Player Matchup

Ishtar
Ishtar
BearDown055
Ishtar
Level 61
God Stats
18W - 15L
1,430 SR
Queue Stats
57W - 62L
1,451 Elo+
Solo
Nu Wa
Nu Wa
ChasingCloudNine
Nu Wa
Level 45
God Stats
7W - 8L
1,546 SR
Queue Stats
65W - 79L
1,444 Elo+
Solo
Mulan
Mulan
Foococheita
Mulan
Level 119
God Stats
3W - 11L
1,490 SR
Queue Stats
230W - 273L
1,326 Elo+
Solo
Baron Samedi
Baron Samedi
S-ACOSTA-2020
Baron Samedi
Level 52
God Stats
0W - 3L
1,137 SR
Queue Stats
4W - 9L
1,296 Elo+
Solo
Pele
Pele
yyyikes
Pele
Level 100
God Stats
23W - 33L
1,445 SR
Queue Stats
648W - 700L
1,381 Elo+
Solo
Team Averages
Level 75
1,409 SR
1,379 Elo+

VS

Team Averages
Level 59
1,502 SR
1,462 Elo+
Hades
Hades
AlphaCarcajou1
Hades
Level 78
God Stats
1W - 0L
1,603 SR
Queue Stats
11W - 3L
1,658 Elo+
Solo
Yemoja
Yemoja
Barcelona_Vic
Yemoja
Level 89
God Stats
407W - 381L
1,515 SR
Queue Stats
1,505W - 1,537L
1,400 Elo+
Solo
Ganesha
Ganesha
Charlie_Pech
Ganesha
Level 48
God Stats
61W - 33L
1,690 SR
Queue Stats
167W - 196L
1,395 Elo+
Solo
Baron Samedi
Baron Samedi
Ozunn
Baron Samedi
Level 43
God Stats
2W - 0L
1,195 SR
Queue Stats
155W - 184L
1,450 Elo+
Solo
Fenrir
Fenrir
Wafylo3677
Fenrir
Level 39
God Stats
11W - 12L
1,506 SR
Queue Stats
141W - 167L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
16
2 / 5 / 5
10,238
1,024
7,302
13,300
5,308
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
6 / 0 / 5
12,521
1,252
21,886
7,851
3,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 6 / 7
10,303
1,030
16,312
22,560
12,965
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
S-ACOSTA-2020
Baron Samedi
16
2 / 5 / 6
10,431
1,043
11,123
13,624
7,319
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
yyyikes
Pele
16
0 / 12 / 8
9,930
993
13,550
21,661
11,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Team 1 Tickets

130

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 3 / 9
12,420
1,242
27,535
22,206
14,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 0 / 12
11,883
1,188
6,567
3,958
4,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ganesha
Charlie_Pech
Ganesha
18
0 / 5 / 24
12,246
1,225
8,664
25,572
28,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Ozunn
Baron Samedi
17
8 / 2 / 15
12,021
1,202
24,207
12,977
6,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Wafylo3677
Fenrir
16
2 / 1 / 8
9,963
996
6,342
11,252
6,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
96
11
Kills
28
28
Deaths
11
31
Assists
68
Player
Kills
Deaths
Assists
KDA
W
15
3
9
6.5
W
3
0
12
9
L
Ishtar
2
5
5
0.9
W
Ganesha
Charlie_Pech
Ganesha
0
5
24
2.4
L
6
0
5
8.5
L
1
6
7
0.75
W
Baron Samedi
Ozunn
Baron Samedi
8
2
15
7.75
L
Baron Samedi
S-ACOSTA-2020
Baron Samedi
2
5
6
1
W
Fenrir
Wafylo3677
Fenrir
2
1
8
6
L
Pele
yyyikes
Pele
0
12
8
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,173
Damage
73,315
78,996
Taken
75,965
41,313
Mitigated
60,775
11,545
Healing
23,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,535
2,131
1,765
7,802
22,206
14,253
0
9,216
12,990
59,475
0
W
6,567
1,017
2,025
809
3,958
4,697
0
2,489
1,469
22,943
0
L
Ishtar
7,302
4,132
0
716
13,300
5,308
0
10,527
2,773
0
20,558
W
Ganesha
Charlie_Pech
Ganesha
8,664
1,332
322
2,071
25,572
28,726
0
9,986
15,586
20,501
0
L
21,886
8,061
98
576
7,851
3,828
0
6,956
895
48,042
0
L
16,312
6,013
0
5,261
22,560
12,965
0
18,127
4,433
0
37,458
W
Baron Samedi
Ozunn
Baron Samedi
24,207
755
3,817
4,694
12,977
6,715
0
6,498
6,479
54,018
0
L
Baron Samedi
S-ACOSTA-2020
Baron Samedi
11,123
2,274
1,182
1,848
13,624
7,319
0
11,934
1,690
18,114
0
W
Fenrir
Wafylo3677
Fenrir
6,342
866
0
607
11,252
6,384
0
4,820
6,432
0
12,680
L
Pele
yyyikes
Pele
13,550
3,854
394
1,470
21,661
11,893
0
19,429
2,232
0
22,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,423
Gold Earned
58,533
162
Minions Killed
205
7
Camps Cleared
4
772,822
Distance Traveled
841,785
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,420
1,242
79
8
1
185,554
1
W
Yemoja
11,883
1,188
36
4
2
156,653
0
L
Ishtar
10,238
1,024
14
1
3
108,109
0
W
Ganesha
12,246
1,225
0
0
0
179,179
0
L
Nu Wa
12,521
1,252
51
5
2
198,717
1
L
Mulan
10,303
1,030
58
6
2
171,966
0
W
Baron Samedi
12,021
1,202
68
7
1
181,202
1
L
Baron Samedi
10,431
1,043
16
2
0
141,653
0
W
Fenrir
9,963
996
22
2
0
139,197
0
L
Pele
9,930
993
23
2
0
152,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role