Player Matchup

Sun Wukong
Sun Wukong
Pancho__0604_
Sun Wukong
Level 69
God Stats
41W - 27L
1,480 SR
Queue Stats
305W - 297L
1,486 Elo+
Solo
Chang'e
Chang'e
Pokizard734
Chang'e
Level 57
God Stats
1W - 4L
1,267 SR
Queue Stats
213W - 298L
1,352 Elo+
Solo
Charybdis
Charybdis
Siphilide
Charybdis
Level 88
God Stats
7W - 6L
1,337 SR
Queue Stats
185W - 226L
1,351 Elo+
Party 2
Cthulhu
Cthulhu
Wall-Hook
Cthulhu
Level 106
God Stats
37W - 27L
1,469 SR
Queue Stats
414W - 465L
1,455 Elo+
Party 2
Thanatos
Thanatos
abrasivepear991
Thanatos
Level 107
God Stats
28W - 32L
1,462 SR
Queue Stats
137W - 147L
1,470 Elo+
Solo
Team Averages
Level 85
1,403 SR
1,423 Elo+

VS

Team Averages
Level 70
1,443 SR
1,348 Elo+
Vulcan
Vulcan
Franbang513
Vulcan
Level 111
God Stats
0W - 3L
1,237 SR
Queue Stats
329W - 345L
1,350 Elo+
Party 1
Neith
Neith
KaTie-OcEaN
Neith
Level 25
God Stats
1W - 4L
1,411 SR
Queue Stats
26W - 37L
1,330 Elo+
Party 1
Pele
Pele
Miilhoouusee
Pele
Level 77
God Stats
3W - 3L
1,568 SR
Queue Stats
25W - 28L
1,354 Elo+
Solo
Horus
Horus
cromix92
Horus
Level 68
God Stats
3W - 3L
1,497 SR
Queue Stats
108W - 165L
1,330 Elo+
Solo
Tyr
Tyr
loboloko594
Tyr
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
281W - 268L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Pancho__0604_
Sun Wukong
18
5 / 2 / 4
11,689
557
18,437
20,131
14,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Pokizard734
Chang'e
17
6 / 5 / 9
11,356
541
17,344
20,881
7,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Siphilide
Charybdis
14
3 / 3 / 6
9,003
429
10,528
15,608
4,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Wall-Hook
Cthulhu
15
5 / 1 / 6
10,658
508
11,572
19,723
15,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Thanatos
18
14 / 7 / 10
12,262
584
22,342
23,712
11,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
2 / 10 / 4
9,547
455
17,290
15,019
6,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 8 / 1
9,185
437
11,303
15,272
7,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 8 / 6
9,708
462
10,305
20,803
7,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
cromix92
Horus
14
4 / 4 / 3
9,654
460
12,520
23,328
17,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
3 / 3 / 1
10,388
495
11,923
26,257
21,219
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
32
33
Kills
17
18
Deaths
33
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Vulcan
2
10
4
0.4
L
4
8
1
0.56
L
4
8
6
0.88
W
Sun Wukong
Pancho__0604_
Sun Wukong
5
2
4
3.5
W
Chang'e
Pokizard734
Chang'e
6
5
9
2.1
W
Charybdis
Siphilide
Charybdis
3
3
6
2
W
Cthulhu
Wall-Hook
Cthulhu
5
1
6
8
W
Thanatos
14
7
10
2.71
L
Horus
cromix92
Horus
4
4
3
1.38
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,223
Damage
63,341
100,055
Taken
100,679
54,583
Mitigated
60,102
49,470
Healing
24,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
17,290
7,796
0
247
15,019
6,131
0
7,710
7,266
60,693
0
L
11,303
3,577
0
2,189
15,272
7,256
840
4,119
11,153
0
51,083
L
10,305
3,041
0
3,709
20,803
7,553
0
5,704
15,009
0
80,649
W
Sun Wukong
Pancho__0604_
Sun Wukong
18,437
4,563
0
10,488
20,131
14,179
87
3,018
17,113
0
98,887
W
Chang'e
Pokizard734
Chang'e
17,344
1,230
2,494
7,509
20,881
7,771
844
7,225
13,656
84,181
0
W
Charybdis
Siphilide
Charybdis
10,528
6,139
0
5,792
15,608
4,930
3,737
182
15,426
0
44,895
W
Cthulhu
Wall-Hook
Cthulhu
11,572
1,032
716
3,582
19,723
15,819
748
1,917
17,806
57,593
0
W
Thanatos
22,342
7,561
0
18,889
23,712
11,884
994
4,948
18,764
0
82,061
L
Horus
cromix92
Horus
12,520
6,071
1,649
7,976
23,328
17,943
450
6,426
16,856
0
31,824
L
11,923
1,454
0
8,979
26,257
21,219
0
4,957
20,212
0
78,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,968
Gold Earned
48,482
527
Minions Killed
448
0
Camps Cleared
0
1,988,203
Distance Traveled
1,868,552
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,547
455
99
5
0
358,804
1
L
Neith
9,185
437
68
3
0
284,654
1
L
Pele
9,708
462
106
5
0
408,674
0
W
Sun Wukong
11,689
557
162
8
0
428,329
1
W
Chang'e
11,356
541
127
6
0
402,808
2
W
Charybdis
9,003
429
68
3
0
348,429
2
W
Cthulhu
10,658
508
74
4
0
419,901
2
W
Thanatos
12,262
584
96
5
0
388,736
4
L
Horus
9,654
460
43
2
0
392,350
0
L
Tyr
10,388
495
132
6
0
424,070
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role