Player Matchup

Nu Wa
Nu Wa
SrtaSavage
Nu Wa
Level 157
God Stats
8W - 8L
1,417 SR
Queue Stats
39W - 50L
1,388 Elo+
Solo
Cthulhu
Cthulhu
Woodenfloor97
Cthulhu
Level 61
God Stats
63W - 61L
1,514 SR
Queue Stats
213W - 249L
1,481 Elo+
Solo
Hou Yi
Hou Yi
XxSquirrelCagexX
Hou Yi
Level 105
God Stats
13W - 11L
1,531 SR
Queue Stats
101W - 94L
1,556 Elo+
Solo
Team Averages
Level 108
1,488 SR
1,475 Elo+

VS

Team Averages
Level 97
1,584 SR
1,463 Elo+
Atlas
Atlas
Heathen Witch
Atlas
Level 115
God Stats
25W - 20L
1,557 SR
Queue Stats
364W - 302L
1,527 Elo+
Party 1
Tyr
Tyr
undeadcobra5300
Tyr
Level 47
God Stats
30W - 49L
1,389 SR
Queue Stats
362W - 466L
1,366 Elo+
Solo
Freya
Freya
xXTigersEyeXx0
Freya
Level 128
God Stats
5W - 4L
1,807 SR
Queue Stats
725W - 651L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
0 / 3 / 7
10,487
583
17,171
9,699
4,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
16
3 / 4 / 4
11,646
647
20,969
21,696
25,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
7 / 2 / 3
13,615
756
17,505
18,089
9,459
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 7
11,856
659
13,191
25,091
28,284
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
4 / 4 / 4
11,623
646
14,531
23,691
24,278
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
4 / 5 / 4
12,088
672
14,791
24,782
11,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
24
10
Kills
9
9
Deaths
10
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
1
7
4.5
W
Nu Wa
0
3
7
1.17
W
Cthulhu
3
4
4
1.25
W
7
2
3
4.25
L
4
4
4
1.5
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,645
Damage
42,513
49,484
Taken
73,564
39,810
Mitigated
64,169
5,561
Healing
24,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,191
5,218
1,298
8,346
25,091
28,284
354
13,784
11,307
48,617
0
W
Nu Wa
17,171
4,967
0
610
9,699
4,698
195
4,947
4,752
44,781
0
W
Cthulhu
20,969
432
1,753
1,758
21,696
25,653
225
14,676
7,020
42,943
0
W
17,505
7,959
0
1,440
18,089
9,459
1,062
8,820
9,269
0
49,892
L
14,531
733
0
2,570
23,691
24,278
118
10,532
13,159
0
37,874
L
14,791
5,917
0
12,150
24,782
11,607
1,716
14,102
10,680
83,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,748
Gold Earned
35,567
171
Minions Killed
232
5
Camps Cleared
11
931,622
Distance Traveled
977,475
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
11,856
659
70
4
0
304,910
8
W
Nu Wa
10,487
583
42
2
3
294,532
1
W
Cthulhu
11,646
647
59
3
0
344,170
1
W
Hou Yi
13,615
756
70
4
2
292,920
1
L
Tyr
11,623
646
39
2
1
360,335
4
L
Freya
12,088
672
123
7
10
312,230
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role