Traveled
989,239
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,564
688
14
1
0
174,909
1
W
Bacchus
8,587
781
9
1
0
226,957
3
L
Artio
6,964
633
9
1
0
176,616
2
L
Scylla
9,122
829
45
4
0
164,924
0
W
Ganesha
8,207
746
0
0
0
195,159
0
W
Zeus
9,731
885
43
4
0
191,902
0
L
Merlin
8,022
729
14
1
0
184,882
1
W
Mulan
8,292
754
8
1
0
196,910
0
W
Neith
9,959
905
71
6
0
178,311
0
L
Pele
8,052
732
30
3
0
204,754
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role