Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
BrokeRodWave
Ishtar
Level 89
God Stats
25W - 32L
1,547 SR
Queue Stats
588W - 735L
1,375 Elo+
Party 1
Atlas
Atlas
Petezilla01
Atlas
Level 95
God Stats
26W - 26L
1,445 SR
Queue Stats
195W - 208L
1,378 Elo+
Solo
Cthulhu
Cthulhu
SAM-XCVIII13
Cthulhu
Level 84
God Stats
19W - 25L
1,477 SR
Queue Stats
408W - 508L
1,334 Elo+
Party 1
Janus
Janus
Tuca Mote6153
Janus
Level 158
God Stats
17W - 41L
1,370 SR
Queue Stats
1,224W - 1,296L
1,318 Elo+
Solo
Team Averages
Level 111
1,468 SR
1,381 Elo+

VS

Team Averages
Level 64
1,434 SR
1,361 Elo+
Cthulhu
Cthulhu
DrinkWaterPLZ
Cthulhu
Level 83
God Stats
11W - 4L
1,157 SR
Queue Stats
22W - 30L
1,273 Elo+
Solo
Izanami
Izanami
IRK-Bubblyboy345
Izanami
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 30L
1,321 Elo+
Party 2
Lancelot
Lancelot
IRK-Exodus234
Lancelot
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 29L
1,382 Elo+
Party 2
Eset
Eset
ValekEPGz
Eset
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 28L
1,434 Elo+
Solo
Atlas
Atlas
dantethe_1
Atlas
Level 80
God Stats
6W - 7L
1,514 SR
Queue Stats
187W - 190L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
3 / 1 / 1
6,347
453
3,371
5,997
1,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
12
0 / 1 / 3
7,001
500
2,686
7,214
2,727
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 3 / 0
7,130
509
5,929
12,426
6,982
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
SAM-XCVIII13
Cthulhu
10
1 / 0 / 2
6,744
482
3,660
6,465
4,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 1 / 1
7,462
533
8,236
6,589
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
3 / 0 / 1
8,007
572
9,675
11,077
8,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 1 / 1
6,594
471
2,964
5,298
1,833
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Lancelot
IRK-Exodus234
Lancelot
11
0 / 2 / 3
6,427
459
4,385
8,277
3,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eset
12
1 / 1 / 1
6,547
468
1,954
4,848
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Atlas
10
1 / 2 / 3
6,601
472
3,315
12,539
8,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
6
Kills
6
6
Deaths
6
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
1
1
3.5
L
Ishtar
0
1
3
1.5
W
Cthulhu
3
0
1
3.5
W
1
1
1
1.5
W
Lancelot
IRK-Exodus234
Lancelot
0
2
3
0.75
L
1
3
0
0.33
L
Cthulhu
SAM-XCVIII13
Cthulhu
1
0
2
2
L
1
1
1
1.5
W
Eset
1
1
1
1.5
W
Atlas
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,882
Damage
22,293
38,691
Taken
42,039
18,444
Mitigated
23,704
9,988
Healing
14,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,371
1,038
0
1,126
5,997
1,937
0
1,054
4,875
0
26,929
L
Ishtar
2,686
1,302
180
3,459
7,214
2,727
855
1,112
6,088
0
50,844
W
Cthulhu
9,675
1,759
234
3,636
11,077
8,209
0
5,902
5,145
51,697
0
W
2,964
1,786
0
2,080
5,298
1,833
744
1,161
4,137
0
42,926
W
Lancelot
IRK-Exodus234
Lancelot
4,385
775
0
2,970
8,277
3,231
1,073
2,301
5,892
0
37,441
L
5,929
2,978
45
2,880
12,426
6,982
974
6,959
4,987
44,409
0
L
Cthulhu
SAM-XCVIII13
Cthulhu
3,660
299
132
1,794
6,465
4,088
0
1,823
4,603
22,738
0
L
8,236
451
0
372
6,589
2,710
1,138
3,241
3,194
53,446
0
W
Eset
1,954
78
629
1,924
4,848
1,866
712
2,313
2,314
38,832
0
W
Atlas
3,315
1,610
0
2,788
12,539
8,565
0
5,657
6,726
15,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,684
Gold Earned
34,176
373
Minions Killed
352
0
Camps Cleared
0
1,204,384
Distance Traveled
1,334,336
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,347
453
51
4
0
171,734
3
L
Ishtar
7,001
500
98
7
0
226,660
0
W
Cthulhu
8,007
572
110
8
0
250,025
2
W
Izanami
6,594
471
82
6
0
242,787
4
W
Lancelot
6,427
459
72
5
0
317,745
3
L
Atlas
7,130
509
83
6
0
243,539
5
L
Cthulhu
6,744
482
43
3
0
296,582
1
L
Janus
7,462
533
98
7
0
265,869
2
W
Eset
6,547
468
72
5
0
259,238
5
W
Atlas
6,601
472
16
1
0
264,541
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role