Player Matchup

Achilles
Achilles
LOv3panda
Achilles
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,407 Elo+
Party 2
Yemoja
Yemoja
Nugz2003
Yemoja
Level 154
God Stats
0W - 3L
1,500 SR
Queue Stats
268W - 202L
1,545 Elo+
Party 3
Anhur
Anhur
PalmTreeUwU
Anhur
Level 154
God Stats
3W - 3L
1,509 SR
Queue Stats
237W - 231L
1,569 Elo+
Party 3
Ao Kuang
Ao Kuang
ShooterSwain19
Ao Kuang
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,296 Elo+
Party 2
Pele
Pele
Zaneanator4
Pele
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 75L
1,526 Elo+
Party 3
Team Averages
Level 102
1,502 SR
1,469 Elo+

VS

Team Averages
Level 88
1,330 SR
1,592 Elo+
Janus
Janus
Bunz24
Janus
Level 26
God Stats
2W - 0L
1,701 SR
Queue Stats
29W - 14L
1,697 Elo+
Party 4
Fenrir
Fenrir
IBS_Squirts
Fenrir
Level 124
God Stats
4W - 5L
1,285 SR
Queue Stats
286W - 312L
1,402 Elo+
Party 1
Thoth
Thoth
NWI Grinder
Thoth
Level 129
God Stats
1W - 1L
1,243 SR
Queue Stats
44W - 25L
1,629 Elo+
Party 4
Neith
Neith
TamakiFox540
Neith
Level 28
God Stats
1W - 0L
1,243 SR
Queue Stats
36W - 20L
1,549 Elo+
Party 1
Aphrodite
Aphrodite
xLockmansterx
Aphrodite
Level 135
God Stats
1W - 2L
1,179 SR
Queue Stats
40W - 21L
1,682 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LOv3panda
Achilles
16
0 / 8 / 6
9,595
505
10,909
29,692
40,589
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
Nugz2003
Yemoja
18
2 / 5 / 6
10,451
550
13,343
28,094
28,742
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
4 / 10 / 4
12,007
632
17,048
28,959
16,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
17
3 / 9 / 3
11,361
598
4,607
24,049
13,177
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
6 / 9 / 3
12,706
669
25,495
35,103
18,830
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bunz24
Janus
20
12 / 4 / 22
14,044
739
39,137
18,084
9,383
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
20
10 / 5 / 19
13,548
713
18,368
26,376
13,307
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
5 / 1 / 27
13,485
710
25,512
13,907
6,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
11 / 4 / 22
13,316
701
32,651
22,314
11,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
xLockmansterx
Aphrodite
20
3 / 2 / 31
12,825
675
18,131
21,178
21,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
162
15
Kills
41
41
Deaths
16
22
Assists
121
Player
Kills
Deaths
Assists
KDA
W
Janus
Bunz24
Janus
12
4
22
5.75
W
Fenrir
10
5
19
3.9
L
Achilles
LOv3panda
Achilles
0
8
6
0.38
W
5
1
27
18.5
L
Yemoja
Nugz2003
Yemoja
2
5
6
1
L
4
10
4
0.6
L
Ao Kuang
3
9
3
0.5
W
11
4
22
5.5
L
6
9
3
0.83
W
Aphrodite
xLockmansterx
Aphrodite
3
2
31
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,402
Damage
133,799
145,897
Taken
101,859
117,431
Mitigated
61,719
39,572
Healing
58,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Bunz24
Janus
39,137
3,680
312
1,932
18,084
9,383
1,540
2,125
15,959
62,834
0
W
Fenrir
18,368
3,920
2,239
7,611
26,376
13,307
264
4,437
21,939
0
29,724
L
Achilles
LOv3panda
Achilles
10,909
1,657
1,483
2,997
29,692
40,589
0
11,800
17,892
0
20,212
W
25,512
740
1,563
3,300
13,907
6,445
2,966
3,473
10,434
56,418
0
L
Yemoja
Nugz2003
Yemoja
13,343
3,099
10,738
5,603
28,094
28,742
0
16,025
12,069
25,262
0
L
17,048
7,597
931
4,019
28,959
16,093
0
18,631
10,328
0
48,431
L
Ao Kuang
4,607
1,078
201
2,714
24,049
13,177
0
12,175
11,874
6,625
0
W
32,651
16,655
2,265
9,747
22,314
11,066
2,910
3,033
18,887
0
46,233
L
25,495
3,629
1,111
9,775
35,103
18,830
0
24,149
10,954
0
50,679
W
Aphrodite
xLockmansterx
Aphrodite
18,131
2,848
15,018
14,582
21,178
21,518
1,008
4,882
16,296
32,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,120
Gold Earned
67,218
165
Minions Killed
191
0
Camps Cleared
0
1,401,660
Distance Traveled
1,702,341
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,044
739
50
3
0
310,933
0
W
Fenrir
13,548
713
19
1
0
354,805
1
L
Achilles
9,595
505
8
0
0
308,836
2
W
Thoth
13,485
710
57
3
0
344,080
0
L
Yemoja
10,451
550
15
1
0
256,753
0
L
Anhur
12,007
632
69
4
0
235,807
0
L
Ao Kuang
11,361
598
8
0
0
321,716
0
W
Neith
13,316
701
35
2
0
333,506
0
L
Pele
12,706
669
65
3
0
278,548
0
W
Aphrodite
12,825
675
30
2
0
359,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role