Player Matchup

Izanami
Izanami
Ajschef98
Izanami
Level 18
God Stats
4W - 0L
1,825 SR
Queue Stats
11W - 7L
1,598 Elo+
Party 1
Tyr
Tyr
Apexx Batman
Tyr
Level 127
God Stats
2W - 2L
1,596 SR
Queue Stats
225W - 183L
1,584 Elo+
Party 1
Aphrodite
Aphrodite
Gio76
Aphrodite
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 6L
1,733 Elo+
Party 1
Baron Samedi
Baron Samedi
camm0325
Baron Samedi
Level 126
God Stats
2W - 2L
1,338 SR
Queue Stats
50W - 41L
1,543 Elo+
Party 1
Horus
Horus
cwindy8
Horus
Level 126
God Stats
6W - 3L
1,702 SR
Queue Stats
204W - 158L
1,596 Elo+
Party 1
Team Averages
Level 84
1,592 SR
1,611 Elo+

VS

Team Averages
Level 92
1,540 SR
1,564 Elo+
Neith
Neith
BuuBearr
Neith
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,490 Elo+
Party 2
Osiris
Osiris
FatherTrump
Osiris
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,761 Elo+
Party 2
Janus
Janus
TheKingNerrad
Janus
Level 113
God Stats
2W - 4L
1,351 SR
Queue Stats
42W - 38L
1,539 Elo+
Party 2
Yemoja
Yemoja
TraitorJackal
Yemoja
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ishtar
Ishtar
Voltifina
Ishtar
Level 160
God Stats
2W - 1L
1,848 SR
Queue Stats
87W - 90L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ajschef98
Izanami
16
7 / 2 / 3
10,280
643
15,550
11,984
5,416
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 0 / 1
9,235
577
9,861
18,264
14,344
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Gio76
Aphrodite
14
3 / 3 / 3
8,895
556
7,044
12,097
5,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
camm0325
Baron Samedi
14
3 / 0 / 8
9,454
591
8,499
12,698
12,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
cwindy8
Horus
13
1 / 3 / 1
8,200
513
4,850
16,708
8,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BuuBearr
Neith
10
0 / 6 / 0
6,126
383
2,886
10,047
3,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
13
0 / 2 / 0
7,684
480
10,439
14,583
13,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 3 / 2
7,345
459
9,876
9,280
4,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 1
6,682
418
2,840
14,979
11,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
Voltifina
Ishtar
14
3 / 3 / 0
8,570
536
8,533
16,155
6,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
17
Kills
5
8
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
Ajschef98
Izanami
7
2
3
4.25
W
3
0
1
3.5
L
Neith
BuuBearr
Neith
0
6
0
0
L
Osiris
0
2
0
0
W
Aphrodite
Gio76
Aphrodite
3
3
3
1.5
L
2
3
2
1
L
0
3
1
0.17
L
Ishtar
Voltifina
Ishtar
3
3
0
1
W
Baron Samedi
camm0325
Baron Samedi
3
0
8
7
W
Horus
cwindy8
Horus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,804
Damage
34,574
71,751
Taken
65,044
46,915
Mitigated
39,070
41,388
Healing
20,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Ajschef98
Izanami
15,550
11,541
0
4,919
11,984
5,416
1,910
1,749
10,201
0
99,141
W
9,861
2,331
0
10,542
18,264
14,344
297
505
17,753
0
68,913
L
Neith
BuuBearr
Neith
2,886
1,712
0
865
10,047
3,641
425
1,014
9,033
0
26,033
L
Osiris
10,439
4,898
0
7,034
14,583
13,326
0
1,009
13,574
0
64,394
W
Aphrodite
Gio76
Aphrodite
7,044
845
4,501
6,659
12,097
5,720
1,714
3,330
8,533
65,390
0
L
9,876
340
46
1,131
9,280
4,128
0
6,223
3,057
55,030
0
L
2,840
874
3,036
2,438
14,979
11,054
242
4,542
10,437
22,725
0
L
Ishtar
Voltifina
Ishtar
8,533
5,562
0
6,399
16,155
6,921
0
2,755
13,400
0
61,127
W
Baron Samedi
camm0325
Baron Samedi
8,499
1,419
886
3,310
12,698
12,787
1,843
4,700
7,739
30,013
0
W
Horus
cwindy8
Horus
4,850
2,818
2,152
8,419
16,708
8,648
587
1,741
14,809
0
53,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,064
Gold Earned
36,407
522
Minions Killed
368
0
Camps Cleared
0
1,607,240
Distance Traveled
1,473,121
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,280
643
152
10
0
291,403
0
W
Tyr
9,235
577
116
7
0
347,362
4
L
Neith
6,126
383
52
3
0
238,640
0
L
Osiris
7,684
480
92
6
0
333,679
3
W
Aphrodite
8,895
556
114
7
0
308,277
4
L
Janus
7,345
459
82
5
0
322,727
2
L
Yemoja
6,682
418
25
2
0
270,901
1
L
Ishtar
8,570
536
117
7
0
307,174
1
W
Baron Samedi
9,454
591
41
3
0
323,462
2
W
Horus
8,200
513
99
6
0
336,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role