Player Matchup

Rama
Rama
 
Rama
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
ChunkyMoneky9l66
Ullr
Level 46
God Stats
0W - 2L
1,290 SR
Queue Stats
40W - 45L
1,458 Elo+
Party 1
Lancelot
Lancelot
DeMOniAX_GloUtOu
Lancelot
Level 101
God Stats
1W - 2L
1,768 SR
Queue Stats
244W - 248L
1,512 Elo+
Solo
Janus
Janus
DeathSlim
Janus
Level 145
God Stats
0W - 2L
1,328 SR
Queue Stats
132W - 122L
1,542 Elo+
Party 1
Sol
Sol
H0L0gRaPHiiC
Sol
Level 160
God Stats
7W - 17L
1,261 SR
Queue Stats
935W - 1,007L
1,486 Elo+
Solo
Team Averages
Level 110
1,430 SR
1,500 Elo+

VS

Team Averages
Level 87
1,568 SR
1,474 Elo+
Cerberus
Cerberus
OrionGamings
Cerberus
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,477 Elo+
Party 2
Thoth
Thoth
TheOneBowen
Thoth
Level 28
God Stats
1W - 0L
1,421 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Artemis
Artemis
WolfsKage
Artemis
Level 124
God Stats
1W - 0L
1,630 SR
Queue Stats
7W - 9L
1,439 Elo+
Party 2
Discordia
Discordia
Wombootus
Discordia
Level 124
God Stats
8W - 5L
1,534 SR
Queue Stats
236W - 242L
1,442 Elo+
Solo
Sun Wukong
Sun Wukong
XpertAssassin00
Sun Wukong
Level 105
God Stats
1W - 0L
1,753 SR
Queue Stats
6W - 5L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
2 / 7 / 6
8,255
750
8,370
13,498
5,666
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
1 / 7 / 6
7,807
710
5,804
11,765
4,810
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 7 / 4
7,572
688
5,344
14,865
9,113
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
DeathSlim
Janus
14
4 / 7 / 3
8,760
796
10,369
11,271
4,122
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 7 / 3
7,473
679
5,996
12,854
4,881
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
OrionGamings
Cerberus
16
6 / 2 / 17
9,667
879
5,062
12,949
13,704
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

16
9 / 4 / 12
10,375
943
14,280
8,058
3,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
WolfsKage
Artemis
16
7 / 1 / 15
10,034
912
13,220
11,002
5,403
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
Wombootus
Discordia
17
11 / 2 / 15
10,491
954
18,522
8,911
3,977
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
XpertAssassin00
Sun Wukong
15
2 / 2 / 22
9,037
822
7,259
13,424
9,816
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
116
8
Kills
35
35
Deaths
11
22
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
7
6
0.71
L
1
7
6
0.57
L
0
7
4
0.29
L
Janus
DeathSlim
Janus
4
7
3
0.79
L
1
7
3
0.36
W
Cerberus
OrionGamings
Cerberus
6
2
17
7.25
W
9
4
12
3.75
W
Artemis
WolfsKage
Artemis
7
1
15
14.5
W
Discordia
Wombootus
Discordia
11
2
15
9.25
W
Sun Wukong
XpertAssassin00
Sun Wukong
2
2
22
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,883
Damage
58,343
64,253
Taken
54,344
28,592
Mitigated
36,493
10,041
Healing
24,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
8,370
4,918
298
1,998
13,498
5,666
0
7,042
6,216
0
17,951
L
5,804
552
0
353
11,765
4,810
0
7,233
4,296
0
9,681
L
5,344
483
508
2,901
14,865
9,113
0
6,560
8,030
0
16,238
L
Janus
DeathSlim
Janus
10,369
863
169
480
11,271
4,122
0
8,041
3,050
17,481
0
L
5,996
1,282
354
2,980
12,854
4,881
0
7,749
4,797
17,676
0
W
Cerberus
OrionGamings
Cerberus
5,062
453
2,495
3,306
12,949
13,704
237
3,421
9,522
9,017
0
W
14,280
322
1,652
489
8,058
3,593
1,324
3,050
5,008
33,376
0
W
Artemis
WolfsKage
Artemis
13,220
5,034
2,553
4,754
11,002
5,403
3,116
4,374
6,622
0
30,958
W
Discordia
Wombootus
Discordia
18,522
458
2,449
2,012
8,911
3,977
672
1,927
6,940
32,281
0
W
Sun Wukong
XpertAssassin00
Sun Wukong
7,259
1,659
1,396
3,027
13,424
9,816
1,955
3,505
9,887
0
11,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,867
Gold Earned
49,604
85
Minions Killed
130
0
Camps Cleared
0
912,654
Distance Traveled
1,123,256
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,255
750
16
1
0
171,161
0
L
Ullr
7,807
710
4
0
0
188,438
0
L
Lancelot
7,572
688
20
2
0
195,049
0
L
Janus
8,760
796
28
3
0
176,650
0
L
Sol
7,473
679
17
2
0
181,356
0
W
Cerberus
9,667
879
10
1
0
226,614
2
W
Thoth
10,375
943
37
3
0
205,100
2
W
Artemis
10,034
912
43
4
0
234,814
1
W
Discordia
10,491
954
31
3
0
228,896
1
W
Sun Wukong
9,037
822
9
1
0
227,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role