Player Matchup

Sol
Sol
Bushypine75
Sol
Level 105
God Stats
16W - 9L
1,453 SR
Queue Stats
88W - 80L
1,473 Elo+
Party 1
Atlas
Atlas
Plumpkinspaz12
Atlas
Level 116
God Stats
2W - 2L
1,357 SR
Queue Stats
81W - 74L
1,454 Elo+
Party 1
Mulan
Mulan
darkvader80
Mulan
Level 84
God Stats
5W - 3L
1,744 SR
Queue Stats
90W - 64L
1,566 Elo+
Party 1
Team Averages
Level 102
1,518 SR
1,498 Elo+

VS

Team Averages
Level 119
1,514 SR
1,348 Elo+
Arachne
Arachne
BendingRaptor62
Arachne
Level 107
God Stats
4W - 4L
1,537 SR
Queue Stats
386W - 483L
1,400 Elo+
Solo
King Arthur
King Arthur
PrincePatato
King Arthur
Level 109
God Stats
0W - 1L
1,647 SR
Queue Stats
0W - 4L
1,170 Elo+
Party 2
Nu Wa
Nu Wa
ProfEcchi
Nu Wa
Level 141
God Stats
0W - 2L
1,360 SR
Queue Stats
16W - 18L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 3 / 5
11,039
849
14,345
13,294
6,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
4 / 2 / 18
10,167
782
9,038
14,793
15,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
11 / 3 / 11
11,877
914
21,644
22,006
20,247
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 4
8,598
661
5,651
18,195
9,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
PrincePatato
King Arthur
13
3 / 10 / 4
9,121
702
16,263
21,103
20,453
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
ProfEcchi
Nu Wa
13
3 / 7 / 5
9,304
716
14,275
11,635
4,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
25
Kills
8
8
Deaths
25
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
8
4
0.5
W
10
3
5
4.17
W
4
2
18
6.5
L
King Arthur
PrincePatato
King Arthur
3
10
4
0.5
L
Nu Wa
ProfEcchi
Nu Wa
3
7
5
0.79
W
11
3
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,027
Damage
36,189
50,093
Taken
50,933
42,649
Mitigated
35,195
18,822
Healing
3,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,651
3,921
460
2,672
18,195
9,748
0
8,150
9,802
0
10,491
W
14,345
5,160
0
5,130
13,294
6,403
2,588
3,418
9,876
53,609
4,753
W
9,038
2,328
0
3,186
14,793
15,999
126
6,345
7,528
27,285
0
L
King Arthur
PrincePatato
King Arthur
16,263
1,886
0
0
21,103
20,453
0
7,943
12,616
0
37,852
L
Nu Wa
ProfEcchi
Nu Wa
14,275
4,824
0
183
11,635
4,994
0
5,162
6,348
33,485
0
W
21,644
3,603
0
10,506
22,006
20,247
212
5,562
16,444
0
49,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,083
Gold Earned
27,023
179
Minions Killed
87
9
Camps Cleared
1
671,348
Distance Traveled
545,568
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,598
661
9
1
0
165,822
0
W
Sol
11,039
849
77
6
1
205,945
0
W
Atlas
10,167
782
44
3
3
226,413
0
L
King Arthur
9,121
702
40
3
0
201,355
0
L
Nu Wa
9,304
716
38
3
1
178,391
1
W
Mulan
11,877
914
58
4
5
238,990
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role