Player Matchup

Jormungandr
Jormungandr
LegendaryHealer
Jormungandr
Level 106
God Stats
20W - 24L
1,641 SR
Queue Stats
169W - 138L
1,573 Elo+
Party 2
Fafnir
Fafnir
MisssFame
Fafnir
Level 88
God Stats
1W - 1L
1,728 SR
Queue Stats
135W - 145L
1,461 Elo+
Solo
Eset
Eset
StingMushin
Eset
Level 107
God Stats
58W - 45L
1,612 SR
Queue Stats
130W - 109L
1,573 Elo+
Party 2
Sol
Sol
deathkill249
Sol
Level 95
God Stats
9W - 13L
1,360 SR
Queue Stats
232W - 253L
1,408 Elo+
Solo
Neith
Neith
kurono
Neith
Level 84
God Stats
27W - 14L
1,758 SR
Queue Stats
108W - 89L
1,582 Elo+
Party 2
Team Averages
Level 96
1,620 SR
1,519 Elo+

VS

Team Averages
Level 73
1,523 SR
1,499 Elo+
Nu Wa
Nu Wa
GureShin
Nu Wa
Level 47
God Stats
31W - 30L
1,492 SR
Queue Stats
117W - 131L
1,457 Elo+
Solo
Ah Puch
Ah Puch
JoKeSTeR313
Ah Puch
Level 86
God Stats
3W - 2L
1,799 SR
Queue Stats
21W - 29L
1,612 Elo+
Party 1
Tyr
Tyr
NativeSpartan77
Tyr
Level 3
God Stats
2W - 1L
1,509 SR
Queue Stats
2W - 7L
1,481 Elo+
Party 1
Ishtar
Ishtar
SirXenon
Ishtar
Level 68
God Stats
1W - 6L
1,208 SR
Queue Stats
49W - 70L
1,433 Elo+
Party 1
Geb
Geb
yungprince19
Geb
Level 160
God Stats
27W - 20L
1,607 SR
Queue Stats
456W - 459L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LegendaryHealer
Jormungandr
16
1 / 1 / 7
10,485
953
11,173
20,292
26,230
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fafnir
MisssFame
Fafnir
16
0 / 2 / 7
10,666
970
4,299
19,372
30,892
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
6 / 1 / 4
11,860
1,078
11,622
7,998
4,524
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 7 / 8
10,459
951
13,555
16,910
9,487
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
kurono
Neith
17
4 / 1 / 7
11,980
1,089
14,433
14,535
8,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

180

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
GureShin
Nu Wa
17
1 / 4 / 6
10,711
974
14,266
9,187
4,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
JoKeSTeR313
Ah Puch
17
6 / 0 / 4
11,730
1,066
20,628
4,216
1,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
0 / 3 / 7
10,897
991
7,914
19,166
17,457
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ishtar
SirXenon
Ishtar
17
4 / 2 / 7
11,690
1,063
23,168
12,187
5,465
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 3 / 7
11,952
1,087
9,134
15,825
22,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
43
12
Kills
12
12
Deaths
12
33
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
GureShin
Nu Wa
1
4
6
1
W
Ah Puch
JoKeSTeR313
Ah Puch
6
0
4
8
L
Jormungandr
LegendaryHealer
Jormungandr
1
1
7
4.5
L
Fafnir
MisssFame
Fafnir
0
2
7
1.75
W
0
3
7
1.17
W
Ishtar
SirXenon
Ishtar
4
2
7
3.75
L
6
1
4
8
L
1
7
8
0.71
L
Neith
kurono
Neith
4
1
7
7.5
W
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,082
Damage
75,110
79,107
Taken
60,581
79,732
Mitigated
51,007
7,197
Healing
7,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
GureShin
Nu Wa
14,266
3,248
0
504
9,187
4,084
0
6,966
2,221
34,654
0
W
Ah Puch
JoKeSTeR313
Ah Puch
20,628
328
0
657
4,216
1,960
0
3,355
861
45,552
0
L
Jormungandr
LegendaryHealer
Jormungandr
11,173
2,627
0
0
20,292
26,230
0
10,051
10,241
33,452
0
L
Fafnir
MisssFame
Fafnir
4,299
1,407
0
1,313
19,372
30,892
0
8,281
11,091
11,597
0
W
7,914
1,715
0
2,610
19,166
17,457
0
11,490
7,676
0
43,218
W
Ishtar
SirXenon
Ishtar
23,168
14,341
0
2,249
12,187
5,465
0
6,915
5,272
0
34,271
L
11,622
212
1,072
673
7,998
4,524
0
5,227
2,771
35,228
0
L
13,555
4,850
0
2,426
16,910
9,487
0
10,920
5,990
34,416
1,544
L
Neith
kurono
Neith
14,433
6,653
0
1,713
14,535
8,599
0
9,549
4,986
0
44,984
W
9,134
177
0
1,223
15,825
22,041
0
10,728
5,097
15,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,450
Gold Earned
56,980
231
Minions Killed
229
7
Camps Cleared
8
1,102,036
Distance Traveled
1,033,405
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,711
974
51
5
3
198,088
1
W
Ah Puch
11,730
1,066
62
6
0
206,229
0
L
Jormungandr
10,485
953
48
4
1
240,685
0
L
Fafnir
10,666
970
17
2
2
207,715
5
W
Tyr
10,897
991
88
8
1
233,676
1
W
Ishtar
11,690
1,063
23
2
4
198,262
0
L
Eset
11,860
1,078
66
6
1
259,002
0
L
Sol
10,459
951
42
4
0
169,140
1
L
Neith
11,980
1,089
58
5
3
225,494
0
W
Geb
11,952
1,087
5
0
0
197,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role