Player Matchup

Izanami
Izanami
Gabbones10
Izanami
Level 60
God Stats
27W - 22L
1,623 SR
Queue Stats
159W - 178L
1,414 Elo+
Solo
Cabrakan
Cabrakan
Silver_Crow21121
Cabrakan
Level 56
God Stats
10W - 6L
1,598 SR
Queue Stats
280W - 262L
1,481 Elo+
Solo
Hel
Hel
Sofa-MechGameDev
Hel
Level 126
God Stats
9W - 5L
1,442 SR
Queue Stats
153W - 147L
1,456 Elo+
Solo
Bellona
Bellona
VIDMORE-
Bellona
Level 97
God Stats
14W - 13L
1,378 SR
Queue Stats
136W - 149L
1,482 Elo+
Solo
Cu Chulainn
Cu Chulainn
caltin31
Cu Chulainn
Level 113
God Stats
31W - 32L
1,563 SR
Queue Stats
804W - 802L
1,460 Elo+
Solo
Team Averages
Level 90
1,521 SR
1,459 Elo+

VS

Team Averages
Level 77
1,658 SR
1,415 Elo+
Lancelot
Lancelot
Destr-0-Disc
Lancelot
Level 126
God Stats
24W - 23L
1,483 SR
Queue Stats
422W - 406L
1,460 Elo+
Solo
Persephone
Persephone
NUT-PeAnUtS
Persephone
Level 107
God Stats
4W - 3L
1,653 SR
Queue Stats
579W - 603L
1,459 Elo+
Solo
Ishtar
Ishtar
StraightShootRR
Ishtar
Level 75
God Stats
8W - 3L
1,876 SR
Queue Stats
215W - 238L
1,385 Elo+
Solo
Gilgamesh
Gilgamesh
TheRangerDuke
Gilgamesh
Level 30
God Stats
1W - 4L
1,704 SR
Queue Stats
30W - 41L
1,330 Elo+
Solo
Izanami
Izanami
cesariim
Izanami
Level 46
God Stats
3W - 2L
1,571 SR
Queue Stats
28W - 25L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gabbones10
Izanami
17
1 / 0 / 3
10,342
544
4,523
8,030
3,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 1 / 5
9,850
518
6,672
15,634
21,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
2 / 0 / 10
11,604
611
11,567
11,231
6,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
VIDMORE-
Bellona
16
1 / 0 / 2
10,187
536
9,181
18,334
17,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
caltin31
Cu Chulainn
20
10 / 2 / 2
12,113
638
8,208
15,386
8,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Destr-0-Disc
Lancelot
11
1 / 5 / 1
7,675
404
7,274
15,901
7,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
NUT-PeAnUtS
Persephone
13
0 / 7 / 1
8,572
451
4,919
12,080
4,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 0
7,016
369
3,956
8,499
3,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
TheRangerDuke
Gilgamesh
15
0 / 2 / 1
8,901
468
8,607
15,928
15,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
cesariim
Izanami
15
0 / 1 / 0
8,563
451
3,740
6,401
2,689
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
16
Kills
2
3
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Destr-0-Disc
Lancelot
1
5
1
0.3
W
Izanami
Gabbones10
Izanami
1
0
3
2.5
L
Persephone
NUT-PeAnUtS
Persephone
0
7
1
0.07
W
2
1
5
4.5
W
2
0
10
7
L
1
1
0
1
L
Gilgamesh
TheRangerDuke
Gilgamesh
0
2
1
0.25
W
Bellona
VIDMORE-
Bellona
1
0
2
2
W
Cu Chulainn
caltin31
Cu Chulainn
10
2
2
5.5
L
Izanami
cesariim
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,151
Damage
28,496
68,615
Taken
58,809
57,289
Mitigated
34,683
30,602
Healing
10,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Destr-0-Disc
Lancelot
7,274
1,373
0
1,150
15,901
7,599
0
6,157
9,744
0
46,797
W
Izanami
Gabbones10
Izanami
4,523
3,210
0
4,472
8,030
3,926
2,079
166
7,864
0
109,926
L
Persephone
NUT-PeAnUtS
Persephone
4,919
405
0
1,237
12,080
4,817
0
4,923
7,150
60,430
0
W
6,672
452
514
2,686
15,634
21,180
56
1,003
14,631
30,210
0
W
11,567
532
5,613
8,706
11,231
6,053
2,482
2,648
8,583
109,886
0
L
3,956
2,276
0
1,094
8,499
3,785
0
3,324
5,175
0
30,758
L
Gilgamesh
TheRangerDuke
Gilgamesh
8,607
2,858
0
5,553
15,928
15,793
108
2,103
13,825
0
60,503
W
Bellona
VIDMORE-
Bellona
9,181
3,797
0
7,969
18,334
17,435
2,472
0
18,334
0
78,414
W
Cu Chulainn
caltin31
Cu Chulainn
8,208
1,668
0
642
15,386
8,695
110
1,102
14,284
0
136,349
L
Izanami
cesariim
Izanami
3,740
3,031
0
1,418
6,401
2,689
1,158
1,730
4,671
0
78,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,096
Gold Earned
40,727
738
Minions Killed
509
0
Camps Cleared
0
1,915,080
Distance Traveled
1,672,869
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,675
404
78
4
0
418,261
1
W
Izanami
10,342
544
193
10
0
354,686
8
L
Persephone
8,572
451
112
6
0
281,412
6
W
Cabrakan
9,850
518
41
2
0
358,205
4
W
Hel
11,604
611
190
10
0
386,850
3
L
Ishtar
7,016
369
56
3
0
279,133
2
L
Gilgamesh
8,901
468
121
6
0
343,035
0
W
Bellona
10,187
536
126
7
0
380,399
1
W
Cu Chulainn
12,113
638
188
10
0
434,940
1
L
Izanami
8,563
451
142
7
0
351,028
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role