Player Matchup

Lancelot
Lancelot
Agrosky
Lancelot
Level 54
God Stats
0W - 2L
1,317 SR
Queue Stats
134W - 152L
1,324 Elo+
Solo
Hades
Hades
Btranger21
Hades
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 18L
1,407 Elo+
Solo
Ares
Ares
CharleBear
Ares
Level 45
God Stats
6W - 2L
1,754 SR
Queue Stats
44W - 41L
1,458 Elo+
Solo
Hercules
Hercules
Grolato
Hercules
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 7L
1,578 Elo+
Solo
Neith
Neith
omiros2004
Neith
Level 85
God Stats
5W - 12L
1,524 SR
Queue Stats
240W - 232L
1,480 Elo+
Solo
Team Averages
Level 57
1,519 SR
1,449 Elo+

VS

Team Averages
Level 72
1,446 SR
1,447 Elo+
Bakasura
Bakasura
 
Bakasura
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Jart5a
Cabrakan
Level 52
God Stats
1W - 2L
1,175 SR
Queue Stats
196W - 205L
1,369 Elo+
Solo
Chronos
Chronos
PenomeN
Chronos
Level 82
God Stats
3W - 3L
1,556 SR
Queue Stats
40W - 54L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Agrosky
Lancelot
8
0 / 1 / 1
5,012
456
2,024
8,848
3,373
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
11
4 / 2 / 0
6,411
583
7,654
9,236
5,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 3 / 0
5,499
500
3,890
9,095
4,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Grolato
Hercules
10
1 / 5 / 0
5,542
504
3,141
9,327
4,898
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
8
1 / 2 / 1
5,000
455
6,019
6,295
2,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
5 / 2 / 1
6,216
565
4,469
7,624
3,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
 
Kuzenbo
9
1 / 0 / 4
6,080
553
5,229
9,253
8,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
 
Skadi
9
0 / 2 / 5
5,409
492
4,430
5,368
1,742
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cabrakan
Jart5a
Cabrakan
12
6 / 1 / 0
7,604
691
7,312
6,123
3,538
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
PenomeN
Chronos
11
1 / 2 / 2
6,140
558
7,167
6,821
2,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
7
Kills
13
13
Deaths
7
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
2
1
2.75
W
Kuzenbo
 
Kuzenbo
1
0
4
3
W
Skadi
 
Skadi
0
2
5
1.25
L
Lancelot
Agrosky
Lancelot
0
1
1
0.5
L
Hades
4
2
0
2
L
1
3
0
0.33
L
Hercules
Grolato
Hercules
1
5
0
0.2
W
Cabrakan
Jart5a
Cabrakan
6
1
0
6
W
Chronos
PenomeN
Chronos
1
2
2
1
L
Neith
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,728
Damage
28,607
42,801
Taken
35,189
20,869
Mitigated
20,528
12,702
Healing
9,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,469
2,754
0
1,456
7,624
3,316
1,196
2,697
4,927
0
25,828
W
Kuzenbo
 
Kuzenbo
5,229
2,632
0
3,418
9,253
8,973
459
3,114
6,139
18,614
0
W
Skadi
 
Skadi
4,430
1,690
0
410
5,368
1,742
0
1,160
4,208
0
33,288
L
Lancelot
Agrosky
Lancelot
2,024
218
0
2,287
8,848
3,373
0
3,370
5,478
0
29,859
L
Hades
7,654
2,002
224
3,390
9,236
5,221
531
5,635
3,574
40,571
0
L
3,890
458
1,293
2,573
9,095
4,584
0
2,241
6,735
21,920
0
L
Hercules
Grolato
Hercules
3,141
694
0
1,757
9,327
4,898
149
5,742
3,585
0
28,081
W
Cabrakan
Jart5a
Cabrakan
7,312
1,513
0
2,587
6,123
3,538
0
0
6,123
47,696
0
W
Chronos
PenomeN
Chronos
7,167
3,011
0
1,384
6,821
2,959
0
4,573
2,248
38,979
0
L
Neith
6,019
2,489
0
1,178
6,295
2,793
0
2,720
3,575
0
37,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,464
Gold Earned
31,449
268
Minions Killed
301
0
Camps Cleared
0
1,021,140
Distance Traveled
1,029,201
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,216
565
71
6
0
221,705
0
W
Kuzenbo
6,080
553
22
2
0
215,778
1
W
Skadi
5,409
492
55
5
0
171,256
0
L
Lancelot
5,012
456
46
4
0
249,138
0
L
Hades
6,411
583
75
7
0
182,251
2
L
Ares
5,499
500
37
3
0
197,976
3
L
Hercules
5,542
504
47
4
0
200,049
4
W
Cabrakan
7,604
691
99
9
0
214,251
0
W
Chronos
6,140
558
54
5
0
206,211
3
L
Neith
5,000
455
63
6
0
191,726
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role