Player Matchup

Sol
Sol
Alexonism
Sol
Level 158
God Stats
49W - 55L
1,525 SR
Queue Stats
815W - 810L
1,552 Elo+
Solo
Camazotz
Camazotz
KingMatthaisVI
Camazotz
Level 123
God Stats
1W - 5L
1,267 SR
Queue Stats
276W - 249L
1,531 Elo+
Solo
Janus
Janus
Rads2626
Janus
Level 128
God Stats
5W - 4L
1,691 SR
Queue Stats
640W - 595L
1,501 Elo+
Solo
King Arthur
King Arthur
Ulti_YT_chicken
King Arthur
Level 104
God Stats
14W - 24L
1,506 SR
Queue Stats
389W - 380L
1,526 Elo+
Party 2
Hercules
Hercules
crowdhater
Hercules
Level 86
God Stats
1W - 2L
1,415 SR
Queue Stats
170W - 161L
1,546 Elo+
Party 2
Team Averages
Level 120
1,481 SR
1,531 Elo+

VS

Team Averages
Level 74
1,724 SR
1,676 Elo+
Mercury
Mercury
Remz34
Mercury
Level 107
God Stats
12W - 4L
1,733 SR
Queue Stats
195W - 168L
1,581 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SatelliteK
Morgan Le Fay
Level 108
God Stats
4W - 2L
1,752 SR
Queue Stats
507W - 402L
1,653 Elo+
Party 1
Yemoja
Yemoja
imth3juggernau7
Yemoja
Level 106
God Stats
1W - 1L
1,284 SR
Queue Stats
324W - 223L
1,713 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ryanthewise
Ah Muzen Cab
Level 36
God Stats
4W - 0L
1,816 SR
Queue Stats
104W - 71L
1,687 Elo+
Party 1
Ymir
Ymir
sreyn
Ymir
Level 15
God Stats
9W - 1L
2,036 SR
Queue Stats
10W - 3L
1,749 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 6 / 1
13,081
451
18,130
26,373
10,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Camazotz
19
7 / 7 / 3
13,923
480
23,274
33,179
15,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Rads2626
Janus
19
3 / 4 / 7
13,048
450
24,302
18,020
9,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
Ulti_YT_chicken
King Arthur
18
2 / 6 / 5
12,912
445
20,562
29,579
27,511
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
crowdhater
Hercules
16
2 / 8 / 2
12,076
416
8,258
35,629
37,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Remz34
Mercury
20
3 / 6 / 6
14,288
493
13,412
27,134
13,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
SatelliteK
Morgan Le Fay
20
8 / 3 / 5
16,056
554
27,966
25,909
14,064
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
3 / 1 / 10
14,187
489
16,657
28,071
26,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ah Muzen Cab
ryanthewise
Ah Muzen Cab
20
17 / 1 / 2
19,505
673
43,389
27,553
16,752
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
sreyn
Ymir
19
0 / 5 / 21
14,231
491
7,678
31,422
46,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
75
16
Kills
31
31
Deaths
16
18
Assists
44
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
Camazotz
7
7
3
1.21
L
Janus
Rads2626
Janus
3
4
7
1.63
W
Mercury
Remz34
Mercury
3
6
6
1
W
Morgan Le Fay
SatelliteK
Morgan Le Fay
8
3
5
3.5
L
King Arthur
Ulti_YT_chicken
King Arthur
2
6
5
0.75
L
Hercules
crowdhater
Hercules
2
8
2
0.38
W
3
1
10
8
W
Ah Muzen Cab
ryanthewise
Ah Muzen Cab
17
1
2
18
W
Ymir
sreyn
Ymir
0
5
21
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,526
Damage
109,102
142,780
Taken
140,089
100,030
Mitigated
117,363
42,731
Healing
52,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,130
6,966
0
11,673
26,373
10,216
4,802
5,940
19,527
109,747
12,037
L
Camazotz
23,274
10,333
0
14,441
33,179
15,140
0
10,874
22,225
0
119,925
L
Janus
Rads2626
Janus
24,302
1,386
289
2,410
18,020
9,305
1,059
10,380
7,458
106,322
0
W
Mercury
Remz34
Mercury
13,412
5,226
0
10,571
27,134
13,971
3,666
4,962
21,970
0
154,715
W
Morgan Le Fay
SatelliteK
Morgan Le Fay
27,966
3,461
784
9,790
25,909
14,064
1,293
6,244
19,407
155,806
0
L
King Arthur
Ulti_YT_chicken
King Arthur
20,562
2,342
0
8,226
29,579
27,511
52
11,898
16,960
0
93,689
L
Hercules
crowdhater
Hercules
8,258
1,669
0
5,692
35,629
37,858
551
12,480
22,839
0
37,699
W
16,657
4,046
4,087
9,406
28,071
26,174
1,698
9,711
18,134
84,164
0
W
Ah Muzen Cab
ryanthewise
Ah Muzen Cab
43,389
23,170
0
13,915
27,553
16,752
1,944
10,476
16,956
0
265,166
W
Ymir
sreyn
Ymir
7,678
2,611
0
3,850
31,422
46,402
340
11,507
19,496
24,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,040
Gold Earned
78,267
748
Minions Killed
836
0
Camps Cleared
0
2,700,229
Distance Traveled
2,896,184
29
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
13,081
451
227
8
0
520,096
2
L
Camazotz
13,923
480
143
5
0
559,566
6
L
Janus
13,048
450
156
5
0
568,056
8
W
Mercury
14,288
493
180
6
0
664,005
2
W
Morgan Le Fay
16,056
554
201
7
0
544,058
9
L
King Arthur
12,912
445
165
6
0
548,276
9
L
Hercules
12,076
416
57
2
0
504,235
4
W
Yemoja
14,187
489
135
5
0
496,496
2
W
Ah Muzen Cab
19,505
673
290
10
0
622,546
3
W
Ymir
14,231
491
30
1
0
569,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role