Player Matchup

Shiva
Shiva
Diamond II
 
Shiva
Diamond II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Diamond IV
 
Yu Huang
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Platinum III
Gyro
Ullr
Platinum III
Level 159
God Stats
13W - 5L
1,528 SR
Queue Stats
41W - 31L
1,876 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 155
1,509 SR
1,625 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,419 SR
1,197 MMR
Janus
Janus
Silver II
Priparok
Janus
Silver II
Level 89
God Stats
7W - 15L
1,369 SR
Queue Stats
11W - 30L
1,131 MMR
Solo
Sobek
Sobek
Silver IV
anticancer39170
Sobek
Silver IV
Level 94
God Stats
2W - 2L
1,400 SR
Queue Stats
21W - 37L
1,097 MMR
Solo
Hou Yi
Hou Yi
Gold IV
iGnarly
Hou Yi
Gold IV
Level 159
God Stats
94W - 123L
1,487 SR
Queue Stats
464W - 528L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
1 / 0 / 10
9,395
783
9,357
16,124
17,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Yu Huang
 
Yu Huang
14
4 / 0 / 7
9,043
754
15,884
6,410
3,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ullr
Gyro
Ullr
15
7 / 0 / 5
9,673
806
14,943
11,754
5,767
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Ah Muzen CabAtlasThothBaron SamediAres

VS

Bans
AchillesGebGilgameshGaneshaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Priparok
Janus
10
0 / 8 / 0
6,886
574
6,872
12,274
4,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 0
7,562
630
6,452
16,479
17,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
iGnarly
Hou Yi
11
0 / 2 / 0
6,771
564
9,239
16,809
8,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
12
Kills
0
0
Deaths
12
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
0
10
6
W
Yu Huang
 
Yu Huang
4
0
7
7.5
W
Ullr
Gyro
Ullr
7
0
5
9.5
L
Janus
Priparok
Janus
0
8
0
0
L
0
2
0
0
L
Hou Yi
iGnarly
Hou Yi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,184
Damage
22,563
34,288
Taken
45,562
26,726
Mitigated
30,975
13,140
Healing
6,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
9,357
1,401
1,085
6,666
16,124
17,896
82
5,585
10,195
0
16,176
W
Yu Huang
 
Yu Huang
15,884
1,047
0
1,527
6,410
3,063
1,111
2,798
3,472
46,169
0
W
Ullr
Gyro
Ullr
14,943
6,723
0
3,862
11,754
5,767
1,726
4,551
7,043
0
51,368
L
Janus
Priparok
Janus
6,872
0
0
633
12,274
4,923
0
2,753
9,345
26,594
0
L
6,452
411
0
4,641
16,479
17,183
0
7,203
8,832
13,626
0
L
Hou Yi
iGnarly
Hou Yi
9,239
3,124
0
1,240
16,809
8,869
0
5,187
11,316
0
27,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,111
Gold Earned
21,219
165
Minions Killed
110
10
Camps Cleared
1
747,112
Distance Traveled
660,334
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,395
783
5
0
2
274,162
4
W
Yu Huang
9,043
754
69
6
4
232,886
1
W
Ullr
9,673
806
91
8
4
240,064
2
L
Janus
6,886
574
53
4
0
201,905
2
L
Sobek
7,562
630
9
1
1
242,444
3
L
Hou Yi
6,771
564
48
4
0
215,985
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role