Player Matchup

King Arthur
King Arthur
Ekvarius
King Arthur
Level 65
God Stats
0W - 2L
1,284 SR
Queue Stats
64W - 43L
1,532 Elo+
Party 1
Nemesis
Nemesis
Priminosity
Nemesis
Level 105
God Stats
14W - 12L
1,606 SR
Queue Stats
207W - 148L
1,583 Elo+
Party 1
Hades
Hades
SS4 Black
Hades
Level 24
God Stats
1W - 2L
1,531 SR
Queue Stats
20W - 20L
1,444 Elo+
Party 1
Aphrodite
Aphrodite
Sinesty
Aphrodite
Level 105
God Stats
4W - 6L
1,573 SR
Queue Stats
112W - 75L
1,599 Elo+
Party 1
Cupid
Cupid
SproutMystic
Cupid
Level 21
God Stats
17W - 16L
1,677 SR
Queue Stats
60W - 51L
1,596 Elo+
Party 1
Team Averages
Level 64
1,534 SR
1,551 Elo+

VS

Team Averages
Level 63
1,556 SR
1,567 Elo+
Nemesis
Nemesis
B A 89
Nemesis
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
206W - 147L
1,618 Elo+
Party 2
Horus
Horus
GodlyPage
Horus
Level 42
God Stats
6W - 5L
1,624 SR
Queue Stats
132W - 94L
1,567 Elo+
Party 2
Rama
Rama
UselessDragon
Rama
Level 23
God Stats
9W - 6L
1,730 SR
Queue Stats
78W - 44L
1,654 Elo+
Party 2
Geb
Geb
Valraven3777
Geb
Level 44
God Stats
5W - 2L
1,698 SR
Queue Stats
15W - 18L
1,364 Elo+
Solo
Eset
Eset
Vile Probes
Eset
Level 147
God Stats
1W - 2L
1,228 SR
Queue Stats
449W - 327L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ekvarius
King Arthur
15
4 / 5 / 6
10,131
1,013
13,291
22,650
21,001
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Priminosity
Nemesis
15
2 / 2 / 7
9,953
995
6,569
15,176
12,639
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hades
SS4 Black
Hades
15
3 / 3 / 8
10,249
1,025
12,833
19,427
13,274
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Sinesty
Aphrodite
15
1 / 0 / 8
9,463
946
10,304
5,598
4,091
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 3 / 8
9,724
972
9,695
12,539
5,458
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

235

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
B A 89
Nemesis
16
5 / 2 / 7
10,729
1,073
15,696
15,037
8,336
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Horus
GodlyPage
Horus
15
1 / 4 / 11
10,135
1,014
10,647
17,995
20,453
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
4 / 2 / 9
10,707
1,071
16,264
9,820
5,545
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
0 / 1 / 9
9,505
951
11,686
9,061
7,888
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 2 / 7
10,453
1,045
15,543
6,025
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
56
11
Kills
13
13
Deaths
11
37
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Nemesis
B A 89
Nemesis
5
2
7
4.25
L
King Arthur
Ekvarius
King Arthur
4
5
6
1.4
W
Horus
GodlyPage
Horus
1
4
11
1.63
L
Nemesis
Priminosity
Nemesis
2
2
7
2.75
L
Hades
SS4 Black
Hades
3
3
8
2.33
L
Aphrodite
Sinesty
Aphrodite
1
0
8
5
L
1
3
8
1.67
W
4
2
9
4.25
W
0
1
9
4.5
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,692
Damage
69,836
75,390
Taken
57,938
56,463
Mitigated
45,107
19,471
Healing
18,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
B A 89
Nemesis
15,696
6,099
0
1,236
15,037
8,336
0
6,983
8,054
0
21,916
L
King Arthur
Ekvarius
King Arthur
13,291
1,109
0
2,200
22,650
21,001
0
8,099
14,551
0
27,481
W
Horus
GodlyPage
Horus
10,647
3,629
3,632
4,592
17,995
20,453
0
7,626
9,697
0
24,810
L
Nemesis
Priminosity
Nemesis
6,569
2,731
0
578
15,176
12,639
0
6,638
8,538
0
18,498
L
Hades
SS4 Black
Hades
12,833
3,069
526
4,066
19,427
13,274
0
5,337
14,090
23,094
0
L
Aphrodite
Sinesty
Aphrodite
10,304
165
8,222
3,716
5,598
4,091
0
2,816
2,782
27,687
0
L
9,695
6,051
163
0
12,539
5,458
0
4,339
8,200
0
21,790
W
16,264
12,230
0
2,414
9,820
5,545
0
3,999
5,821
0
39,011
W
11,686
1,341
556
2,145
9,061
7,888
0
2,573
6,488
24,818
0
W
15,543
2,067
2,199
1,423
6,025
2,885
0
1,956
4,069
33,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,520
Gold Earned
51,529
146
Minions Killed
161
5
Camps Cleared
10
909,670
Distance Traveled
924,539
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,729
1,073
15
2
2
192,152
1
L
King Arthur
10,131
1,013
24
2
1
183,148
2
W
Horus
10,135
1,014
39
4
1
171,677
0
L
Nemesis
9,953
995
19
2
2
188,846
0
L
Hades
10,249
1,025
19
2
1
169,867
0
L
Aphrodite
9,463
946
58
6
1
200,230
0
L
Cupid
9,724
972
26
3
0
167,579
0
W
Rama
10,707
1,071
37
4
6
169,107
0
W
Geb
9,505
951
21
2
0
202,961
0
W
Eset
10,453
1,045
49
5
1
188,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role