Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
MakoPeace
Ishtar
Level 44
God Stats
1W - 1L
1,748 SR
Queue Stats
73W - 82L
1,451 Elo+
Solo
Merlin
Merlin
Nash--61
Merlin
Level 132
God Stats
16W - 8L
1,682 SR
Queue Stats
20W - 14L
1,677 Elo+
Party 1
Charybdis
Charybdis
Wilky126
Charybdis
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 58L
1,539 Elo+
Party 1
Yemoja
Yemoja
commander455
Yemoja
Level 156
God Stats
2W - 2L
1,507 SR
Queue Stats
111W - 104L
1,610 Elo+
Solo
Team Averages
Level 99
1,587 SR
1,555 Elo+

VS

Team Averages
Level 112
1,481 SR
1,520 Elo+
Hades
Hades
 
Hades
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
MyLadyKhaotic
Hel
Level 106
God Stats
13W - 6L
1,552 SR
Queue Stats
361W - 242L
1,602 Elo+
Solo
Cernunnos
Cernunnos
ShowRise
Cernunnos
Level 129
God Stats
4W - 7L
1,572 SR
Queue Stats
59W - 61L
1,465 Elo+
Solo
Hun Batz
Hun Batz
ZEROxDarkHunter
Hun Batz
Level 149
God Stats
7W - 1L
1,501 SR
Queue Stats
209W - 181L
1,574 Elo+
Solo
Serqet
Serqet
aj123g
Serqet
Level 49
God Stats
1W - 1L
1,282 SR
Queue Stats
54W - 42L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
0 / 3 / 1
6,621
946
1,715
6,187
2,239
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ishtar
MakoPeace
Ishtar
12
0 / 5 / 1
6,881
983
8,085
10,343
4,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Nash--61
Merlin
12
1 / 1 / 0
7,315
1,045
7,231
4,104
1,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Wilky126
Charybdis
12
0 / 0 / 1
6,887
984
5,528
7,265
2,888
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
12
0 / 0 / 1
7,462
1,066
1,108
4,663
3,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

299

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
1 / 1 / 6
7,377
1,054
7,226
8,062
6,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
0 / 0 / 4
7,801
1,114
1,334
2,386
2,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cernunnos
ShowRise
Cernunnos
13
0 / 0 / 7
7,547
1,078
7,847
6,648
2,947
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hun Batz
13
3 / 0 / 3
8,111
1,159
6,059
3,725
1,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
aj123g
Serqet
13
5 / 0 / 3
8,240
1,177
8,517
6,368
3,425
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
1
Kills
9
9
Deaths
1
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
1
0.17
W
Hades
 
Hades
1
1
6
4
L
Ishtar
MakoPeace
Ishtar
0
5
1
0.1
W
0
0
4
2
L
Merlin
Nash--61
Merlin
1
1
0
1
W
Cernunnos
ShowRise
Cernunnos
0
0
7
3.5
L
Charybdis
Wilky126
Charybdis
0
0
1
0.5
W
Hun Batz
3
0
3
4.5
W
Serqet
aj123g
Serqet
5
0
3
6.5
L
Yemoja
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,667
Damage
30,983
32,562
Taken
27,189
15,207
Mitigated
16,694
7,006
Healing
11,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,715
468
0
59
6,187
2,239
0
1,348
4,595
0
3,575
W
Hades
 
Hades
7,226
142
775
3,713
8,062
6,343
0
2,445
5,454
22,616
0
L
Ishtar
MakoPeace
Ishtar
8,085
3,761
0
484
10,343
4,947
0
3,147
7,076
0
16,214
W
1,334
36
2,840
1,971
2,386
2,251
0
783
1,573
9,774
0
L
Merlin
Nash--61
Merlin
7,231
139
0
232
4,104
1,523
0
1,369
2,735
28,328
0
W
Cernunnos
ShowRise
Cernunnos
7,847
5,087
0
1,938
6,648
2,947
0
2,181
4,265
0
21,179
L
Charybdis
Wilky126
Charybdis
5,528
2,854
0
492
7,265
2,888
0
2,015
5,250
0
18,161
W
Hun Batz
6,059
1,097
0
451
3,725
1,728
0
806
2,883
0
18,197
W
Serqet
aj123g
Serqet
8,517
1,857
0
127
6,368
3,425
0
1,553
4,675
0
19,216
L
Yemoja
1,108
614
4,189
1,550
4,663
3,610
0
681
3,832
4,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,166
Gold Earned
39,076
126
Minions Killed
146
3
Camps Cleared
9
603,078
Distance Traveled
709,142
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,621
946
4
1
1
110,375
0
W
Hades
7,377
1,054
45
6
0
137,269
0
L
Ishtar
6,881
983
11
2
0
125,125
0
W
Hel
7,801
1,114
13
2
0
138,474
0
L
Merlin
7,315
1,045
60
9
0
128,360
1
W
Cernunnos
7,547
1,078
39
6
1
127,740
0
L
Charybdis
6,887
984
39
6
2
123,765
0
W
Hun Batz
8,111
1,159
27
4
5
145,869
0
W
Serqet
8,240
1,177
22
3
3
159,790
1
L
Yemoja
7,462
1,066
12
2
0
115,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role