Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver V
 
Rama
Silver V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver IV
JoeHateClub
Kumbhakarna
Silver IV
Level 88
God Stats
4W - 2L
1,535 SR
Queue Stats
240W - 244L
680 MMR
Party 2
Hercules
Hercules
Gold V
MK12KungLao
Hercules
Gold V
Level 160
God Stats
11W - 5L
1,389 SR
Queue Stats
411W - 413L
1,150 MMR
Solo
Bakasura
Bakasura
Silver V
SiempreHigh
Bakasura
Silver V
Level 148
God Stats
1W - 1L
1,381 SR
Queue Stats
52W - 59L
564 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 140
1,461 SR
1,079 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,540 SR
1,473 MMR
Da Ji
Da Ji
Silver II
 
Da Ji
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze V
 
Cerberus
Bronze V
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Bronze IV
 
Charybdis
Bronze IV
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
 
King Arthur
Silver I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chronos
Chronos
Gold V
x c o l l x
Chronos
Gold V
Level 146
God Stats
3W - 3L
1,701 SR
Queue Stats
366W - 375L
1,364 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 3 / 0
6,610
601
6,327
8,319
3,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
 
Rama
10
4 / 3 / 1
6,304
573
8,185
8,066
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
JoeHateClub
Kumbhakarna
8
1 / 2 / 4
6,042
549
2,435
8,875
6,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hercules
MK12KungLao
Hercules
11
3 / 0 / 3
6,771
616
6,106
6,705
3,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
SiempreHigh
Bakasura
11
3 / 1 / 2
6,492
590
4,189
7,870
2,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
XbalanqueMercuryLancelotYu Huang

VS

Bans
Cu ChulainnPoseidonNemesisArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
3 / 3 / 5
6,013
547
7,813
9,531
3,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
 
Cerberus
9
1 / 2 / 1
5,350
486
2,242
8,493
6,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
 
Charybdis
9
2 / 4 / 3
5,338
485
4,527
10,567
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
 
King Arthur
6
0 / 4 / 0
4,399
400
2,086
6,716
2,412
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
x c o l l x
Chronos
11
3 / 1 / 2
6,339
576
6,873
7,195
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
14
Kills
9
9
Deaths
14
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
3
0
1
W
Rama
 
Rama
4
3
1
1.5
L
Da Ji
 
Da Ji
3
3
5
1.83
L
Cerberus
 
Cerberus
1
2
1
0.75
L
Charybdis
 
Charybdis
2
4
3
0.88
L
King Arthur
 
King Arthur
0
4
0
0
W
Kumbhakarna
JoeHateClub
Kumbhakarna
1
2
4
1.5
W
Hercules
MK12KungLao
Hercules
3
0
3
4.5
W
Bakasura
SiempreHigh
Bakasura
3
1
2
4
L
Chronos
x c o l l x
Chronos
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,242
Damage
23,541
39,835
Taken
42,502
18,598
Mitigated
18,185
13,234
Healing
10,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,327
2,969
0
4,620
8,319
3,147
0
2,824
5,495
39,280
5,596
W
Rama
 
Rama
8,185
7,378
0
1,824
8,066
2,328
1,374
1,342
6,724
0
42,980
L
Da Ji
 
Da Ji
7,813
2,211
0
3,932
9,531
3,787
0
2,119
7,120
0
35,292
L
Cerberus
 
Cerberus
2,242
363
0
1,178
8,493
6,290
0
1,256
6,922
20,368
0
L
Charybdis
 
Charybdis
4,527
2,650
0
3,907
10,567
3,131
0
1,825
8,742
0
27,265
L
King Arthur
 
King Arthur
2,086
236
0
947
6,716
2,412
0
0
6,396
0
19,678
W
Kumbhakarna
JoeHateClub
Kumbhakarna
2,435
815
0
2,239
8,875
6,451
0
2,806
6,069
10,324
0
W
Hercules
MK12KungLao
Hercules
6,106
2,260
0
2,799
6,705
3,690
0
828
5,877
0
33,085
W
Bakasura
SiempreHigh
Bakasura
4,189
2,665
0
1,752
7,870
2,982
0
1,315
6,555
0
34,516
L
Chronos
x c o l l x
Chronos
6,873
2,087
0
778
7,195
2,565
0
2,637
4,072
42,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,219
Gold Earned
27,439
302
Minions Killed
238
0
Camps Cleared
0
1,064,026
Distance Traveled
951,786
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,610
601
73
7
0
197,461
2
W
Rama
6,304
573
75
7
0
186,408
3
L
Da Ji
6,013
547
56
5
0
229,679
3
L
Cerberus
5,350
486
50
5
0
197,336
5
L
Charybdis
5,338
485
42
4
0
174,774
0
L
King Arthur
4,399
400
22
2
0
130,538
0
W
Kumbhakarna
6,042
549
7
1
0
227,310
4
W
Hercules
6,771
616
66
6
0
193,056
2
W
Bakasura
6,492
590
81
7
0
259,791
2
L
Chronos
6,339
576
68
6
0
219,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role