Player Matchup

Neith
Neith
Kermit197
Neith
Level 24
God Stats
3W - 2L
1,275 SR
Queue Stats
9W - 13L
1,164 Elo+
Party 1
Cthulhu
Cthulhu
MrTimeprfct
Cthulhu
Level 147
God Stats
3W - 1L
1,578 SR
Queue Stats
131W - 157L
1,393 Elo+
Party 1
Zeus
Zeus
Sgt Beowulf1692
Zeus
Level 47
God Stats
3W - 3L
1,355 SR
Queue Stats
79W - 100L
1,421 Elo+
Solo
Team Averages
Level 73
1,403 SR
1,326 Elo+

VS

Team Averages
Level 70
1,195 SR
1,139 Elo+
Chiron
Chiron
Antioantiochus
Chiron
Level 44
God Stats
0W - 5L
1,050 SR
Queue Stats
7W - 67L
1,039 Elo+
Party 2
Bacchus
Bacchus
BadBidWills
Bacchus
Level 138
God Stats
13W - 12L
1,397 SR
Queue Stats
44W - 56L
1,283 Elo+
Solo
Ra
Ra
TheLeptys
Ra
Level 28
God Stats
3W - 21L
1,139 SR
Queue Stats
8W - 67L
1,096 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kermit197
Neith
12
2 / 1 / 8
8,114
738
2,972
6,501
2,759
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
MrTimeprfct
Cthulhu
12
3 / 2 / 8
9,136
831
9,632
18,471
18,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
6 / 0 / 5
8,750
795
15,552
5,397
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,899
627
5,695
9,534
4,380
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bacchus
BadBidWills
Bacchus
12
2 / 2 / 1
7,834
712
7,511
12,190
12,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 5 / 2
7,348
668
4,078
11,964
5,333
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
11
Kills
3
3
Deaths
11
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Bacchus
BadBidWills
Bacchus
2
2
1
1.25
W
Neith
Kermit197
Neith
2
1
8
6
W
Cthulhu
MrTimeprfct
Cthulhu
3
2
8
3.5
W
6
0
5
8.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,156
Damage
17,284
30,369
Taken
33,688
23,979
Mitigated
22,451
9,683
Healing
6,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,695
2,814
731
1,117
9,534
4,380
0
8,153
1,381
0
20,214
L
Bacchus
BadBidWills
Bacchus
7,511
707
0
500
12,190
12,738
0
7,608
4,582
16,136
0
W
Neith
Kermit197
Neith
2,972
1,036
0
1,495
6,501
2,759
2,106
2,347
3,960
0
13,076
W
Cthulhu
MrTimeprfct
Cthulhu
9,632
323
631
5,652
18,471
18,849
0
5,216
12,738
29,761
0
W
15,552
1,395
453
1,452
5,397
2,371
312
3,274
1,897
40,498
0
L
4,078
845
761
3,385
11,964
5,333
0
9,897
2,067
18,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,000
Gold Earned
22,081
114
Minions Killed
75
7
Camps Cleared
2
658,428
Distance Traveled
557,542
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,899
627
29
3
0
183,120
0
L
Bacchus
7,834
712
20
2
0
201,858
4
W
Neith
8,114
738
27
2
1
233,643
0
W
Cthulhu
9,136
831
37
3
1
219,573
0
W
Zeus
8,750
795
50
5
5
205,212
1
L
Ra
7,348
668
26
2
2
172,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role