Player Matchup

Cthulhu
Cthulhu
Platinum V
CZN2
Cthulhu
Platinum V
Level 69
God Stats
8W - 2L
1,937 SR
Queue Stats
30W - 9L
1,955 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum III
ChazTrinidad
Morgan Le Fay
Platinum III
Level 160
God Stats
34W - 42L
1,549 SR
Queue Stats
483W - 522L
1,870 MMR
Solo
Ratatoskr
Ratatoskr
Platinum V
ThatAlphaGoat
Ratatoskr
Platinum V
Level 156
God Stats
24W - 7L
1,921 SR
Queue Stats
47W - 18L
1,946 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,803 SR
1,923 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,426 SR
1,736 MMR
Sol
Sol
Gold I
MrMaryJane_69
Sol
Gold I
Level 147
God Stats
22W - 15L
1,534 SR
Queue Stats
44W - 38L
1,698 MMR
Party 2
Geb
Geb
Platinum V
TheTexasTerrorr
Geb
Platinum V
Level 158
God Stats
0W - 2L
1,373 SR
Queue Stats
44W - 38L
1,751 MMR
Party 2
Izanami
Izanami
Platinum V
datgassyGAS
Izanami
Platinum V
Level 136
God Stats
1W - 2L
1,372 SR
Queue Stats
44W - 38L
1,758 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CZN2
Cthulhu
16
6 / 0 / 7
10,489
807
15,624
15,146
11,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
ChazTrinidad
Morgan Le Fay
14
5 / 1 / 9
10,204
785
15,229
7,218
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ratatoskr
ThatAlphaGoat
Ratatoskr
14
3 / 2 / 9
9,492
730
10,896
14,003
12,538
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
Ah Muzen CabChironThothKhepriAtlas

VS

Bans
BastetBaba YagaBaron SamediAphroditePoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 1
8,089
622
7,089
14,314
7,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 2
9,070
698
7,701
17,782
22,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
datgassyGAS
Izanami
13
1 / 2 / 0
8,362
643
8,605
12,861
6,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
14
Kills
3
3
Deaths
14
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CZN2
Cthulhu
6
0
7
9.5
W
Morgan Le Fay
ChazTrinidad
Morgan Le Fay
5
1
9
9.5
L
1
8
1
0.19
W
Ratatoskr
ThatAlphaGoat
Ratatoskr
3
2
9
3.75
L
1
4
2
0.5
L
Izanami
datgassyGAS
Izanami
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,749
Damage
23,395
36,367
Taken
44,957
27,525
Mitigated
36,207
12,075
Healing
7,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CZN2
Cthulhu
15,624
839
453
4,704
15,146
11,762
0
4,689
10,457
50,843
0
W
Morgan Le Fay
ChazTrinidad
Morgan Le Fay
15,229
3,195
0
1,844
7,218
3,225
1,128
3,490
3,728
42,791
0
L
7,089
2,360
0
3,719
14,314
7,150
0
8,883
5,043
26,390
784
W
Ratatoskr
ThatAlphaGoat
Ratatoskr
10,896
1,564
0
5,074
14,003
12,538
679
6,572
7,431
0
19,624
L
7,701
787
0
2,826
17,782
22,248
0
13,461
3,681
19,619
0
L
Izanami
datgassyGAS
Izanami
8,605
4,715
0
913
12,861
6,809
0
7,487
5,158
0
39,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,185
Gold Earned
25,521
166
Minions Killed
142
7
Camps Cleared
5
807,611
Distance Traveled
686,813
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,489
807
96
7
4
274,938
4
W
Morgan Le Fay
10,204
785
52
4
2
238,229
1
L
Sol
8,089
622
40
3
2
202,514
2
W
Ratatoskr
9,492
730
18
1
1
294,444
2
L
Geb
9,070
698
32
2
0
247,033
2
L
Izanami
8,362
643
70
5
3
237,266
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role