Player Matchup

Discordia
Discordia
Platinum I
Nellyious
Discordia
Platinum I
Level 129
God Stats
9W - 9L
1,596 SR
Queue Stats
115W - 149L
1,962 MMR
Solo
Chiron
Chiron
Diamond IV
PsYcHoPlAyEr93
Chiron
Diamond IV
Level 151
God Stats
37W - 38L
1,634 SR
Queue Stats
97W - 90L
2,043 MMR
Solo
Horus
Horus
Gold I
flo31150
Horus
Gold I
Level 129
God Stats
7W - 6L
1,766 SR
Queue Stats
319W - 402L
1,745 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,666 SR
1,917 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 128
1,627 SR
1,925 MMR
Medusa
Medusa
Gold II
B1gmanginge
Medusa
Gold II
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,741 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
Craih
Cabrakan
Diamond IV
Level 129
God Stats
5W - 2L
1,717 SR
Queue Stats
71W - 75L
2,186 MMR
Solo
Zeus
Zeus
Diamond III
Woltax59
Zeus
Diamond III
Level 128
God Stats
14W - 7L
1,662 SR
Queue Stats
284W - 292L
1,849 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Nellyious
Discordia
16
4 / 5 / 0
11,188
699
11,871
13,473
6,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 4 / 3
9,551
597
16,724
15,005
7,278
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
flo31150
Horus
14
1 / 5 / 4
10,792
675
9,253
25,673
37,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AtlasAchillesAh Muzen CabFenrirGuan Yu

VS

Bans
Baron SamediChaacArtioOdinAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
5 / 3 / 8
12,034
752
19,891
13,366
6,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
Craih
Cabrakan
17
5 / 0 / 9
12,782
799
12,053
22,806
35,608
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Zeus
16
4 / 2 / 8
11,286
705
15,871
11,365
5,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
5
Kills
14
14
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
3
8
3
W
Cabrakan
Craih
Cabrakan
5
0
9
9.5
L
Discordia
Nellyious
Discordia
4
5
0
0.8
L
0
4
3
0.38
W
Zeus
4
2
8
4
L
Horus
flo31150
Horus
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,848
Damage
47,815
54,151
Taken
47,537
51,155
Mitigated
48,042
12,312
Healing
12,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
19,891
9,656
0
2,416
13,366
6,986
1,497
4,630
8,736
0
74,878
W
Cabrakan
Craih
Cabrakan
12,053
2,416
184
7,369
22,806
35,608
314
4,457
18,349
27,018
0
L
Discordia
Nellyious
Discordia
11,871
1,275
0
1,697
13,473
6,576
0
7,173
6,300
54,812
0
L
16,724
7,453
674
3,448
15,005
7,278
1,055
9,824
5,181
0
44,735
W
Zeus
15,871
1,376
0
2,833
11,365
5,448
1,010
2,952
8,413
41,129
0
L
Horus
flo31150
Horus
9,253
3,742
1,399
5,094
25,673
37,301
75
11,094
14,579
0
17,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,531
Gold Earned
36,102
186
Minions Killed
185
9
Camps Cleared
5
843,260
Distance Traveled
905,713
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,034
752
107
7
3
323,413
5
W
Cabrakan
12,782
799
26
2
0
298,773
2
L
Discordia
11,188
699
103
6
4
278,860
1
L
Chiron
9,551
597
71
4
5
273,466
4
W
Zeus
11,286
705
52
3
2
283,527
2
L
Horus
10,792
675
12
1
0
290,934
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role