Player Matchup

Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ah Puch
Ah Puch
Active Rep
Ah Puch
Level 126
God Stats
7W - 4L
1,540 SR
Queue Stats
172W - 184L
1,406 Elo+
Party 3
Freya
Freya
OneTailBeast
Freya
Level 145
God Stats
2W - 1L
1,533 SR
Queue Stats
48W - 54L
1,416 Elo+
Party 3
Anhur
Anhur
SomeDumbFatty
Anhur
Level 156
God Stats
1W - 1L
1,297 SR
Queue Stats
14W - 17L
1,423 Elo+
Party 4
Chaac
Chaac
acemoha
Chaac
Level 79
God Stats
5W - 1L
1,685 SR
Queue Stats
186W - 179L
1,534 Elo+
Party 3
Team Averages
Level 133
1,511 SR
1,456 Elo+

VS

Team Averages
Level 93
1,500 SR
1,532 Elo+
Freya
Freya
Fatal Wound69
Freya
Level 95
God Stats
0W - 2L
1,317 SR
Queue Stats
138W - 161L
1,413 Elo+
Party 2
Hachiman
Hachiman
LadySaltyBuns
Hachiman
Level 78
God Stats
1W - 3L
1,455 SR
Queue Stats
305W - 261L
1,525 Elo+
Party 1
Chaac
Chaac
ohmytheduckguy
Chaac
Level 68
God Stats
11W - 8L
1,479 SR
Queue Stats
240W - 241L
1,497 Elo+
Party 2
Guan Yu
Guan Yu
smolllion
Guan Yu
Level 95
God Stats
9W - 9L
1,531 SR
Queue Stats
502W - 395L
1,624 Elo+
Party 1
Khepri
Khepri
sote_the_silent
Khepri
Level 129
God Stats
0W - 1L
1,715 SR
Queue Stats
171W - 121L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
1 / 4 / 19
11,082
616
8,059
19,055
24,428
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ah Puch
Active Rep
Ah Puch
20
7 / 1 / 19
13,573
754
31,300
12,704
7,146
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

20
9 / 5 / 13
12,942
719
29,080
25,209
13,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
11 / 5 / 12
12,989
722
29,922
17,121
9,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
acemoha
Chaac
20
5 / 2 / 24
12,758
709
24,150
28,434
43,505
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 6
10,411
578
9,084
20,331
10,526
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
LadySaltyBuns
Hachiman
17
5 / 6 / 3
9,724
540
19,254
20,858
11,306
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
5 / 6 / 4
11,338
630
22,779
25,532
30,314
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Guan Yu
smolllion
Guan Yu
15
0 / 7 / 4
9,012
501
10,775
32,797
36,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

17
1 / 5 / 8
10,273
571
12,349
28,582
33,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
39
33
Kills
14
17
Deaths
33
87
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
4
19
2.63
W
Ah Puch
Active Rep
Ah Puch
7
1
19
16.5
L
3
9
6
0.67
L
Hachiman
LadySaltyBuns
Hachiman
5
6
3
1.08
W
9
5
13
3.1
W
11
5
12
3.4
W
Chaac
acemoha
Chaac
5
2
24
8.5
L
5
6
4
1.17
L
Guan Yu
smolllion
Guan Yu
0
7
4
0.29
L
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,511
Damage
74,241
102,523
Taken
128,100
98,178
Mitigated
121,751
61,521
Healing
48,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,059
4,024
12,181
8,273
19,055
24,428
348
4,359
14,696
0
10,449
W
Ah Puch
Active Rep
Ah Puch
31,300
1,225
2,213
4,550
12,704
7,146
3,658
2,226
10,478
58,255
0
L
9,084
2,886
429
1,741
20,331
10,526
0
10,262
10,069
14,186
0
L
Hachiman
LadySaltyBuns
Hachiman
19,254
10,026
1,515
2,294
20,858
11,306
0
11,795
9,063
0
30,855
W
29,080
10,169
2,988
11,011
25,209
13,403
1,229
6,027
19,182
53,454
0
W
29,922
13,248
1,515
3,579
17,121
9,696
1,900
3,267
13,854
0
52,278
W
Chaac
acemoha
Chaac
24,150
4,220
1,812
13,399
28,434
43,505
1,153
6,314
22,120
0
43,556
L
22,779
1,900
1,037
6,112
25,532
30,314
0
10,747
14,785
805
54,502
L
Guan Yu
smolllion
Guan Yu
10,775
1,298
14,244
12,899
32,797
36,415
0
13,493
19,304
0
16,712
L
12,349
440
867
7,595
28,582
33,190
0
14,083
14,499
21,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,344
Gold Earned
50,758
169
Minions Killed
137
0
Camps Cleared
0
1,606,682
Distance Traveled
1,380,323
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,082
616
2
0
0
330,102
0
W
Ah Puch
13,573
754
53
3
0
342,922
0
L
Freya
10,411
578
13
1
0
232,270
0
L
Hachiman
9,724
540
28
2
0
259,528
0
W
Freya
12,942
719
49
3
0
293,465
0
W
Anhur
12,989
722
40
2
0
283,618
0
W
Chaac
12,758
709
25
1
0
356,575
0
L
Chaac
11,338
630
61
3
0
309,837
0
L
Guan Yu
9,012
501
13
1
0
279,075
1
L
Khepri
10,273
571
22
1
0
299,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role