Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Doraemon11
Loki
Level 59
God Stats
10W - 12L
1,464 SR
Queue Stats
112W - 102L
1,469 Elo+
Solo
Cthulhu
Cthulhu
LuckyPavka
Cthulhu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,371 Elo+
Party 1
Team Averages
Level 57
1,493 SR
1,468 Elo+

VS

Team Averages
Level 68
1,361 SR
1,434 Elo+
Merlin
Merlin
 
Merlin
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Mrmordor69
Skadi
Level 121
God Stats
67W - 48L
1,603 SR
Queue Stats
269W - 259L
1,438 Elo+
Solo
Fenrir
Fenrir
RUCaaaa
Fenrir
Level 43
God Stats
2W - 5L
1,127 SR
Queue Stats
134W - 138L
1,391 Elo+
Party 2
Ishtar
Ishtar
loyao
Ishtar
Level 49
God Stats
12W - 20L
1,318 SR
Queue Stats
200W - 222L
1,393 Elo+
Solo
Cabrakan
Cabrakan
srsilv2407
Cabrakan
Level 66
God Stats
1W - 2L
1,258 SR
Queue Stats
138W - 137L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
8
0 / 1 / 0
4,091
455
2,588
4,344
1,464
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
 
Tiamat
5
0 / 0 / 0
3,944
438
827
707
421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
 
Cerberus
1
0 / 0 / 0
3,165
352
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
4 / 1 / 0
5,703
634
2,925
4,963
1,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
LuckyPavka
Cthulhu
8
1 / 2 / 1
4,684
520
2,981
5,854
2,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 1 / 0
4,996
555
138
2,542
763
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
8
1 / 1 / 0
4,724
525
2,347
5,316
1,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
RUCaaaa
Fenrir
9
2 / 1 / 0
5,144
572
1,569
5,376
2,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ishtar
loyao
Ishtar
8
1 / 2 / 0
5,102
567
3,312
5,767
1,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cabrakan
srsilv2407
Cabrakan
8
0 / 0 / 0
4,573
508
905
2,788
1,899
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
5
Kills
4
4
Deaths
5
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
1
0
0
L
Tiamat
 
Tiamat
0
0
0
0
L
Cerberus
 
Cerberus
0
0
0
0
W
Merlin
 
Merlin
0
1
0
0
L
4
1
0
4
L
Cthulhu
LuckyPavka
Cthulhu
1
2
1
0.75
W
Skadi
1
1
0
1
W
Fenrir
RUCaaaa
Fenrir
2
1
0
2
W
Ishtar
loyao
Ishtar
1
2
0
0.5
W
Cabrakan
srsilv2407
Cabrakan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,321
Damage
8,271
15,868
Taken
21,789
6,169
Mitigated
8,432
3,625
Healing
9,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
2,588
1,296
0
1,420
4,344
1,464
0
661
3,683
0
18,693
L
Tiamat
 
Tiamat
827
38
0
238
707
421
0
138
569
11,006
0
L
Cerberus
 
Cerberus
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
 
Merlin
138
24
0
500
2,542
763
1,000
585
1,957
24,175
0
L
2,925
410
0
1,717
4,963
1,478
400
244
4,719
0
30,904
L
Cthulhu
LuckyPavka
Cthulhu
2,981
391
0
250
5,854
2,806
0
0
5,854
16,636
0
W
Skadi
2,347
1,040
0
2,782
5,316
1,744
681
0
5,316
0
27,601
W
Fenrir
RUCaaaa
Fenrir
1,569
317
0
2,820
5,376
2,032
0
661
4,659
0
25,634
W
Ishtar
loyao
Ishtar
3,312
1,866
0
1,863
5,767
1,994
0
2,156
3,261
0
26,704
W
Cabrakan
srsilv2407
Cabrakan
905
231
0
1,145
2,788
1,899
309
0
2,788
18,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,587
Gold Earned
24,539
145
Minions Killed
238
0
Camps Cleared
0
591,382
Distance Traveled
792,967
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
4,091
455
29
3
0
147,746
3
L
Tiamat
3,944
438
23
3
0
82,663
1
L
Cerberus
3,165
352
0
0
0
10,527
0
W
Merlin
4,996
555
56
6
0
141,204
1
L
Loki
5,703
634
61
7
0
196,393
3
L
Cthulhu
4,684
520
32
4
0
154,053
0
W
Skadi
4,724
525
53
6
0
143,125
1
W
Fenrir
5,144
572
55
6
0
196,218
0
W
Ishtar
5,102
567
39
4
0
161,785
0
W
Cabrakan
4,573
508
35
4
0
150,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role