Player Matchup

Yemoja
Yemoja
DjangoMyers25
Yemoja
Level 160
God Stats
0W - 5L
1,130 SR
Queue Stats
112W - 140L
1,401 Elo+
Party 1
Hades
Hades
HallwayFights
Hades
Level 83
God Stats
6W - 3L
1,799 SR
Queue Stats
62W - 74L
1,474 Elo+
Solo
Ishtar
Ishtar
Nergal1901
Ishtar
Level 147
God Stats
2W - 3L
1,269 SR
Queue Stats
176W - 190L
1,425 Elo+
Party 1
Fenrir
Fenrir
daya_chaves06
Fenrir
Level 60
God Stats
2W - 5L
1,240 SR
Queue Stats
22W - 39L
1,378 Elo+
Party 1
Fafnir
Fafnir
kevin_chavez22
Fafnir
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 63L
1,373 Elo+
Party 1
Team Averages
Level 118
1,388 SR
1,410 Elo+

VS

Team Averages
Level 119
1,487 SR
1,460 Elo+
Ishtar
Ishtar
DA GRINCH3919
Ishtar
Level 143
God Stats
4W - 6L
1,219 SR
Queue Stats
390W - 388L
1,485 Elo+
Solo
Fafnir
Fafnir
Jolv4200
Fafnir
Level 111
God Stats
3W - 0L
1,503 SR
Queue Stats
120W - 122L
1,429 Elo+
Party 3
Amaterasu
Amaterasu
MrRobert54figuer
Amaterasu
Level 108
God Stats
13W - 5L
1,682 SR
Queue Stats
228W - 228L
1,464 Elo+
Party 3
Chang'e
Chang'e
Really Alex
Chang'e
Level 108
God Stats
102W - 78L
1,548 SR
Queue Stats
202W - 191L
1,523 Elo+
Party 2
Loki
Loki
THE_NAMEK_
Loki
Level 123
God Stats
72W - 88L
1,481 SR
Queue Stats
118W - 142L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
8,384
466
13,171
16,089
13,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 4 / 1
7,623
424
8,788
11,122
5,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ishtar
Nergal1901
Ishtar
13
0 / 4 / 1
7,574
421
12,274
14,176
5,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 5 / 3
7,361
409
5,978
15,250
7,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 2 / 0
7,700
428
6,106
15,130
16,532
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 5
8,751
486
10,758
11,774
4,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
Jolv4200
Fafnir
13
1 / 0 / 8
9,052
503
5,951
17,028
18,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amaterasu
15
0 / 0 / 3
9,321
518
8,961
17,860
12,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Really Alex
Chang'e
15
8 / 1 / 1
9,742
541
13,071
11,109
4,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 2 / 6
8,996
500
9,341
14,989
6,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
3
Kills
15
16
Deaths
3
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
1
1
0
1
L
1
4
1
0.38
W
Fafnir
Jolv4200
Fafnir
1
0
8
5
W
Amaterasu
0
0
3
1.5
L
Ishtar
Nergal1901
Ishtar
0
4
1
0.13
W
Chang'e
Really Alex
Chang'e
8
1
1
8.5
W
3
2
6
3
L
0
5
3
0.3
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,317
Damage
48,082
71,767
Taken
72,760
48,217
Mitigated
47,089
18,421
Healing
40,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,758
6,105
0
4,156
11,774
4,867
332
1,940
9,834
0
60,927
L
13,171
2,326
232
3,216
16,089
13,015
0
1,884
14,205
64,532
0
L
8,788
834
444
4,206
11,122
5,588
732
6,587
4,535
60,056
0
W
Fafnir
Jolv4200
Fafnir
5,951
2,494
3,347
5,864
17,028
18,494
455
4,176
12,852
22,517
0
W
Amaterasu
8,961
3,648
0
10,699
17,860
12,902
1,615
12,457
5,403
0
65,988
L
Ishtar
Nergal1901
Ishtar
12,274
7,527
0
4,096
14,176
5,956
0
2,568
11,608
0
71,569
W
Chang'e
Really Alex
Chang'e
13,071
1,167
4,077
6,534
11,109
4,641
1,721
5,377
5,732
62,495
0
W
9,341
3,405
0
5,669
14,989
6,185
428
4,115
10,874
0
68,900
L
5,978
1,111
0
822
15,250
7,126
0
3,164
12,086
0
52,989
L
6,106
2,723
2,441
2,964
15,130
16,532
0
4,819
10,311
19,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,642
Gold Earned
45,862
452
Minions Killed
440
0
Camps Cleared
0
1,545,694
Distance Traveled
1,625,551
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,751
486
86
5
0
294,531
3
L
Yemoja
8,384
466
117
7
0
277,550
0
L
Hades
7,623
424
105
6
0
306,200
3
W
Fafnir
9,052
503
30
2
0
334,786
3
W
Amaterasu
9,321
518
125
7
0
290,382
1
L
Ishtar
7,574
421
132
7
0
284,093
1
W
Chang'e
9,742
541
96
5
0
355,328
7
W
Loki
8,996
500
103
6
0
350,524
1
L
Fenrir
7,361
409
74
4
0
352,942
2
L
Fafnir
7,700
428
24
1
0
324,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role