Player Matchup

Thoth
Thoth
JohnneyBoy2513
Thoth
Level 126
God Stats
0W - 1L
1,226 SR
Queue Stats
30W - 32L
1,459 Elo+
Solo
Fafnir
Fafnir
Mr Real T
Fafnir
Level 128
God Stats
2W - 3L
1,738 SR
Queue Stats
216W - 191L
1,485 Elo+
Party 3
Danzaburou
Danzaburou
Mrs lBlossom
Danzaburou
Level 62
God Stats
0W - 3L
1,097 SR
Queue Stats
84W - 82L
1,490 Elo+
Party 3
Arachne
Arachne
xGOONxShReDeD
Arachne
Level 127
God Stats
24W - 36L
1,447 SR
Queue Stats
114W - 117L
1,527 Elo+
Party 2
Tyr
Tyr
xlegaxy7
Tyr
Level 126
God Stats
0W - 1L
1,034 SR
Queue Stats
7W - 9L
1,048 Elo+
Party 2
Team Averages
Level 114
1,309 SR
1,402 Elo+

VS

Team Averages
Level 102
1,387 SR
1,437 Elo+
Ymir
Ymir
AnOpGranny
Ymir
Level 108
God Stats
1W - 2L
1,216 SR
Queue Stats
34W - 33L
1,478 Elo+
Solo
Ne Zha
Ne Zha
Misty Dagger
Ne Zha
Level 86
God Stats
12W - 11L
1,438 SR
Queue Stats
156W - 163L
1,436 Elo+
Solo
Neith
Neith
Normud
Neith
Level 69
God Stats
17W - 11L
1,353 SR
Queue Stats
128W - 136L
1,431 Elo+
Party 1
Scylla
Scylla
StChemy
Scylla
Level 125
God Stats
15W - 8L
1,426 SR
Queue Stats
148W - 145L
1,442 Elo+
Party 1
Geb
Geb
XxRetro_RichyxX
Geb
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 141L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
8,127
353
3,247
7,750
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fafnir
Mr Real T
Fafnir
14
2 / 3 / 1
9,582
417
9,438
24,789
30,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Mrs lBlossom
Danzaburou
14
1 / 5 / 1
9,110
396
11,978
20,485
8,911
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
17
3 / 3 / 3
10,319
449
11,162
22,795
9,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
3 / 5 / 1
11,349
493
13,058
25,659
28,390
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 6
10,505
457
10,216
20,633
22,748
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ne Zha
19
5 / 3 / 5
12,094
526
12,184
22,287
11,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
Normud
Neith
19
5 / 0 / 3
12,240
532
21,307
15,657
9,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Scylla
StChemy
Scylla
19
6 / 2 / 6
12,832
558
16,169
9,574
4,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 3 / 2
11,891
517
14,952
16,408
15,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
10
Kills
21
21
Deaths
10
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
0
2
6
1.5
L
1
5
0
0.2
W
Ne Zha
5
3
5
2.5
L
Fafnir
Mr Real T
Fafnir
2
3
1
0.83
L
Danzaburou
Mrs lBlossom
Danzaburou
1
5
1
0.3
W
Neith
Normud
Neith
5
0
3
6.5
W
Scylla
StChemy
Scylla
6
2
6
4.5
W
5
3
2
2
L
Arachne
3
3
3
1.5
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,883
Damage
74,828
101,478
Taken
84,559
80,358
Mitigated
63,992
23,995
Healing
33,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,216
2,125
3,199
5,800
20,633
22,748
277
5,150
15,483
50,668
0
L
3,247
546
122
702
7,750
2,937
1,328
4,562
2,932
39,069
0
W
Ne Zha
12,184
5,591
0
13,146
22,287
11,875
0
1,624
20,663
0
112,872
L
Fafnir
Mr Real T
Fafnir
9,438
2,387
2,780
4,249
24,789
30,237
39
8,188
15,939
28,996
0
L
Danzaburou
Mrs lBlossom
Danzaburou
11,978
6,501
0
4,991
20,485
8,911
960
3,956
16,495
0
76,119
W
Neith
Normud
Neith
21,307
11,369
0
7,168
15,657
9,151
3,222
3,980
11,677
0
125,873
W
Scylla
StChemy
Scylla
16,169
2,728
0
225
9,574
4,273
3,511
2,820
6,754
105,122
0
W
14,952
3,013
0
4,205
16,408
15,945
411
0
16,408
63,448
0
L
Arachne
11,162
6,802
0
4,077
22,795
9,883
0
9,603
12,718
0
76,635
L
13,058
1,066
0
7,074
25,659
28,390
0
13,135
11,463
0
92,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,487
Gold Earned
59,562
439
Minions Killed
732
0
Camps Cleared
0
1,810,218
Distance Traveled
2,031,191
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,505
457
71
3
0
375,219
6
L
Thoth
8,127
353
61
3
0
190,558
5
W
Ne Zha
12,094
526
176
8
0
449,262
12
L
Fafnir
9,582
417
39
2
0
402,853
4
L
Danzaburou
9,110
396
100
4
0
352,121
7
W
Neith
12,240
532
178
8
0
384,475
1
W
Scylla
12,832
558
179
8
0
394,008
2
W
Geb
11,891
517
128
6
0
428,227
1
L
Arachne
10,319
449
95
4
0
455,026
0
L
Tyr
11,349
493
144
6
0
409,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role