Player Matchup

Fenrir
Fenrir
Cap_2105
Fenrir
Level 115
God Stats
0W - 3L
1,137 SR
Queue Stats
65W - 57L
1,541 Elo+
Party 1
Cthulhu
Cthulhu
Haywire_Brox
Cthulhu
Level 83
God Stats
11W - 10L
1,445 SR
Queue Stats
12W - 11L
1,453 Elo+
Party 1
Hel
Hel
KBPZ4__
Hel
Level 108
God Stats
6W - 7L
1,518 SR
Queue Stats
45W - 44L
1,487 Elo+
Party 1
Team Averages
Level 102
1,367 SR
1,494 Elo+

VS

Team Averages
Level 90
1,554 SR
1,558 Elo+
Nu Wa
Nu Wa
GarnKlee9
Nu Wa
Level 100
God Stats
24W - 22L
1,496 SR
Queue Stats
37W - 46L
1,387 Elo+
Solo
Shiva
Shiva
MediumFiber
Shiva
Level 156
God Stats
8W - 6L
1,667 SR
Queue Stats
369W - 150L
1,713 Elo+
Party 2
Tyr
Tyr
xBakerBoyGaming
Tyr
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 7L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cap_2105
Fenrir
16
3 / 2 / 2
11,178
588
13,793
22,633
18,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
Haywire_Brox
Cthulhu
16
1 / 2 / 4
12,385
652
13,324
36,235
43,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
16
1 / 4 / 3
10,870
572
9,990
18,550
9,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
GarnKlee9
Nu Wa
16
0 / 2 / 5
11,700
616
15,486
11,434
5,811
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

19
5 / 0 / 3
13,329
702
29,584
20,127
22,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
3 / 3 / 5
12,590
663
19,628
20,850
24,533
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
5
Kills
8
8
Deaths
5
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cap_2105
Fenrir
3
2
2
2
W
Nu Wa
GarnKlee9
Nu Wa
0
2
5
1.25
L
Cthulhu
Haywire_Brox
Cthulhu
1
2
4
1.5
L
Hel
1
4
3
0.63
W
5
0
3
6.5
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,107
Damage
64,698
77,418
Taken
52,411
72,061
Mitigated
52,725
34,880
Healing
17,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cap_2105
Fenrir
13,793
4,419
0
5,319
22,633
18,870
0
5,352
17,281
0
40,266
W
Nu Wa
GarnKlee9
Nu Wa
15,486
6,685
606
3,640
11,434
5,811
1,246
6,106
5,172
58,063
0
L
Cthulhu
Haywire_Brox
Cthulhu
13,324
1,319
1,147
10,892
36,235
43,853
0
8,940
27,295
56,468
0
L
Hel
9,990
527
9,867
7,655
18,550
9,338
0
3,079
15,471
54,749
0
W
29,584
6,187
0
7,634
20,127
22,381
591
9,355
10,418
1,226
74,917
W
19,628
3,010
0
5,967
20,850
24,533
323
8,569
11,894
199
38,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,433
Gold Earned
37,619
218
Minions Killed
212
6
Camps Cleared
10
1,048,747
Distance Traveled
1,085,193
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,178
588
62
3
5
362,973
3
W
Nu Wa
11,700
616
78
4
3
303,476
1
L
Cthulhu
12,385
652
65
3
1
343,975
3
L
Hel
10,870
572
91
5
0
341,799
2
W
Shiva
13,329
702
95
5
5
400,803
1
W
Tyr
12,590
663
39
2
2
380,914
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role