Player Matchup

Cthulhu
Cthulhu
Gold IV
Afterseason
Cthulhu
Gold IV
Level 121
God Stats
5W - 4L
1,542 SR
Queue Stats
21W - 29L
1,557 MMR
Party 1
Sobek
Sobek
Silver III
LTW Marwin
Sobek
Silver III
Level 104
God Stats
5W - 4L
1,542 SR
Queue Stats
12W - 13L
1,409 MMR
Party 1
Da Ji
Da Ji
Gold IV
Pray4Recruit 27
Da Ji
Gold IV
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,562 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,528 SR
1,509 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 94
1,433 SR
1,496 MMR
Kali
Kali
Bronze III
Aim__potato
Kali
Bronze III
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,550 MMR
Solo
Yu Huang
Yu Huang
Bronze V
carlitros133
Yu Huang
Bronze V
Level 145
God Stats
0W - 1L
1,511 SR
Queue Stats
1W - 5L
1,339 MMR
Solo
Tiamat
Tiamat
Bronze III
keno2804
Tiamat
Bronze III
Level 107
God Stats
0W - 1L
1,288 SR
Queue Stats
1W - 2L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Afterseason
Cthulhu
12
4 / 0 / 11
8,153
815
8,119
10,756
8,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
11
4 / 3 / 8
7,571
757
2,670
9,753
8,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
8 / 0 / 6
8,632
863
10,049
7,342
3,477
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
GebCliodhnaPersephoneThothOdin

VS

Bans
ChaacKumbhakarnaBellonaKhepriPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
6,333
633
3,811
10,930
5,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yu Huang
carlitros133
Yu Huang
9
0 / 8 / 3
6,159
616
4,376
9,960
3,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
keno2804
Tiamat
7
1 / 2 / 0
6,219
622
1,676
3,857
3,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
16
Kills
1
3
Deaths
16
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Afterseason
Cthulhu
4
0
11
9.5
L
0
6
2
0.17
W
Sobek
4
3
8
2.67
W
8
0
6
11
L
Yu Huang
carlitros133
Yu Huang
0
8
3
0.19
L
Tiamat
keno2804
Tiamat
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,838
Damage
9,863
27,851
Taken
24,747
20,117
Mitigated
12,233
10,014
Healing
1,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Afterseason
Cthulhu
8,119
664
843
3,967
10,756
8,414
316
2,003
8,753
27,630
0
L
3,811
1,374
0
670
10,930
5,216
0
4,340
6,395
0
15,925
W
Sobek
2,670
164
159
3,238
9,753
8,226
70
2,155
7,598
10,036
0
W
10,049
3,532
0
1,807
7,342
3,477
1,036
2,591
4,751
0
32,625
L
Yu Huang
carlitros133
Yu Huang
4,376
575
0
395
9,960
3,628
0
4,310
5,349
15,630
0
L
Tiamat
keno2804
Tiamat
1,676
215
0
127
3,857
3,389
0
1,580
2,214
3,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,356
Gold Earned
18,711
89
Minions Killed
64
7
Camps Cleared
1
568,233
Distance Traveled
360,156
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,153
815
43
4
2
193,439
1
L
Kali
6,333
633
35
4
0
144,838
0
W
Sobek
7,571
757
10
1
1
179,000
0
W
Da Ji
8,632
863
36
4
4
195,794
0
L
Yu Huang
6,159
616
28
3
1
131,650
2
L
Tiamat
6,219
622
1
0
0
83,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role