Player Matchup

Sol
Sol
DAIMYO R10T
Sol
Level 153
God Stats
3W - 3L
1,258 SR
Queue Stats
79W - 84L
1,512 Elo+
Party 1
Kukulkan
Kukulkan
DarkBossnippaul
Kukulkan
Level 153
God Stats
16W - 13L
1,635 SR
Queue Stats
199W - 194L
1,584 Elo+
Party 1
Ishtar
Ishtar
PootyBooty69
Ishtar
Level 66
God Stats
16W - 13L
1,329 SR
Queue Stats
338W - 311L
1,415 Elo+
Solo
Fenrir
Fenrir
xclapman54x
Fenrir
Level 158
God Stats
11W - 9L
1,582 SR
Queue Stats
391W - 346L
1,582 Elo+
Party 1
Horus
Horus
xiswat
Horus
Level 144
God Stats
16W - 8L
1,875 SR
Queue Stats
205W - 191L
1,584 Elo+
Party 1
Team Averages
Level 135
1,536 SR
1,535 Elo+

VS

Team Averages
Level 77
1,645 SR
1,347 Elo+
Baron Samedi
Baron Samedi
Dslicky
Baron Samedi
Level 86
God Stats
2W - 1L
1,802 SR
Queue Stats
43W - 50L
1,487 Elo+
Solo
Nemesis
Nemesis
HaydenAlfonzo
Nemesis
Level 58
God Stats
16W - 7L
1,734 SR
Queue Stats
361W - 266L
1,584 Elo+
Solo
Bacchus
Bacchus
IINobleII
Bacchus
Level 69
God Stats
8W - 9L
1,500 SR
Queue Stats
55W - 76L
1,142 Elo+
Party 2
Osiris
Osiris
campingcrumbs
Osiris
Level 93
God Stats
2W - 1L
1,690 SR
Queue Stats
49W - 67L
1,382 Elo+
Solo
Ishtar
Ishtar
zZRestinpieceZz
Ishtar
Level 80
God Stats
3W - 1L
1,500 SR
Queue Stats
93W - 128L
1,142 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 4
5,395
540
5,698
5,998
1,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
10
2 / 0 / 5
6,081
608
2,928
1,809
778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
9
1 / 2 / 1
5,586
559
5,931
4,772
2,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
11
4 / 0 / 3
6,417
642
4,699
5,996
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
xiswat
Horus
8
2 / 0 / 4
5,750
575
4,538
5,838
3,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dslicky
Baron Samedi
9
0 / 1 / 0
4,831
483
988
3,654
1,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
8
1 / 2 / 0
4,884
488
2,377
8,044
2,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
IINobleII
Bacchus
6
0 / 4 / 0
4,311
431
1,806
8,739
4,733
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
1 / 2 / 1
5,712
571
2,982
9,891
9,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 2 / 0
4,120
412
3,204
4,644
1,191
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
11
Kills
2
2
Deaths
11
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
W
Kukulkan
2
0
5
4.5
L
Baron Samedi
Dslicky
Baron Samedi
0
1
0
0
L
Nemesis
1
2
0
0.5
L
Bacchus
IINobleII
Bacchus
0
4
0
0
W
Ishtar
1
2
1
0.75
L
1
2
1
0.75
W
Fenrir
4
0
3
5.5
W
Horus
xiswat
Horus
2
0
4
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,794
Damage
11,357
24,413
Taken
34,972
10,758
Mitigated
19,290
12,271
Healing
10,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,698
2,282
0
4,058
5,998
1,758
813
561
5,437
36,337
0
W
Kukulkan
2,928
296
0
226
1,809
778
0
711
1,098
38,918
0
L
Baron Samedi
Dslicky
Baron Samedi
988
107
68
1,092
3,654
1,475
0
1,294
2,360
32,787
0
L
Nemesis
2,377
663
0
1,404
8,044
2,586
0
1,926
6,118
0
26,518
L
Bacchus
IINobleII
Bacchus
1,806
117
176
1,878
8,739
4,733
0
4,134
4,605
10,443
0
W
Ishtar
5,931
3,556
0
1,171
4,772
2,251
559
0
4,772
0
31,150
L
2,982
919
0
4,239
9,891
9,305
0
0
9,891
0
33,591
W
Fenrir
4,699
1,288
0
3,638
5,996
2,456
90
405
5,591
0
42,796
W
Horus
xiswat
Horus
4,538
2,393
549
2,629
5,838
3,515
0
1,117
4,721
0
11,078
L
3,204
1,770
307
859
4,644
1,191
0
1,272
3,372
0
19,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,229
Gold Earned
23,858
284
Minions Killed
229
0
Camps Cleared
0
888,831
Distance Traveled
883,815
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,395
540
49
5
0
150,652
4
W
Kukulkan
6,081
608
81
8
0
177,339
1
L
Baron Samedi
4,831
483
57
6
0
180,616
1
L
Nemesis
4,884
488
52
5
0
236,045
1
L
Bacchus
4,311
431
14
1
0
156,688
0
W
Ishtar
5,586
559
55
6
0
161,854
2
L
Osiris
5,712
571
78
8
0
156,091
2
W
Fenrir
6,417
642
84
8
0
221,288
1
W
Horus
5,750
575
15
2
0
177,698
3
L
Ishtar
4,120
412
28
3
0
154,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role