Player Matchup

Olorun
Olorun
Anthunny
Olorun
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,614 Elo+
Party 1
Zhong Kui
Zhong Kui
Kaiserlock
Zhong Kui
Level 145
God Stats
1W - 1L
1,389 SR
Queue Stats
61W - 38L
1,629 Elo+
Party 2
Charybdis
Charybdis
Snuggilicious
Charybdis
Level 129
God Stats
2W - 2L
1,576 SR
Queue Stats
52W - 27L
1,650 Elo+
Party 2
Artio
Artio
VoodoozG
Artio
Level 62
God Stats
22W - 15L
1,592 SR
Queue Stats
35W - 30L
1,548 Elo+
Party 2
Achilles
Achilles
battleshock69
Achilles
Level 104
God Stats
22W - 18L
1,595 SR
Queue Stats
91W - 78L
1,572 Elo+
Party 1
Team Averages
Level 108
1,530 SR
1,603 Elo+

VS

Team Averages
Level 69
1,352 SR
1,396 Elo+
Janus
Janus
Warpath8886
Janus
Level 158
God Stats
85W - 96L
1,460 SR
Queue Stats
958W - 997L
1,480 Elo+
Solo
Cthulhu
Cthulhu
XPATTT
Cthulhu
Level 25
God Stats
0W - 5L
1,174 SR
Queue Stats
0W - 6L
1,155 Elo+
Party 3
Aphrodite
Aphrodite
Ya I Workout
Aphrodite
Level 102
God Stats
0W - 2L
1,300 SR
Queue Stats
47W - 38L
1,573 Elo+
Party 3
Bakasura
Bakasura
Ya I Workout 3
Bakasura
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
King Arthur
King Arthur
snoop80
King Arthur
Level 43
God Stats
0W - 3L
1,327 SR
Queue Stats
4W - 13L
1,273 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Anthunny
Olorun
20
7 / 0 / 25
13,420
1,032
36,649
15,504
7,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zhong Kui
Kaiserlock
Zhong Kui
20
5 / 0 / 27
13,438
1,034
27,615
15,504
14,829
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
Snuggilicious
Charybdis
20
7 / 1 / 26
13,870
1,067
41,252
12,502
6,797
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
VoodoozG
Artio
20
10 / 0 / 25
14,246
1,096
25,318
24,363
41,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
battleshock69
Achilles
20
9 / 0 / 27
14,429
1,110
25,147
14,906
26,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

235

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 8 / 0
11,678
898
24,195
18,846
9,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
XPATTT
Cthulhu
17
0 / 4 / 0
11,864
913
16,559
46,524
78,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Aphrodite
Ya I Workout
Aphrodite
17
0 / 4 / 0
11,576
890
16,084
27,801
19,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bakasura
17
0 / 11 / 0
11,174
860
6,384
26,916
25,344
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
snoop80
King Arthur
17
1 / 11 / 0
11,981
922
11,331
41,213
47,663
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

168
Kill Participation
1
38
Kills
1
1
Deaths
38
130
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
Anthunny
Olorun
7
0
25
19.5
W
Zhong Kui
Kaiserlock
Zhong Kui
5
0
27
18.5
W
Charybdis
Snuggilicious
Charybdis
7
1
26
20
W
Artio
VoodoozG
Artio
10
0
25
22.5
L
0
8
0
0
L
Cthulhu
XPATTT
Cthulhu
0
4
0
0
L
Aphrodite
Ya I Workout
Aphrodite
0
4
0
0
L
Bakasura
0
11
0
0
W
Achilles
battleshock69
Achilles
9
0
27
22.5
L
King Arthur
snoop80
King Arthur
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

155,981
Damage
74,553
82,779
Taken
161,300
97,125
Mitigated
181,343
40,806
Healing
26,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Anthunny
Olorun
36,649
23,025
2,384
5,755
15,504
7,965
0
11,828
3,507
57,689
0
W
Zhong Kui
Kaiserlock
Zhong Kui
27,615
4,129
0
3,213
15,504
14,829
0
11,781
3,613
46,788
0
W
Charybdis
Snuggilicious
Charybdis
41,252
22,691
0
1,442
12,502
6,797
0
7,400
4,782
0
81,646
W
Artio
VoodoozG
Artio
25,318
2,187
11,085
13,789
24,363
41,147
0
13,894
9,863
31,051
0
L
24,195
393
0
182
18,846
9,796
0
11,326
7,102
61,049
0
L
Cthulhu
XPATTT
Cthulhu
16,559
1,582
0
1,384
46,524
78,561
0
22,034
23,334
42,117
0
L
Aphrodite
Ya I Workout
Aphrodite
16,084
35
13,993
9,876
27,801
19,979
0
16,845
10,459
36,645
0
L
Bakasura
6,384
4,271
0
396
26,916
25,344
0
14,178
12,070
0
18,180
W
Achilles
battleshock69
Achilles
25,147
3,137
0
3,138
14,906
26,387
0
10,516
4,026
970
36,182
L
King Arthur
snoop80
King Arthur
11,331
103
0
170
41,213
47,663
0
23,704
16,811
0
20,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,403
Gold Earned
58,273
264
Minions Killed
246
6
Camps Cleared
8
1,355,381
Distance Traveled
1,198,042
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,420
1,032
44
3
2
268,136
1
W
Zhong Kui
13,438
1,034
68
5
2
269,412
2
W
Charybdis
13,870
1,067
105
8
0
250,451
0
W
Artio
14,246
1,096
16
1
2
282,216
2
L
Janus
11,678
898
79
6
2
252,898
0
L
Cthulhu
11,864
913
70
5
1
260,425
2
L
Aphrodite
11,576
890
58
4
1
256,168
0
L
Bakasura
11,174
860
22
2
1
191,004
1
W
Achilles
14,429
1,110
31
2
0
285,166
0
L
King Arthur
11,981
922
17
1
3
237,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role