Player Matchup

Anubis
Anubis
Awperinabush
Anubis
Level 88
God Stats
16W - 14L
1,475 SR
Queue Stats
191W - 203L
1,451 Elo+
Party 1
Atlas
Atlas
Frostbussy2001
Atlas
Level 47
God Stats
1W - 3L
1,113 SR
Queue Stats
160W - 212L
1,370 Elo+
Party 1
Baron Samedi
Baron Samedi
OnePointNine
Baron Samedi
Level 99
God Stats
92W - 87L
1,545 SR
Queue Stats
174W - 178L
1,488 Elo+
Party 1
Ishtar
Ishtar
RunesmithParagon
Ishtar
Level 26
God Stats
1W - 1L
1,703 SR
Queue Stats
7W - 15L
1,251 Elo+
Party 1
Bakasura
Bakasura
acebabyy
Bakasura
Level 35
God Stats
23W - 37L
1,432 SR
Queue Stats
118W - 158L
1,385 Elo+
Party 1
Team Averages
Level 59
1,454 SR
1,389 Elo+

VS

Team Averages
Level 123
1,436 SR
1,399 Elo+
Medusa
Medusa
 
Medusa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
 
Bacchus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
Bearlyalive1
Kuzenbo
Level 146
God Stats
4W - 1L
1,571 SR
Queue Stats
49W - 47L
1,385 Elo+
Party 2
Fenrir
Fenrir
Isalah
Fenrir
Level 153
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 53L
1,396 Elo+
Party 2
Eset
Eset
washingbeard11
Eset
Level 87
God Stats
3W - 10L
1,110 SR
Queue Stats
19W - 25L
1,215 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
1 / 2 / 2
8,560
535
7,584
12,119
6,591
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 1
7,498
469
5,617
13,667
11,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
OnePointNine
Baron Samedi
12
0 / 6 / 3
7,388
462
6,810
11,886
5,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 5 / 2
7,246
453
5,021
11,111
3,017
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bakasura
acebabyy
Bakasura
14
4 / 2 / 0
8,666
542
3,559
12,793
5,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 1 / 4
8,761
548
12,216
9,601
4,058
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
 
Bacchus
13
4 / 2 / 4
8,451
528
6,644
13,181
13,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Bearlyalive1
Kuzenbo
15
1 / 0 / 1
8,224
514
4,805
6,022
5,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Isalah
Fenrir
14
5 / 2 / 4
9,156
572
8,853
13,246
5,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 3 / 5
8,687
543
11,149
9,727
4,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
8
Kills
19
19
Deaths
8
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
1
4
8
W
Bacchus
 
Bacchus
4
2
4
3
L
Anubis
1
2
2
1
W
Kuzenbo
Bearlyalive1
Kuzenbo
1
0
1
1.5
L
1
4
1
0.38
W
Fenrir
Isalah
Fenrir
5
2
4
3.5
L
Baron Samedi
OnePointNine
Baron Samedi
0
6
3
0.25
L
2
5
2
0.6
L
Bakasura
acebabyy
Bakasura
4
2
0
2
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,591
Damage
43,667
61,576
Taken
51,777
32,747
Mitigated
32,517
14,976
Healing
14,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,216
4,616
331
1,179
9,601
4,058
2,453
1,951
7,650
0
73,784
W
Bacchus
 
Bacchus
6,644
887
438
4,366
13,181
13,787
811
5,115
7,705
23,737
0
L
Anubis
7,584
172
0
5,430
12,119
6,591
0
4,041
7,718
63,304
0
W
Kuzenbo
Bearlyalive1
Kuzenbo
4,805
2,317
0
646
6,022
5,093
0
2,398
3,573
44,400
0
L
5,617
2,532
220
1,687
13,667
11,860
155
4,234
9,381
30,734
0
W
Fenrir
Isalah
Fenrir
8,853
982
0
6,186
13,246
5,049
0
4,367
8,814
0
63,613
L
Baron Samedi
OnePointNine
Baron Samedi
6,810
490
328
2,745
11,886
5,759
248
7,985
3,354
44,762
0
L
5,021
3,966
0
1,640
11,111
3,017
1,399
1,880
9,227
0
38,745
L
Bakasura
acebabyy
Bakasura
3,559
2,661
0
2,926
12,793
5,520
0
3,341
9,298
0
46,492
W
11,149
57
283
896
9,727
4,530
582
6,180
3,519
60,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,358
Gold Earned
43,279
420
Minions Killed
406
0
Camps Cleared
0
1,421,939
Distance Traveled
1,530,610
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,761
548
107
7
0
295,718
0
W
Bacchus
8,451
528
30
2
0
314,878
2
L
Anubis
8,560
535
126
8
0
245,047
1
W
Kuzenbo
8,224
514
80
5
0
313,699
0
L
Atlas
7,498
469
36
2
0
274,776
0
W
Fenrir
9,156
572
100
6
0
324,058
1
L
Baron Samedi
7,388
462
66
4
0
263,669
0
L
Ishtar
7,246
453
83
5
0
262,841
0
L
Bakasura
8,666
542
109
7
0
375,606
0
W
Eset
8,687
543
89
6
0
282,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role