Player Matchup

Artemis
Artemis
Shibelanque
Artemis
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Raijin
Raijin
Verhelsting
Raijin
Level 69
God Stats
0W - 3L
1,201 SR
Queue Stats
20W - 42L
1,358 Elo+
Solo
Danzaburou
Danzaburou
uki0211
Danzaburou
Level 84
God Stats
11W - 16L
1,448 SR
Queue Stats
688W - 941L
1,443 Elo+
Solo
Team Averages
Level 86
1,383 SR
1,434 Elo+

VS

Team Averages
Level 107
1,620 SR
1,734 Elo+
King Arthur
King Arthur
 
King Arthur
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Slankzz
Achilles
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 25L
1,858 Elo+
Party 1
Nu Wa
Nu Wa
kushin4dapushin
Nu Wa
Level 160
God Stats
30W - 8L
1,861 SR
Queue Stats
702W - 217L
1,843 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Shibelanque
Artemis
10
1 / 6 / 1
7,169
652
7,086
12,480
4,100
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
12
3 / 1 / 2
7,670
697
9,913
9,010
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
uki0211
Danzaburou
12
1 / 2 / 3
7,299
664
9,193
9,926
4,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 0 / 5
7,387
672
5,483
11,000
9,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
Slankzz
Achilles
12
4 / 4 / 3
8,032
730
10,814
16,456
15,412
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
4 / 1 / 4
8,456
769
12,563
8,752
3,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
5
Kills
9
9
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
5
3.5
L
Artemis
Shibelanque
Artemis
1
6
1
0.25
W
Achilles
Slankzz
Achilles
4
4
3
1.38
L
Raijin
3
1
2
4
W
4
1
4
6
L
Danzaburou
uki0211
Danzaburou
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,192
Damage
28,860
31,416
Taken
36,208
11,455
Mitigated
28,441
4,249
Healing
9,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,483
565
452
2,584
11,000
9,541
155
3,068
7,932
0
19,592
L
Artemis
Shibelanque
Artemis
7,086
3,493
0
1,429
12,480
4,100
0
3,802
8,238
0
20,774
W
Achilles
Slankzz
Achilles
10,814
2,061
0
2,991
16,456
15,412
196
4,196
12,260
0
17,047
L
Raijin
9,913
748
192
1,479
9,010
3,239
0
3,335
5,356
29,456
0
W
12,563
4,435
0
2,980
8,752
3,488
1,098
2,886
5,866
43,398
0
L
Danzaburou
uki0211
Danzaburou
9,193
3,276
0
1,149
9,926
4,116
0
4,953
4,648
0
27,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,138
Gold Earned
23,875
122
Minions Killed
124
3
Camps Cleared
6
525,916
Distance Traveled
603,798
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,387
672
29
3
1
200,102
0
L
Artemis
7,169
652
37
3
0
165,535
1
W
Achilles
8,032
730
18
2
0
210,550
3
L
Raijin
7,670
697
48
4
2
171,345
2
W
Nu Wa
8,456
769
77
7
5
193,146
1
L
Danzaburou
7,299
664
37
3
1
189,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role